Spore Resurrection: Next Steps

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Re: Spore Resurrection: Next Steps

Unread post #421 by Static696 » Sun Nov 06, 2016 9:51 am

rob55rod wrote:SRNS is dead.

NOOOOOOOOOOOOOOOOOOOOOOOOO



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Re: Spore Resurrection: Next Steps

Unread post #422 by cellmaker1 » Sun Nov 06, 2016 4:29 pm

Well even though its dead it was a very big project to do even for rob and emd. so far the willosaur mouth they made is one of my favourite parts and all their work wont be wasted. like they said they will release some of the stuff but wont continue working on it ,either way this was a very good mod
I love to make aquatic spore creatures!

Don't let aquatic stage die out

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Re: Spore Resurrection: Next Steps

Unread post #423 by C-Rex » Thu Nov 10, 2016 2:31 pm

Late post, but sad to hear this project is dead. Still, it's amazing to look at all the stuff that was accomplished - maybe development could start again at some point in the future, maybe?

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Re: Spore Resurrection: Next Steps

Unread post #424 by rob55rod » Thu Nov 17, 2016 3:06 pm

C-Rex wrote:Late post, but sad to hear this project is dead. Still, it's amazing to look at all the stuff that was accomplished - maybe development could start again at some point in the future, maybe?

Problem

There's really nothing to resume

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Re: Spore Resurrection: Next Steps

Unread post #425 by C-Rex » Fri Nov 18, 2016 1:36 pm

That's a shame. Is there any content that is in a suitable condition to be released?

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Re: Spore Resurrection: Next Steps

Unread post #426 by rob55rod » Fri Nov 18, 2016 2:28 pm

C-Rex wrote:That's a shame. Is there any content that is in a suitable condition to be released?

Yes.

Not that I would've been unwilling to release content which was not in suitable condition for a proper release, given the nature of the release :lol:

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Re: Spore Resurrection: Next Steps

Unread post #427 by Geshtro » Sun Mar 26, 2017 4:14 pm

So, Will you at least do what Dark Injections did and release some things without the others? Like, come on, that Willosuar mouth should be it's own thing.

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Re: Spore Resurrection: Next Steps

Unread post #428 by rob55rod » Sun Mar 26, 2017 5:20 pm

Geshtro wrote:So, Will you at least do what Dark Injections did and release some things without the others? Like, come on, that Willosuar mouth should be it's own thing.

This mod is dead and has been for over a year now. We're not developing it any further, and that includes componentizing it. (Though to be fair, the demo was componentized, albeit using a decentralized componentization scheme, rather than a layered one like DI uses)

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Re: Spore Resurrection: Next Steps

Unread post #429 by DaxMarko » Mon Apr 03, 2017 9:38 am

You could turn this into basic mo' parts mod or something. Don't let all that work and effort go down the drain, come on.
-perform a CPR on mod-
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Re: Spore Resurrection: Next Steps

Unread post #430 by rob55rod » Mon Apr 03, 2017 1:43 pm

DaxMarko wrote:You could turn this into basic mo' parts mod or something. Don't let all that work and effort go down the drain, come on.
-perform a CPR on mod-

Nobody said anything about letting anything go down the drain. That's why I'll be releasing what we have once I finish collecting all of the development files and packages and such.

That doesn't mean I have any intentions of doing anything with them. (I don't.)

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Re: Spore Resurrection: Next Steps

Unread post #431 by SporeTopia1337 » Thu Jun 29, 2017 11:06 pm

Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.
Wanna hear a joke?

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Re: Spore Resurrection: Next Steps

Unread post #432 by Darhagonable » Fri Jun 30, 2017 3:50 am

SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.


The mod is dead D:
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Re: Spore Resurrection: Next Steps

Unread post #433 by SporeTopia1337 » Fri Jun 30, 2017 12:58 pm

Darhagonable wrote:
SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.


The mod is dead D:


Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE
Wanna hear a joke?

:spore: 2

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Re: Spore Resurrection: Next Steps

Unread post #434 by Flames Kid » Sat Sep 09, 2017 1:27 am

SporeTopia1337 wrote:
Darhagonable wrote:
SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.


The mod is dead D:


Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE


Is this mod sill in development our wat :?: :?: :?: :?:
:di:
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Re: Spore Resurrection: Next Steps

Unread post #435 by Darhagonable » Sat Sep 09, 2017 3:09 am

Flames Kid wrote:
SporeTopia1337 wrote:
Darhagonable wrote:
The mod is dead D:


Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE


Is this mod sill in development our wat :?: :?: :?: :?:


rob55rod wrote:SRNS is dead.

so no, the mod is not still in development
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Re: Spore Resurrection: Next Steps

Unread post #436 by Flames Kid » Sat Sep 09, 2017 3:03 pm

Darhagonable wrote:
Flames Kid wrote:
SporeTopia1337 wrote:
Sorry, didn't read these late comments. Thought it was


Is this mod sill in development our wat :?: :?: :?: :?:


rob55rod wrote:SRNS is dead.

so no, the mod is not still in development


yay
:di:
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Re: Spore Resurrection: Next Steps

Unread post #437 by CamBen » Sun Sep 10, 2017 4:20 am

how is that yay?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: Spore Resurrection: Next Steps

Unread post #438 by ....random... » Fri Sep 15, 2017 12:00 pm

about that mod spore resurrection beta .... i need help with the blacked out parts they dont work its like mystery parts (forgot the mod name) if you notice this comment plz help

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Re: Spore Resurrection: Next Steps

Unread post #439 by rob55rod » Sat Sep 16, 2017 4:53 am

....random... wrote:about that mod spore resurrection beta .... i need help with the blacked out parts they dont work its like mystery parts (forgot the mod name) if you notice this comment plz help

"spore resurrection beta"? "blacked out parts"? What are you talking about...?


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