Wait a second, nobody's made a HD texture pack for spore? I suppose I should fix that...
So this page is essentially a hub for all of my HD texture mods, including my HD creature part textures from a while ago, am I boring you with text? okay I guess I can just give you the link and some screenshots.
NOTE: Lower end video cards are completely unsupported, this mod is made for use with 1440p-4k resolutions, GTX 1050 or AMD Radeon RX 570 reccomended. (older cards may still work just fine though, tested with an RTX 2080TI @ 3840x2160 with reshade).
Video Preview (outdated): https://www.youtube.com/watch?v=WhPw--rq7_o
Lighting Tweaks (Optional): 1MB
Decals: 804 MB
Meshes (combined): 1046 MB
Particles: 154 MB
Parts: 267 MB
Planet Textures: 114 MB
Textures may twitch in the cell editor (I'm not sure if there is a viable fix for this, low priority)
Creatures loaded pre-install or pre-update will use their old textures, the only known fix for this is to delete the graphicscache.package files inside of your appdata/SPORE folder.
In some cases, GA specific textures don't appear, the cause has been identified and will be addressed in the next patch for each package. I believe this is fixed? if it isn't ah bugger I'll have to fix it later.
One of the creature nest variants appears invisible May be fixed, not sure, can't really test it when it never happens to me.
Land Vehicle Editor Shadow is misaligned (This is a base game issue, but I'll try to fix it anyways)
flowers look cursed this isn't a problem, this is just a case of 2x2 pixel flowers being what we are all used to.
Reccomended Modifications & Dependancies
*Sneky's Graphics Fix (2048x version preferrably)
*Shiny Textures fix (2048 or 4096x preferrably)
4k Resolution mod (if you have a 4k monitor)
4 GB Ram Patch (For Stability reasons) ( http://davoonline.com/phpBB3/viewtopic.php?f=125&t=9424 )
Reshade.me (Preferrably with Marty mcfly's raytracing shader if your PC can handle it), I would also suggest using SSAA, and if you can't handle raytracing or don't have the money, use MXAO, Dithering/debanding might also help in darker areas including space.
Install whatever components you want, all are compatible with eachother except the galaxies, look in the screenshots if you want to see the differences between galaxy skins. (Beta branch will obviously be messy and bugfilled)
HD Galaxy (Milky Way Version)
HD Gallaxy (Vanilla Version)
Vanilla Galaxy with no mods (for comparison)
NOTE: Alpha clipping is a development bug, and doesn't appear in current version.
Finally, those ugly blob flowers are gone.
Update 10/10/19 [1.1], Added GA textures, fixed some effects, fixed the grey sky bug on some hardware, improved space effects, added lots of particle effect textures.
Update 10/15/19 [1.2], Worked on a lot of particles, drastically improved flower textures (they are no longer 1 pixel dots, instead they are fully detailed flowers), added more decals, including the hyper epic fossil decal, improved water textures significantly.
HD Part Textures
(date unknown)Creepy & Cute/AO Patch: Adds some much needed lighting to existing textures, fixes The Grox bumpmaps so look a bit more like metal, Adds more parts including Creepy & Cute Parts.
(9/30/2019) Overhaul/Redux Update: Adds many extra textures, and compresses file size down.
[10/10/19] 1.1 Overhauled Skinpaints & Some Tint Maps, added GA part textures.
[11/18/19] 1.2 Seperated the HD world textures component into 5 seperate components including particles, world textures, decals, mesh reskins, and other things, re-textured the tribal huts, improved distant star particles, re-did some space dust particles, added lots of GA part textures, and to top it all off, I added cake, which is a lie.
[6/25/20] 1.3 - Made massive improvements to some older skin paint textures, now all skin paints should look good and crispy, some should look closer to vanilla, improved bumpmapping on Grox Parts (FINALLY), tweaked brightness of Grox Parts to make them look more metallic, improved planet textures significantly, removed some that looked like stuff and replaced them, created lighting tweaks package (darker nights, more vibrant colors in editor, more contrast in editor), re-did some older part textures to look consistant with newer ones, re-did a lot of outfitter parts using HD verisons found in the game files as reference, finally started tackling some building/vehicle textures, improvements to almost all editor backgrounds, not just the creature editor background, Made some improvements to skin paint masks (they are no longer pixely), and uhhh, #$^& it, removed Herobrine.