Spore graphical improvements! [NEW: shaders and 4K]

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paranoid_modder
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Spore graphical improvements! [NEW: shaders and 4K]

Unread postby paranoid_modder » Mon Apr 29, 2019 5:41 pm

Spore graphical imporvements.


Hello everyone. I am here to show to all of you how you can upgrade and enhance spores graphics beyond the previous "shiny graphic fix" guide. This new tutorial will help you make spores graphics really pop, and truly makes the game look like the way its supposed to look. It is generally recommended that you have a somewhat good computer for all of these steps to work, but you are not required to follow ALL of them. You can stop at any place in this guide if you feel like your game looks good enough for your liking, so experiment and test out what works for you!

What you will need


The Spore ModAPI Launcher Kit.
The Sneky Graphics mod
The shiny graphics fix tweak
The 60fps game tweak
The NVIDIA Control Panel (For NVIDIA users only.)
ReShade
4K Support mod.

The guide


Firstly if youre following this guide, you are probably already familiar with how to install mods, so i wont get into that. The links above contain instructions on how to do what you need to do. Use the spore modAPI easy installer to install the mod listed here for your game.

Step one:


Install the mod called Sneky Graphics. This mod Increases the games LOD field and keeps texture levels high by default, reducing or removing muddy textures. This makes your game automatically look 50% better due to the fact that you can stand further away without having to worry about the models looking like crap. This is great for taking better pictures or screenshots! Now this might impact performance for some, so install it and experiment with it before you go any further.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Without sneky graphics. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀With sneky graphics.

Step two.


Preform the shiny graphic fix. Now what this does is that it fixes lighting and general shading, enables bump-mapping on creatures, fixes the muddy textures by increasing the resolution, makes shiny coats and paints actually shiny and fixes cells opacity, making them render with proper transparency. I recommend you only go with the 2048 version due to the fact that the higher version is entirely too unstable, and will just piss you off with constant crashes.
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⠀⠀⠀⠀without shiny fix. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀with shiny fix.

Step three.


The 60fps tweak. This is mostly for you FPS snobs, but i find the game more enjoyable this way. You can of course put in whatever framerate you want, just remember that some UI animations might be a little more bouncy and flashy because of this.

Step four.


This optional step is only for those who have access to the NVIDIA control panel. Your game already looks much better then default now, but with the nvidia control panel you can go the extra mile by tweaking some settings. This enables anti-aliasing, enhanced mode, supersampling and more. Now im sure that there are other programs you can use in order to get the same effect, but this tutorial will cover NVIDIA for now. What you need to do is to open the NVIDIA control panel by right-clicking on your desktop. Under 3D settings, you click on "Manage 3D settings" and then on "program settings."
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Now from here you need to manually add spore GA on the program list. Click on "add" and then find it. After this you need to enable all the settings showed here in bold text.
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Now of course you can change any setting you want if you know your way around these things, so experiment and check out what crashes and what doesnt. The settings provided in the image are at least going to remove those jagged "staircase" edges, which will affect not only assets, but text as well.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Before ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀After
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Image Image
(Please open the images in a separate tab to see them with their proper resolution, as they look a bit more blurry on this thread.)

Step 5.


You have upgraded spores graphics significally, but yet you yearn for more. Now its time to look into shaders. Reshade gives you even more graphical enhancements can be done using the reshade app. This guide assumes that you already know how to use it, so if you dont, then follow the instructions provided on the website. The settings listed under are for 2 parts of the game: The first settings list on the left is best suited for campaigns/GA shaders, while the one on the right is better for usage in the creature test drive.

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These settings might be a bit overpowering, but if you know your way around ReShade, you can tweak and chance the settings until you find something that you like. These presets are just for going the extra mile. (And if you like glow-y things)
Step 6.


Still not enough? You want to further bloat your game until sparkles starts pouring out the seams? Then you might want to look into 4K support. This is recommended to try if you have 4K display only, so use at own risk. UI experience might not be perfect, so its still somewhat of an experimental step. Install this mod like the previous one, Rand make sure you include the UPR mod, since it requires it!! Here are some preview images to get a taste of what you will get. Stages such as cell stage will allow you to see much more of it, and sporepedia will give you TONS more cards per page.
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Now that you have done all of this, you will be able to see spore for what it was (imo) truly meant to look like. Of course by enabling anti/aliasing, the game might appear a tad more "blurry" for some, so make sure you tinker around and experiment with the different settings until you find a preset that you like. I hope this guide finds you well, and if there is any information that is wrong or needs to be changed, please feel free to let me know. I might add more information to this guide in the future if its needed.

Special thanks:


Thank you to discord user Snek for making the graphical mods, screenshots and for inspiring me to make this guide! :mrgreen:
Thank you to Rebecca "DarkEdge" for the ReShade information and presets!
Thank you to EMD for keeping spore modding alive by providing us with the tools to make this all happen!
Last edited by paranoid_modder on Wed May 01, 2019 1:44 pm, edited 2 times in total.
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Flames Kid
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Re: Spore graphical improvements!

Unread postby Flames Kid » Mon Apr 29, 2019 11:02 pm

Been wanting to do this for a long time, but I guess you beat me to it!
:di: I am just a simulation §§§§§§§
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Re: Spore graphical improvements!

Unread postby paranoid_modder » Tue Apr 30, 2019 12:01 am

Flames Kid wrote:Been wanting to do this for a long time, but I guess you beat me to it!


Too slow, lol.
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Re: Spore graphical improvements!

Unread postby Flames Kid » Wed May 01, 2019 12:22 am

paranoid_modder wrote:
Flames Kid wrote:Been wanting to do this for a long time, but I guess you beat me to it!


Too slow, lol.

Yea, i didn't know about the newer graphics mods anyway so yee
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Re: Spore graphical improvements! [NEW: shaders and 4K]

Unread postby paranoid_modder » Wed May 01, 2019 1:47 pm

Added a guide for ReShade, as well as 4K support. As usual let me know if anything is incorrect.
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