Spore Gold Edition/true epic play 2.0

Mods that combine many smaller mods or lonely mods that just have no place to go...
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sporein123
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Spore Gold Edition/true epic play 2.0

Unread post #1 by sporein123 » Fri Apr 22, 2016 5:15 pm

Spore Gold Edition is a mod that make lots of change to spore [b]the true epic play 2.0 is a edited version of the true epic play mod the creator of the mod which i assume is davo gets all the credit for creating the mod.[/b] below are the changes made to spore and the true epic play mod.

[b]Thanks davo for the epic mod[/b]

True epic play changes:

spit can now kill everything instantly.

and due to conflict with spore gold edition i have increased the amount of dna needed to fill the bar and now you get dna for eating this puts difficulty in the game with out the confliction

Warning: you have to disable spore gold edition before you use the epic mod.

to disable a mod go to where your mods are stored and rename Spore gold Edition.package.old or take it out of the folder and put it else where.




Spore Gold Edition notes:

[b]Creature Stage:[/b]

1. Bite damage reduced
2. Charge damage reduced
3. Jump 1-5 Range increased
4. Strike damage reduced
5. Dna Needed to fill bar increased
6. Dna for eating
7. amount of food need to fill hunger bar increased
[b]Tribe Stage:
[/b]
1. All building prices reduced
2. Superpower cool down times reduced
3. Chieftain Damage increased
4. all tribesmen damage increased
[b]Civilization Stage:
[/b]
1. All building prices reduced
2. All vehicle prices reduced
[b]Space Stage:[/b]

1. Abduction beam damage area increased, now can use on saved games
2. ally’s now do more damage
3. no ammo required
4. Antimatter bomb damage area increased, no longer useable on home world, range increased, recharge time reduced, & projectile speed increased
5. tools no longer prevent planet exit
6. Antimatter missile damage area increased, range increased, & projectile speed increased
7. Aoe repair range decreased, & recharge rate decreased
8. Asteroid Range increased, recharge time increased, & projectile speed increased
9. Atmosphere Generator Recharge time decreased, & projectile speed increased
10. Auto blaster 1 2 3 Damage area increased, energy cost decreased, damage reduced
11. Summon mini U Projectile speed increased
12. Cash infusion recharge time decreased, projectile speed increased
13. cloak energy cost decreased, & recharge time decreased
14. Cloud Accumulator Damage area increased, energy cost decreased, range increased
15. Cloud Vacuum damage area increased, energy cost increased, & range increased
16. Air Conditioning damage area increased, energy cost decreased, & range increased
17. Cold Cloud Vacuum Damage area increased, energy cost decreased, & range increased
18. refrigeration ray damage area increased, energy cost decreased, & range increased
19. creature create useable on saved games
20. Creature tweaker Damage area decreased, disabled on home world, range increased, recharge time decreased, & projectile speed increased
21. crop circles disabled on home world, energy cost decreased, range increased, & recharge time decreased
22. drop cargo useable on saved games
23. Drought Generator Recharge time decreased
24. Ice Storm damage increased, range increased, & recharge time decreased
25. mini bomb, justa bomb, mega bomb damage area increased, disabled on home world, energy cost decreased, Damage increased, range increased, & projectile speed increased
26. Enemy cannon 1 2 3 4 5 & 6 Damage area decreased, Damage decreased, recharge time decreased, & projectile spend increased
27. enemy laser 1 2 3 4 5 & 6 damage area increased, damage Decreased, & range increased
28. Enemy mini pulse 1 2 3 4 5 & 6 Damage area increased, Damage decreased, range increased, & projectile speed increased
29. enemy missile 1 2 3 4 5 & 6 damage decreased, range decreased, & projectile speed decreased
30. Enemy pulse 1 2 3 4 5 & 6 damage Decreased, range decreased, recharge time decreased, & Projectile speed increased
31. Enemy torpedo galaxy 1 through 6 damage decreased
32. Enemy torpedo solar 1 through 6 damage decreased, range increased, & projectile speed increased
33. Energy potion damage decreased
34. Epicize Damage area increased, recharge time decreased, & projectile speed increased
35. Eradicate unusable on home world, recharge time decreased, & projectile speed increased
36. Fire works now useable on saved games, & projectile speed increased
37. Genesis device Damage area increased, & projectile speed increased
38. Gravitation Wave recharge time decreased, projectile speed
39. Happy ray 1 through 3 damage area increased, range increased
40. Heat ray energy decreased, & range increased
41. hot cloud ray damage area increased, & energy cost decreased
42. Hot Cloud vacuum damage area increased, & energy cost decreased
43. ICBM damage area increased, damage decreased, recharge time increased, & projectile speed increased
44. Atmosphere Freezer damage area increased, recharge time decreased, & projectile speed increased
45. ice comet damage area increased
46. Interstellar drive 1 through 4 range increased
47. Laser 1 through 3 damage area increased, energy cost decreased, damage decreased, & range increased
48. Mind erase Damage area increased, not useable on homeworld, & range increased
49. monolith range increased, recharge time decreased, & projectile speed increased
50. Static cling recharge time decreased
51. Bio protector recharge time decreased
52. bio stabilizer range increase, & projectile speed increased
53. Colony incredi pak disabled on homeworld, recharge time decreased, & projectile speed increased
54. embassy recharge time decreased
55. Happiness booster range increased, recharge time decreased, & projectile speed increased
56. Loyalty booster recharge time decreased, & projectile speed increased
57. Spice storage range increased, recharge time decreased, & projectile speed increased
58. Uber turret range increased, recharge time decreased, & projectile speed increased
59. planet buster recharge time decreased, & projectile speed increased
60. Fanatical frenzy disabled on home world, recharge time decreased, & projectile speed increased
61. proton missile 1 Through 3 energy cost decreased, & damage decreased
62. pulse 1 through 3 damage area increased, now useable on saved games, energy cost decreased, damage decreased, & projectile speed increased
63. radar range increased
64. raider rally recharge time decreased, & projectile speed increased
65. meteor shower damage area increased, range increased, & projectile speed increased
66. rally call energy cost decreased, & recharge time decreased
67. mega potion healing done increased, & recharge time decreased
68. Safari vacuum disabled on home world, & recharge time decreased
69. scanner damage area increased, & range increased
70. Shield useable on saved game, energy cost decreased, & recharge time decreased
71. Soothing song disabled on home world, & recharge time decreased
72. Auto blaster 1 through 3 damage area increased, energy cost decreased, damage increased, range increased, & projectile speed increased
73. uber turret missile damage area increased, damage increased, range increased, & projectile speed increased
74. volcano damage area increased, range increased, recharge time decreased, & projectile speed increased
75. Wild life Sanctuary disabled on home world, range increased, recharge time decreased, & projectile speed increased
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