[WIP] 2006 UX - it's like 2006 Spore!
Re: [WIP] 2006 UX - it's like 2006 Spore!
Hooray. Moar screenies.
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Re: [WIP] 2006 UX - it's like 2006 Spore!
I need a gif that says hype intensifies. this is so cool!
Re: [WIP] 2006 UX - it's like 2006 Spore!
Um...Botifier wrote:I need a gif that says hype intensifies. this is so cool!
Waitno,
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Re: [WIP] 2006 UX - it's like 2006 Spore!
Here, have a video:
[youtube]http://www.youtube.com/watch?v=XCYTbLMuVSo[/youtube]
[youtube]http://www.youtube.com/watch?v=XCYTbLMuVSo[/youtube]
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: [WIP] 2006 UX - it's like 2006 Spore!
I've successfully added a working Test Drive Button to the 2011Concealed UI!!
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: [WIP] 2006 UX - it's like 2006 Spore!
Great job!
Re: [WIP] 2006 UX - it's like 2006 Spore!
Thanks :3dimkoxi wrote:Great job!
I should note that the play panel doesn't appear, so test drive mode can be accessed, but isn't fully functional yet ._.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: [WIP] 2006 UX - it's like 2006 Spore!
Do you plan on including the beta blood effects?
Re: [WIP] 2006 UX - it's like 2006 Spore!
If possible (and if they still exist) yes, however, I doubt it will be possible...UndeadGaming606 wrote:Do you plan on including the beta blood effects?
...eh, no loss in trying, bar a few days' time
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Re: [WIP] 2006 UX - it's like 2006 Spore!
Any progress on the mod?
Re: [WIP] 2006 UX - it's like 2006 Spore!
Some. Nothing interesting, mostly just under-the-hood improvements.UndeadGaming606 wrote:Any progress on the mod?
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Re: [WIP] 2006 UX - it's like 2006 Spore!
Any progress on the blood effects?rob55rod wrote:Some. Nothing interesting, mostly just under-the-hood improvements.UndeadGaming606 wrote:Any progress on the mod?
Re: [WIP] 2006 UX - it's like 2006 Spore!
Nope. I haven't had much opportunity to work on this recently, as there was a bit of a crunch at the end of the school year, and now I'm stuck on vacation. But that will only last for another week or so, at which point I'll be able to get back to workUndeadGaming606 wrote:Any progress on the blood effects?rob55rod wrote:Some. Nothing interesting, mostly just under-the-hood improvements.UndeadGaming606 wrote:Any progress on the mod?
Chances are, SporeModder will probably be needed, as I can't even view the names or hashes of the effects contained within the mysterious effect collection files...
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: [WIP] 2006 UX - it's like 2006 Spore!
The blood in the cell stage might be helpful for trying to figure out how to get blood in the other stages.rob55rod wrote: Nope. I haven't had much opportunity to work on this recently, as there was a bit of a crunch at the end of the school year, and now I'm stuck on vacation. But that will only last for another week or so, at which point I'll be able to get back to work
Chances are, SporeModder will probably be needed, as I can't even view the names or hashes of the effects contained within the mysterious effect collection files...
Re: [WIP] 2006 UX - it's like 2006 Spore!
That effect is a bit not gravity bound. Put it in the creature phase and it looks like a poofing cloud.UndeadGaming606 wrote:The blood in the cell stage might be helpful for trying to figure out how to get blood in the other stages.rob55rod wrote: Nope. I haven't had much opportunity to work on this recently, as there was a bit of a crunch at the end of the school year, and now I'm stuck on vacation. But that will only last for another week or so, at which point I'll be able to get back to work
Chances are, SporeModder will probably be needed, as I can't even view the names or hashes of the effects contained within the mysterious effect collection files...
Re: [WIP] 2006 UX - it's like 2006 Spore!
I tried to add blood some time ago. The problem was not the effect (cause we can add them via SporeModder), but when it gets played. Creatures don't do any effect when dying, and we can't also make the effect appear when ou hit the creature (that only works for split-like abilities).
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: [WIP] 2006 UX - it's like 2006 Spore!
I mentioned earlier that the cell stage blood may be the key. Would it be possible to make the cell stage blood effect play in Creature and just retexture how the blood looks so it is more realistic?Emd4600 [ASR] wrote:I tried to add blood some time ago. The problem was not the effect (cause we can add them via SporeModder), but when it gets played. Creatures don't do any effect when dying, and we can't also make the effect appear when ou hit the creature (that only works for split-like abilities).
Re: [WIP] 2006 UX - it's like 2006 Spore!
I'm not sure if you understood what he just said... Because he literally just said that the problem was not making the effect.
The problem was that there is no way to play a blood effect in creature stage, because there is nothing in the game that is set up to allow an effect to play when a creature is injured.
The problem was that there is no way to play a blood effect in creature stage, because there is nothing in the game that is set up to allow an effect to play when a creature is injured.
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Or, should I say, especially the mods and hacks?
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Re: [WIP] 2006 UX - it's like 2006 Spore!
So the only way is if we find a old file that is not in use with the effect from the beta? (some textures still exist from the beta so I guess other things also is left)
So the file that make the cell blood effect play would not help?
So the file that make the cell blood effect play would not help?
Re: [WIP] 2006 UX - it's like 2006 Spore!
No, it wouldn't, especially given that it's a piece of code, not a file.Darhagonable wrote:So the only way is if we find a old file that is not in use with the effect from the beta? (some textures still exist from the beta so I guess other things also is left)
So the file that make the cell blood effect play would not help?
Note that animations can trigger effects, so if Emd were to exploit that somehow, then we'd be in a much better position, but IDK if he'd even consider trying .-.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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