[1.0] Elemental Abilities

Mods that combine many smaller mods or lonely mods that just have no place to go...
Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

[1.0] Elemental Abilities

Unread post #1 by rob55rod » Mon Jan 06, 2014 6:51 pm

My first released mod featuring Custom abilities!! May conflict significantly with Dark Injection, Dark Genetics, etc. I'll see what I can do about that.
You do not have the required permissions to view the files attached to this post.



Sergeant

Sergeant

TheCluckingDuck
User avatar
Posts: 106
Joined: Tue Aug 07, 2012 6:00 pm
Gender: Male
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #2 by TheCluckingDuck » Sat Jan 11, 2014 6:02 pm

I want to participate in improving the icons.

sunthingy.png


earthquakeslam.png
You do not have the required permissions to view the files attached to this post.
sandwich kingdom

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #3 by rob55rod » Wed Jan 15, 2014 11:53 am

TheCluckingDuck wrote:I want to participate in improving the icons.

sunthingy.png


earthquakeslam.png


Aww, thanks! Those are so great! I'll add them soon!

Recruit

Recruit

snapplejack
User avatar
Posts: 5
Joined: Tue Apr 22, 2014 3:10 pm
Gender: None specified
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #4 by snapplejack » Fri Apr 25, 2014 2:18 pm

drenching slam sounds kinda neat. I'd like to see how this turns out.
a true MechWarrior follows the teachings of Spode.

Private

Private

Aylin1
User avatar
Posts: 25
Joined: Mon Aug 25, 2014 6:29 am
Gender: None specified
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #5 by Aylin1 » Wed Aug 27, 2014 2:46 am

I can't save that creature :cry:

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #6 by rob55rod » Wed Aug 27, 2014 10:51 am

Aylin1 wrote:I can't save that creature :cry:

Go download Force Save, or a mod that includes it. (Seriously? I forgot to add it in? Wow, FAIL on my end.)

Private

Private

Aylin1
User avatar
Posts: 25
Joined: Mon Aug 25, 2014 6:29 am
Gender: None specified
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #7 by Aylin1 » Wed Aug 27, 2014 2:45 pm

Wow thanks! Now it works :lol:

Private

Private

Aylin1
User avatar
Posts: 25
Joined: Mon Aug 25, 2014 6:29 am
Gender: None specified
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #8 by Aylin1 » Wed Aug 27, 2014 2:58 pm

Can you make it perhaps... stronger? :mrgreen:

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #9 by rob55rod » Thu Aug 28, 2014 4:43 am

Aylin1 wrote:Can you make it perhaps... stronger? :mrgreen:

No.

Private

Private

Aylin1
User avatar
Posts: 25
Joined: Mon Aug 25, 2014 6:29 am
Gender: None specified
Status: Offline

Re: [1.0] Elemental Abilities

Unread post #10 by Aylin1 » Thu Aug 28, 2014 5:06 am

:(


Return to “Miscellaneous Mods”

Who is online

Users browsing this forum: No registered users and 1 guest