Dark Genetics v1: Halfway between Dark Injection and Spore!

Mods that combine many smaller mods or lonely mods that just have no place to go...
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Davo
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Davo »

Can you explain what you did and what you mean cam?

edit: oh i see, i was previously viewing from the mobile phone...
what a shame...
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

I might try it again, but the main issue is that all parts need something to attach to, so i made a base that doesn't rely on typical vertebrae. Sadly, its seems to be very glitchy.
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Zanthoria
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Zanthoria »

Could you use a vehicle detail, the sphere one? Just make it small?
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

I fail to see how that would help.
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Or, should I say, especially the mods and hacks?

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Zanthoria
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Zanthoria »

I was just suggesting something that may be less glitchy and be attachable non-vertebrae part base. :|
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

Well using a different model for the same thing wouldn't make a difference. It's not the model that's causing issues.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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MetaKirby1998
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by MetaKirby1998 »

CamBen wrote:Well using a different model for the same thing wouldn't make a difference. It's not the model that's causing issues.

Maybe if you use that invisible in-game sphere-thing that Davo used for the light effects in Dark Injection as a base...
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

CamBen wrote:It's not the model that's causing issues.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Zanthoria
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Zanthoria »

What's glitchy anyway?
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

Watch the video
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Zanthoria
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Zanthoria »

The only glitch I saw was an extra spine apear in front of the part. Is that it? If the funny thing were far enough away from the main body it may work.
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p.d
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by p.d »

CamBen wrote:The cosmo one is a spaceship background. I already included this in the readme file.

Sorry, I wasn't clear. I was talking about the captain editor background.
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

Yea, I could put that in. The only difference with the Cosmo one is that there is a white part on the bottom.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Noonyhead44
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Noonyhead44 »

I'm wondering, Can created limbs be added to the cell editor? Will make my day!!!!!

(i haven't been on in such a long time!)
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

Yes, they can XD. Just use the tutorial I posted, but for cell parts instead. A sufficient knowledge of sporemaster is required.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Noonyhead44
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Noonyhead44 »

Oh yes! Now I can make my tiny sea lizard thingy!

OH wait.... Cant find Editorsaves.package.... :shock:

EDIT: nvm it was in APPDATA. XD


Hey.... I'm having what I think is a weird problem with sporemaster. Can I PM you?
A hashtag is actually called an octothorpe.

#Octothorpe! (sounds legit)
MetaKirby1998
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by MetaKirby1998 »

The "CB_Dark_Graphics_Orange.package" made the cell stage all glitchy...
EDIT: Thanks for the help, Zanthoria :D
Attachments
It gets more glitchy when the mating call button is avaible...
It gets more glitchy when the mating call button is avaible...
Last edited by MetaKirby1998 on Sat Oct 12, 2013 9:20 pm, edited 1 time in total.
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Zanthoria
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by Zanthoria »

MetaKirby1998 wrote:...*still trying to find out how to upload images here*
To upload an image, go down to "upload attachment" section in full post then select your pic.
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CamBen
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by CamBen »

Yea I found that out after release :/ the bar and stuff is glitched. Luckily, its only one or 2 files I have to delete, so I won't be too hard to fix for v2.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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rob55rod
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Re: Dark Genetics v1: Halfway between Dark Injection and Spo

Unread post by rob55rod »

Hiding something, are we? (too big to embed)
https://imageshack.com/i/0ckchcp
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