Explore Music Mod

Mods that combine many smaller mods or lonely mods that just have no place to go...
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Explore Music Mod

Unread post #1 by Mx3 » Mon May 13, 2013 7:56 pm

This is the result of several weeks of research on the music of Spore.
The next mod adds 7 new songs to the adventure editor:

http://www.mediafire.com/?12i5imzb3ljald0

I released it on the S2 first, but I said "why not posting here too?". After all, I want everyone to try it. :)
Now I can add any music to Spore. This will not be my last mod.
But I can see I'll have many problems with the weight of each package, as each track corresponds to 5 MB approx.



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Re: Explore Music Mod

Unread post #2 by CamBen » Tue May 14, 2013 8:19 am

So wait, are these replacement tracks, or are they completely new ones? Each type are cool, but it would be cooler to have non replacements.
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Re: Explore Music Mod

Unread post #3 by Emd4600 [ASR] » Tue May 14, 2013 8:27 am

There are new, no replacements :D
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Re: Explore Music Mod

Unread post #4 by Mx3 » Tue May 14, 2013 12:17 pm

You should try it ;)
They are completely new songs without replacing any!

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Re: Explore Music Mod

Unread post #5 by GBAura » Tue May 14, 2013 1:18 pm

Whoa, this is so cool! Everything works like it should!

One minor question, where's the music from? Is it from another game made by Maxis? It really had that Spore vibe to it.
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Ripper of Spore: Unofficial Galactic Score and... that's about it.

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Re: Explore Music Mod

Unread post #6 by Mx3 » Wed May 15, 2013 12:00 am

The music is from a game called "Spaceforce - Rogue Universe". It´s one of my favorites.
Thanks for trying :D

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Re: Explore Music Mod

Unread post #7 by CamBen » Wed May 15, 2013 12:14 am

Hey, is it ok if I add this to AdventureProps? If you say yes I'll give them music icons and add your name to the credits, but its ok if you don't want to.
Spore is creative, even the mods and hacks.
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Re: Explore Music Mod

Unread post #8 by Mx3 » Wed May 15, 2013 5:05 am

Of course! :lol:

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Re: Explore Music Mod

Unread post #9 by CamBen » Wed May 15, 2013 8:04 am

Ok, I'll add it in to 3.6, and maybe even try to import some other musics based off of your example. :P
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Re: Explore Music Mod

Unread post #10 by HACKER80 » Tue May 28, 2013 11:17 am

Mx3 wrote:This is the result of several weeks of research on the music of Spore.
The next mod adds 7 new songs to the adventure editor:

http://www.mediafire.com/?12i5imzb3ljald0

I released it on the S2 first, but I said "why not posting here too?". After all, I want everyone to try it. :)
Now I can add any music to Spore. This will not be my last mod.
But I can see I'll have many problems with the weight of each package, as each track corresponds to 5 MB approx.

Awesome, hahaha soon we will be having a hole new adventure editor, dark injection parts and a lot of more mods that can together be a hole new expension pack :D
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: Explore Music Mod

Unread post #11 by CamBen » Tue May 28, 2013 4:50 pm

Yes, we should create an unofficial expansion which includes every mod the community thinks is good enough to be releasable in a pack, and possibly incorporate any other users mods like platnumspore, if permission by the owner is given. That would be pretty cool.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: Explore Music Mod

Unread post #12 by HACKER80 » Wed May 29, 2013 10:09 am

CamBen wrote:Yes, we should create an unofficial expansion which includes every mod the community thinks is good enough to be releasable in a pack, and possibly incorporate any other users mods like platnumspore, if permission by the owner is given. That would be pretty cool.

Nice yes than we can make advertisments, and make a huge expension and than people can buy it for just between de 2 and 5 dollars, than we can make much money and everyone than has a new nice expension pack. (but we have to make it real and really good, and only use mods who are good and stable together).
If we do that we can really change spore with this new expension pack, and get people on to make spore creatures again. Maybe we can also talk to the owners of spore so that it can be an official expension pack, with darkspore, adventure parts mod, the new spices and weapons, new graphics and a lot more things to add.
Than we can make a team of builders and we can share the money, THIS CAN BE THE MOST AMEZING THING EVER HAPPEND IN THE SPORE MODDING HISTORY!!!! :mrgreen:
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: Explore Music Mod

Unread post #13 by HACKER80 » Wed May 29, 2013 10:18 am

Mx3 wrote:This is the result of several weeks of research on the music of Spore.
The next mod adds 7 new songs to the adventure editor:

http://www.mediafire.com/?12i5imzb3ljald0

I released it on the S2 first, but I said "why not posting here too?". After all, I want everyone to try it. :)
Now I can add any music to Spore. This will not be my last mod.
But I can see I'll have many problems with the weight of each package, as each track corresponds to 5 MB approx.

If we work together we need to know how to do this, so please tell how did you do this?
This is one music prop, so teel me what did you change to make sure it's capable with the music file, because there's some dubstep and other music I really want to add:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="Adventure_props_palette_viewer~" instanceid="#2DF0C3D9" typeid="prop" />
<key name="modelMeshLOD0" groupid="#AB977819" instanceid="#937B42A1" typeid="rw4" />
<key name="#07106C14" groupid="Adventure_props~" instanceid="#E5855B05" typeid="#074E0069" />
<texts name="#071E9BD1">
<text>Explore002</text>
</texts>
<bool name="#071EFA6C">true</bool>
<uint32 name="#B6878619">2806465056</uint32>
</properties>
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: Explore Music Mod

Unread post #14 by CamBen » Wed May 29, 2013 3:03 pm

I think getting money from an unofficial expansion is most likely illegal.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: Explore Music Mod

Unread post #15 by Davo » Wed May 29, 2013 3:46 pm

you cannot charge people for a mod to an official game developed by anyone but you unless supported within the game.
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Re: Explore Music Mod

Unread post #16 by Emd4600 [ASR] » Thu May 30, 2013 9:05 am

Ilegal and inmoral. This is supposed to be a hobbie.
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Re: Explore Music Mod

Unread post #17 by HACKER80 » Thu May 30, 2013 10:36 am

It was just an idea, and can't we just ask the makers of spore for permission or maybe just talk to them
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: Explore Music Mod

Unread post #18 by Mx3 » Thu May 30, 2013 11:21 am

If you want to distribute my mods you can, but do not charge for them.

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Re: Explore Music Mod

Unread post #19 by HACKER80 » Thu May 30, 2013 3:11 pm

Mx3 wrote:If you want to distribute my mods you can, but do not charge for them.

ANd the only thing I want to do is make an expension, and maybe talk to the developers of spore to make it a real one.
Last edited by HACKER80 on Wed Jun 19, 2013 8:48 am, edited 1 time in total.
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: Explore Music Mod

Unread post #20 by CamBen » Thu May 30, 2013 10:05 pm

By unofficial expansion, I meant a free pack of mods that was large enough to be an expansion. And let's not get involved in any EAxis affairs, because modding wouldn't pass for them.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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