DUSK SPORE............................

Mods that combine many smaller mods or lonely mods that just have no place to go...
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Re: DUSK SPORE............................

Unread post #61 by Davo » Mon May 28, 2012 6:54 pm

grandrice wrote:
grandrice wrote:how about HACKER80 PMs the new duskspore to Davo, and Davo adds it to DI?


Will no one even consider my idea?



Dark injection is about making better editors.
the only thing i dont want hacker doing is using the custom part files that took forever to make.


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Re: DUSK SPORE............................

Unread post #62 by HACKER80 » Tue May 29, 2012 7:46 am

Davo wrote:
grandrice wrote:
grandrice wrote:how about HACKER80 PMs the new duskspore to Davo, and Davo adds it to DI?


Will no one even consider my idea?



Dark injection is about making better editors.
the only thing i dont want hacker doing is using the custom part files that took forever to make.

Ok, ok, sorry I understand.
I won't use your mod, is it ok now.
And I have one question. Dark Injection is great but why did you delete the special attacks of the darkspore parts.
Whatever it's good :)
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #63 by Davo » Tue May 29, 2012 4:09 pm

because they are unbalanced, an update will come soon.
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Re: DUSK SPORE............................

Unread post #64 by HACKER80 » Wed May 30, 2012 7:41 am

Davo wrote:because they are unbalanced, an update will come soon.

ok :)
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My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #65 by Snaid1 » Wed May 30, 2012 9:58 pm

Something to possibly consider is making what I'm gonna call an "Add on mod." I've made one mod that I put up here. all it was was a mod to add the betterspore cell parts tab to DI 5(with all credits given I could think to give). it had almost no DI code in it. I just made a mod that loaded before DI so that my adjustments would be taken before DI's (my mod also became obsolete when DI6 came out). Davo would something like this be ok for Hacker to do?

Oh, and Hacker, I'm over 24 years old and still love playing spore
and I still play with my Legos too.

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Re: DUSK SPORE............................

Unread post #66 by HACKER80 » Thu May 31, 2012 8:50 am

Snaid1 wrote:Something to possibly consider is making what I'm gonna call an "Add on mod." I've made one mod that I put up here. all it was was a mod to add the betterspore cell parts tab to DI 5(with all credits given I could think to give). it had almost no DI code in it. I just made a mod that loaded before DI so that my adjustments would be taken before DI's (my mod also became obsolete when DI6 came out). Davo would something like this be ok for Hacker to do?

Oh, and Hacker, I'm over 24 years old and still love playing spore
and I still play with my Legos too.

?????????????????????????????????????????????????...........................................ok :roll:
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #67 by Davo » Thu May 31, 2012 2:31 pm

Lol. Hes right hacker.
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Re: DUSK SPORE............................

Unread post #68 by grandrice » Thu May 31, 2012 3:45 pm

HACKER80, you know hot to use spore hack right? why can i select force load in the options. also, do i run sporehack while spore is running or before I start it?
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Re: DUSK SPORE............................

Unread post #69 by Davo » Thu May 31, 2012 3:54 pm

I have never used spore hack
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Re: DUSK SPORE............................

Unread post #70 by CamBen » Thu May 31, 2012 10:23 pm

I looooove to mod. I like legos. i like playing old, outdated games like portal 1 and spore and even pets 5. I am apparently somebody on sporebase's hero for making a simple parts pack, which has now gotten over 1000 downloads. :D I spell a lot better than some people on the forum. I'm only 13.

anyway, I think the whole point of DI is to add in all those epic parts, and make the game epic in the editors, which is similar to DS because it only uses the editors. I might be right I might be wrong, but that's how i see it.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: DUSK SPORE............................

Unread post #71 by HACKER80 » Fri Jun 01, 2012 8:54 am

camben wrote:I looooove to mod. I like legos. i like playing old, outdated games like portal 1 and spore and even pets 5. I am apparently somebody on sporebase's hero for making a simple parts pack, which has now gotten over 1000 downloads. :D I spell a lot better than some people on the forum. I'm only 13.

anyway, I think the whole point of DI is to add in all those epic parts, and make the game epic in the editors, which is similar to DS because it only uses the editors. I might be right I might be wrong, but that's how i see it.

Finally a child :D
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #72 by HACKER80 » Fri Jun 01, 2012 8:56 am

grandrice wrote:HACKER80, you know hot to use spore hack right? why can i select force load in the options. also, do i run sporehack while spore is running or before I start it?

Download SporeHackv3b1.1.
And if you downloaded that version choose Force Editor of choice.
it's the same as force load. ;)
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #73 by grandrice » Fri Jun 01, 2012 12:59 pm

do i run sporehack before or after i start spore?
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Re: DUSK SPORE............................

Unread post #74 by HACKER80 » Fri Jun 01, 2012 1:04 pm

grandrice wrote:do i run sporehack before or after i start spore?

after
Modding makes spore almost always better on every way :D
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Re: DUSK SPORE............................

Unread post #75 by grandrice » Fri Jun 01, 2012 1:06 pm

it still dosent work
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Re: DUSK SPORE............................

Unread post #76 by CamBen » Fri Jun 01, 2012 5:07 pm

does it say "Is the game running?" on some part of the program?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: DUSK SPORE............................

Unread post #77 by grandrice » Sat Jun 02, 2012 8:03 am

yes
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Re: DUSK SPORE............................

Unread post #78 by CamBen » Sat Jun 02, 2012 3:20 pm

are you using v3 with patch 5 or 6? because I only have patch 4 and v3 works, so you might need a different version.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: DUSK SPORE............................

Unread post #79 by HACKER80 » Sun Jun 03, 2012 2:38 am

camben wrote:are you using v3 with patch 5 or 6? because I only have patch 4 and v3 works, so you might need a different version.

I have patch 6 and Sporehackv3b1.1.
I works but grandice you need to do the other thing I told you about steam.
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #80 by grandrice » Sun Jun 03, 2012 6:00 am

I dont need it anymore...
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221


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