DUSK SPORE............................

Mods that combine many smaller mods or lonely mods that just have no place to go...
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Re: DUSK SPORE............................

Unread post #21 by None » Mon Jan 30, 2012 8:55 am

:oops: :oops: :oops:


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Re: DUSK SPORE............................

Unread post #22 by coook11 » Mon Jan 30, 2012 3:12 pm

Umm guys PLEASE STOP IT WITH MULTIPLE POSTS (IN A ROW) I have told you before, both of you (It is this size to make sure you won't miss it) :|
As for the mod I haven't test it yet but I plan to
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Re: DUSK SPORE............................

Unread post #23 by CamBen » Mon Jan 30, 2012 5:27 pm

did you actually change the spice texture, or just change the statistics?
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Re: DUSK SPORE............................

Unread post #24 by HACKER80 » Tue Jan 31, 2012 8:34 am

No I made new spices so now there are 12 spices :D
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #25 by CamBen » Tue Jan 31, 2012 5:29 pm

but for the new ones, do they have new textures entirely, or is it just the name and value?

(because I want to make rainbow spice.)
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: DUSK SPORE............................

Unread post #26 by coook11 » Tue Jan 31, 2012 9:15 pm

camben wrote:but for the new ones, do they have new textures entirely, or is it just the name and value?

(because I want to make rainbow spice.)

That is most likely impossible you can only change the one color of the icon and the geyser.
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Re: DUSK SPORE............................

Unread post #27 by HACKER80 » Wed Feb 01, 2012 8:35 am

Yes, sorry you can make one color in a spice not more.
But if you look really close to the white spice than it's looks like he has more colors.
But I don't now :?
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #28 by None » Wed Feb 01, 2012 2:28 pm

camben wrote:but for the new ones, do they have new textures entirely, or is it just the name and value?

(because I want to make rainbow spice.)

A RAINBOW SPICE *portal 2 GLaDOS voice* oh u are kiding me -_- xD
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Re: DUSK SPORE............................

Unread post #29 by CamBen » Wed Feb 01, 2012 8:31 pm

coook11 wrote:
camben wrote:but for the new ones, do they have new textures entirely, or is it just the name and value?

(because I want to make rainbow spice.)

That is most likely impossible you can only change the one color of the icon and the geyser.
but then how did they make orange and white spice?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: DUSK SPORE............................

Unread post #30 by coook11 » Wed Feb 01, 2012 9:30 pm

camben wrote:
coook11 wrote:
camben wrote:but for the new ones, do they have new textures entirely, or is it just the name and value?

(because I want to make rainbow spice.)

That is most likely impossible you can only change the one color of the icon and the geyser.
but then how did they make orange and white spice?

Umm I ment that you can't have a two colored spice ex red & green
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Re: DUSK SPORE............................

Unread post #31 by CamBen » Wed Feb 01, 2012 9:34 pm

ohhh... darn it! :evil:
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: DUSK SPORE............................

Unread post #32 by blademaster778 » Thu Mar 08, 2012 3:57 pm

Is it possible to put it on steam? I'm asking because I only have Steam. Please reply :mrgreen:

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Re: DUSK SPORE............................

Unread post #33 by HACKER80 » Fri Mar 09, 2012 8:37 am

blademaster778 wrote:Is it possible to put it on steam? I'm asking because I only have Steam. Please reply :mrgreen:

I think. I had it first on steam now I have it on origin. But i have Darkspore on steam.
Do all the mods work on your steam??? If it's not, I can help you to make it possible for every steam user. :D
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #34 by grandrice » Sun Apr 15, 2012 6:37 am

is it compatible with DI?
EDIT: What do you mean by overwrite the spices? And idea for version 2.0, can you include the happy matter bomb mod?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

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Re: DUSK SPORE............................

Unread post #35 by HACKER80 » Sun Apr 15, 2012 7:25 am

grandrice wrote:is it compatible with DI?
EDIT: What do you mean by overwrite the spices? And idea for version 2.0, can you include the happy matter bomb mod?

I think, and i didn't overwrite it but there are now 12 spices. O wait you can change the homeworld spices with the other duspore packages. And about that happy matter bomb........................... I think I will.
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #36 by grandrice » Sun Apr 15, 2012 8:57 am

HACKER80 wrote:
grandrice wrote:is it compatible with DI?
EDIT: What do you mean by overwrite the spices? And idea for version 2.0, can you include the happy matter bomb mod?

I think, and i didn't overwrite it but there are now 12 spices. O wait you can change the homeworld spices with the other duspore packages. And about that happy matter bomb........................... I think I will.

Do you mean take a copy of the spice you want and make it twice?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

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Re: DUSK SPORE............................

Unread post #37 by HACKER80 » Sun Apr 15, 2012 9:30 am

grandrice wrote:
HACKER80 wrote:
grandrice wrote:is it compatible with DI?
EDIT: What do you mean by overwrite the spices? And idea for version 2.0, can you include the happy matter bomb mod?

I think, and i didn't overwrite it but there are now 12 spices. O wait you can change the homeworld spices with the other duspore packages. And about that happy matter bomb........................... I think I will.

Do you mean take a copy of the spice you want and make it twice?

No, copy and make a different with a other color and price.
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!

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Re: DUSK SPORE............................

Unread post #38 by grandrice » Sun Apr 15, 2012 10:34 am

HACKER80 wrote:
grandrice wrote:
grandrice wrote:is it compatible with DI?
EDIT: What do you mean by overwrite the spices? And idea for version 2.0, can you include the happy matter bomb mod?

I think, and i didn't overwrite it but there are now 12 spices. O wait you can change the homeworld spices with the other duspore packages. And about that happy matter bomb........................... I think I will.

Do you mean take a copy of the spice you want and make it twice?

No, copy and make a different with a other color and price.[/quote]
Lol look at all the quotes, also I down know how to change color and price.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

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Re: DUSK SPORE............................

Unread post #39 by Bryan199810 » Sun Apr 15, 2012 4:16 pm

Hey, guys!

I could help make Dusk Spore v2.0. I've been making mods that are personal to me.

I'd like to put some of my creature mods (like my improved flight mod) or space mods(like a modfied version on devilspore's rapid fire blaster, it has 3 levels now, and a custom icon) in to dusk spore.

I'm also somewhat good with graphics (like Photoshop) and 3D modeling (like 3DS MAX). I'm also pretty computer savvy for my age (look at my name and you'll figure out how old i was when i made the account, and about how old i am now).

Sorry for being slightly off-topic there. Just let me know what i need to do/help with.

EDIT1: Sorry if i dug up this topic.

EDIT2: How do i change tool effects ? Because i've been dying to make a lightning laser.
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Re: DUSK SPORE............................

Unread post #40 by HACKER80 » Mon Apr 16, 2012 1:17 pm

Bryan199810 wrote:Hey, guys!

I could help make Dusk Spore v2.0. I've been making mods that are personal to me.

I'd like to put some of my creature mods (like my improved flight mod) or space mods(like a modfied version on devilspore's rapid fire blaster, it has 3 levels now, and a custom icon) in to dusk spore.

I'm also somewhat good with graphics (like Photoshop) and 3D modeling (like 3DS MAX). I'm also pretty computer savvy for my age (look at my name and you'll figure out how old i was when i made the account, and about how old i am now).

Sorry for being slightly off-topic there. Just let me know what i need to do/help with.

EDIT1: Sorry if i dug up this topic.

EDIT2: How do i change tool effects ? Because i've been dying to make a lightning laser.

Thanks I'm working on version 2. It's mutch better than version 1. I have enough space tools but maybe you can help me with the grapihcs. i want to make another mod in duskspore so that you can choose if you want a graphic change or not.
And for the space tools effect look below:
This is the Dumbbom level 1. Look below for effect change info.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<string16 name="description">Dumb Bomb</string16>
<key name="parent" groupid="spacetools~" instanceid="tooltemplate" typeid="prop" />
<float name="spaceToolAutoFireRate">1</float>
<int32 name="spaceToolBuyCost">100</int32>
<key name="spaceToolContext" instanceid="planet" />
<float name="spaceToolDamageArea">12</float>
<texts name="spaceToolDescription">
<text tableid="spacegame_tools" instanceid="#E27E0C2F">Mini Bomb</text>
</texts>
<texts name="spaceToolDetailDescription">
<text tableid="spacegame_tools" instanceid="#2E4A83A6">A weak bomb, capable of damaging vehicles and buildings.</text>
</texts>
<float name="spaceToolDetectableRange">25</float>
<bool name="spaceToolDisableOnHomeworld">false</bool>
<bool name="spaceToolDisableOnSaveGames">true</bool>
<float name="spaceToolEnergyCost">0.5</float>
<key name="spaceToolImageID" groupid="ufotools~" instanceid="#193DF54E" typeid="png" /> ()
<texts name="spaceToolLockedDescription">
<text tableid="spacegame_tools" instanceid="ufobadgereqteitemiclaim_dawn_duclealpharoll2">Requires ~commodity_requirements~</text>
</texts>
<float name="spaceToolMaxDamage">300</float>
<float name="spaceToolMaxRange">150</float>
<float name="spaceToolMinDamage">300</float>
<key name="spaceToolPanelKey" instanceid="#07311B21" />
<float name="spaceToolRechargeRate">1</float>
<key name="spaceToolStrategy" instanceid="#2FD3EB55" /> !
<key name="spaceToolType" instanceid="weapon" />
<int32 name="spaceToolUseCost">0</int32>
<bool name="toolCanPlayerLockOn">false</bool>
<key name="toolHitCombatantEffectID" instanceid="#EA918CC2" /> ?
<key name="toolHitGroundEffectID" instanceid="#EA918CC2" /> ?
<key name="toolHitWaterEffectID" instanceid="#EA918CC2" /> ?
<bool name="toolIsHoming">false</bool>
<key name="toolMuzzleEffectID" instanceid="#A2929413" /> ?
<bool name="toolPassThroughAll">false</bool>
<key name="toolProjectileEffectID" instanceid="#16C50CBC" /> ?
<float name="toolProjectileExplosionExpansionRate">100</float>
<float name="toolProjectileLobAngle">60</float>
<float name="toolProjectileSpeed">35</float>
<float name="toolProjectileTimeOut">20</float>
<float name="toolRelationshipDelta">-0.5</float>
<int32s name="toolTargetFlags">
<int32>767988009</int32>
<int32>-1589986145</int32>
<int32>1198168263</int32>
<int32>2025709351</int32>
<int32>-1620200685</int32>
<int32>-406180464</int32>
<int32>-955205911</int32>
<int32>-1685158353</int32>
<int32>1274083930</int32>
<int32>1050421051</int32>
</int32s>
<texts name="toolTargetFlagsFailMessage">
<text tableid="spacegame_tools" instanceid="#061AB566">You must choose a valid ground target to fire this weapon.</text>
</texts>
</properties>
The items with the ? on the end are the effects. Change the number with the # before it. Look to the other tools and change the effects. (projectile effect is for when you fire the weapon and the hit ground, water or combat effects are the effect when it hit the ground). The item with the () on the end you can change the picture. And for the item with the ! on the end you can change the effect what it does if it's on the ground.
Modding makes spore almost always better on every way :D
My Spore name is kassa80!!!


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