Devilspore v3.0.1

Mods that combine many smaller mods or lonely mods that just have no place to go...
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coook11
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Devilspore v3.0.1

Unread postby coook11 » Mon Jul 11, 2011 4:07 pm

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Adds over 20 new tools, 3 new spices, 6 new parts and 4 new badges also has gameplay changes

Download v2.3.1
Download v3.0
Download v3.0.1


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I'm taking requests now and things to change/add in this mod
Please Report Any Bugs You've Found

I'm getting lazy so please give me ideas!!
Credits
    Gario10
    Sparta935
    The Betterspore Parts & Tool team
    Starfleet Team
    vexx32
    misterhaan
    Lethe5683
    logarithm64
    Tech Tree Team
    Davo
    Revigoe & SporeMods
Spoiler: show
[UPDATE]Fix the badge Conquerer Devil 1-3 and Deleted Title of Devil
[UPDATE2]Now has Betterspore's Cell Parts and 3 new spices (Includes Force Save)
[UPDATE3]Remove Super Auto Blaster and removed the space ship changes and added a Read Me, a new tool, changed some names, and added uber health, and uber energy.
[UPDATE4]A new ability(toxic spit) has been added and some abilities have been changed.
[UPDATE5]Two new parts have been added they have the two new abilities(Toxic spit and, Rain call). Changes to toxic spit.
[UPDATE6]Four new parts have been added they have the four new abilities(Toxic spit and, Rain call, Lightning Call, Black Hole)
[UPDATE7]City wall mod added also small changes to gameplay and new texture for Part X(small update)
[UPDATE8]Removed cell parts made parts separate package

[UPDATE9]Added Tech Tree mod, now 15 trades routes at one time, fix quick spice bug, 8 planets at max, grox alliance only -0.05 points, colony limits changed, Joker badge requires 10 cheats
[UPDATE10]New ability added(Fire Spit) Force Save added again
[UPDATE11]New ability added(Electrical Strike), New tools
[UPDATE12]Part/ability bug fix
[UPDATE13]Asteroid tool changes, New gameplay changes in tribe, civ, and space stage. New city wall! (Military Space Colony) More of a chance for moons on planets. Grox planets reduce by 25.
[UPDATE14]New spice(Cran), Small changes, more building spots in tribe
Screen Shots:
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Last edited by coook11 on Sat Nov 26, 2011 5:16 pm, edited 24 times in total.
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Re: Devilspore BETA

Unread postby Davo » Mon Jul 11, 2011 9:40 pm

what is 'dead'?
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coook11
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Re: Devilspore BETA v1.1

Unread postby coook11 » Fri Jul 15, 2011 2:08 pm

Updated! I need a better gameplay mod

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Re: Devilspore

Unread postby coook11 » Thu Aug 04, 2011 10:37 pm

Update Bump. Anybody want a tool to be unlockable by cheats? Post them here, on sporum or on my forum.
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Re: Devilspore

Unread postby Oneman-Onegun » Tue Aug 23, 2011 5:07 am

coook11 wrote:Update Bump. Anybody want a tool to be unlockable by cheats? Post them here, on sporum or on my forum.


Buongiorno.
I'd say Space Stage Evil Pulse (Something like that), Orbs of Doom and the tool that allows you to make a planet look like Earth.

Try them (With Cheats.), Possibly using "UnlockScienceWeapons" cheat. Just an Idea
Hmm...
I feel like killing you...

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Re: Devilspore v1.4

Unread postby stevenm2727 » Wed Aug 24, 2011 2:34 pm

How do you obtain the "Conqueror Devil" badge?

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Re: Devilspore v1.4

Unread postby devilcoook11 » Thu Aug 25, 2011 2:36 pm

Conquer 75 planets for Conquerer Devil 1
Conquer 95 planets for Conquerer Devil 2
Conquer 125 planets for Conquerer Devil 3

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Re: Devilspore v1.4

Unread postby stevenm2727 » Thu Aug 25, 2011 2:50 pm

So it's basically the Conquerer badge leveled up. I was always bored about how easy it was to get the conquerer badge, so this is a definite download from me.

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Re: Devilspore v1.4

Unread postby rob55rod » Fri Sep 23, 2011 11:54 am

I have Ideas:

Editor/Parts

-New Parts
-Gunz
-Swords/Blades
-Armour Plates(like armadillo armour plates but different shapes)
-Cyborg Stuff
-New Skills
-Laser Beam
-Plasma Slash
-Super Shield


Gameplay

Cell

-Part Switch Packs (For Hidden Parts or Spore Origins Type Parts-custom models)
-More Levels
-Extend torso/3D Editor

Creature

-Super Skills - From upgrade parts in according pallete or new page in details
-Spit
-Fire Spit
-Laser Beam
-Strike
-Plasma Slash
-Toxic Strike
-Bite
-Poisonous Bite
-Chainsaw Chomp
-Charge
-Sting Charge
-Blast Ram
-Bigger Pack
-Befriend Epics and Add Epics to Pack

Tribe

-More Rival Tribes
-Longer Gameplay
-New Tools
-Combat
-PWNage Spears
-Prickle Whips
-Social
-Drums
-VibraStrings
-Food
-Gathering Carts
-Fishing Rods
-Meat Plates
-Egg Cases

More Coming Soon!!
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Devilspore v1.4

Unread postby rob55rod » Fri Sep 23, 2011 12:31 pm

Moar Ideas:

Civilization

-More Vehicles
-Air Vehicles can capture spice geysers
-City Upgrades (like hut Upgrates) To allow moar building spots OR place buildings anywhere & link radius
-Friendly Tribe=Economic City & Industrious Tribe=Religious City
-Give Spice offerings to other cities for moar :mrgreen: relationship

Space

-Expanded Fleet
-Travel Radius NotShrinky
Space

-Radiation ray
-Tactical Nuke
-Colony Buster
-Cheese Beam (Mostly a joke, Use If U want)
-Solar Wind Call
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Devilspore v1.4

Unread postby rob55rod » Fri Sep 23, 2011 12:49 pm

Srry the 2nd Space shuld say Tools
Even moar ideas:

Space
-No cost from your colonies to repair/recharge
-Staff Of Life as a multi-use tool, rather than an ammo/stock tool.
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Devilspore v1.4

Unread postby rob55rod » Sat Sep 24, 2011 4:55 pm

Space

-Ship Self-Destruct (Planet Conquest Last Resort)
-Spice Donations for More :mrgreen: Relationship
Space Sub-Packages

-MoarT3.zip:
-MoarT3Small.pkg
-MoarT3Medium.pkg
-MoarT3Big.pkg

Happy/MadEmpires.zip (.fldr means itz a regular folder) :
-Moar Happy Empires.fldr:
-Happy6_Mad4.pkg
-Happy7_Mad3.pkg
-Happy8_Mad2.pkg
-Happy9_Mad1.pkg
-Happy10_NoMad.pkg
-Moar Mad Empires.fldr:
-Happy4_Mad6.pkg
-Happy3_Mad7.pkg
-Happy2_Mad8.pkg
-Happy1_Mad9.pkg
-UnHappy_Mad10.pkg

Tools

-Multi-Laser
-Explosive Diode Beam(E.D.B)
-Particle AcceleRazor
-Antimatter Gun
-Drone Spawner
-PWNage Health
-PWNage Energy
-Uber Laser
-Uber Auto-Baster
-Uber Bomb
-PWNage Laser
-PWNage Auto-Blaster
-PWNage Bomb
-Mini Explozifier
-Medium Explozifier
-Mega Explozifier
-Uber Explozifier
-PWNage Explozifier
-Toxic Fumes (Useless Against Grox)
-Oxygen-ish Fumes (Useless Against Everything Other Than Grox)

GA/Captain

-New Parts:
-Plasma Claws
-Hyper PWNage Gun
-Super Defense Shield
-Super Defense Armour Plates (Shoulders, Chest/Back, Hips, Shoulder Extentions/Upper Arms)
-Missile Gun
-Lightning Blades
-Radiation Cannons
-New Abilities:
-Hyper Lazer
-Radiation Ray
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Devilspore v2.2

Unread postby coook11 » Tue Nov 08, 2011 11:34 pm

Version 2.2 is out!!
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Re: Devilspore v2.2

Unread postby Dark Zelem Galifrean » Tue Nov 22, 2011 3:46 pm

*drools* is this mod compatable with darkinjection6.0, 999mill, more weapons and other tool mods???? :twisted:

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Re: Devilspore v2.2

Unread postby coook11 » Tue Nov 22, 2011 11:47 pm

DI: yes
999mil:no (includes)
Other tool mods: depends, tell me which ones
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Re: Devilspore v2.2

Unread postby Dark Zelem Galifrean » Thu Nov 24, 2011 12:42 pm

citywalls, toolmod, 11 weapon pack, uber missiles, megadud, money ray, xionic singularity missiles, plasma inferno napalm. these are the mods i have in addition to darkinjection 6.0 and 999mil

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Re: Devilspore v2.2

Unread postby coook11 » Fri Nov 25, 2011 10:55 pm

Umm... Could you give me some links?
Sorry it toke me so long to respond
Key:
Red:not compatible
Green:compatible
Blue:included
citywalls
999mil

Dark Injection 6 *It my not be compatible, I tested space stage with DI & D-spore and it crashed. Then I removed D-spore and it still crashed. Then I removed DI and added D-spore, no crash (The text change may have caused it)

Oneman-Onegun wrote:
coook11 wrote:Update Bump. Anybody want a tool to be unlockable by cheats? Post them here, on sporum or on my forum.


Buongiorno.
I'd say Space Stage Evil Pulse (Something like that), Orbs of Doom and the tool that allows you to make a planet look like Earth.

Try them (With Cheats.), Possibly using "UnlockScienceWeapons" cheat. Just an Idea

First, buongiorno? That Evil Space Stage Pulse, could you tell me it's use? Orbs of Doom, do you want the original because I have Super Orbs of Doom.(Sorry for the late reply)
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Re: Devilspore v2.2.1

Unread postby Dark Zelem Galifrean » Tue Nov 29, 2011 4:16 pm

well its not valid anymore my comp crashed and i had to wipe it so i lost the links for the weapons but i cant run games very well at current either. on cheats matter why not

unlockweapon_(empire type) the type of empire you chose you unlock that weapon in the market or trade menu for free and you add it just not wanderer(no ability)


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