Snek's various mods.

Mods that combine many smaller mods or lonely mods that just have no place to go...
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paranoid_modder
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Snek's various mods.

Unread postby paranoid_modder » Sun Apr 14, 2019 8:38 am

Hi! i am posting these mods on behalf of the user Snek. with their permission. They have made a lot of really cool and creative mods, and i felt it was only right to share it with you fellas. Please keep in mind that most of these require that you download and use the modAPI easy installer, so it would be a good idea to use that when you install these mods.

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Download here.

Sneky galaxies - A mod that lets you chose different colors for the main menu galaxy.
Sneky graphics - Increases the games LOD field and keeps texture levels high by default, reducing or removing muddy textures. Might impact performance. Incompatible with HD2k mod
Corruptifier - Corrupts some skinpaints to produce an insanely over-saturated "chrome" metallic look. Example and instructions in spoiler;
Spoiler: show
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For corruptifier to work, you need to clear the graphic cache package. You do this by removing every package file in AppData\Roaming\Spore that is named graphiccache[something]

Global tester/emote/emote for dummiesV1.1 - You could say these are more tools then mods. These three mods allows you to test and preview audio and animation files using the cheat command console within the game. Instructions are in the spoiler below.
Spoiler: show
With the audio testing part, you simply play the sound files anywhere in the game, however with the animation bit you would need to open an adventure and place creatures in them to see the animations in action.Every animation and sound in this game comes with a ID number. example:

Code: Select all

group #02481DE6 idle_sneak -allowLocomotion -endMode 1
   anim 1.0
      idle_sneak _final/creature/idle_sneak

What this tools does is allow you to type commands in the cheat console in order to listen or view them. The mod contains 2 different files, one called Global Tester and one called emote. Global tester contains audio and animation test commands that affects all creatures in front of you, including the player avatar. To use this, type testAnim or testAudio in the cheat console, followed by the audio/animation ID next to it.
    Example: testAnim 0x02481DE6 This will make the creature play said animation associated with that ID.

Emote contains only the animation testing commands, that will affect only player avatar in adventures. This uses a differet command: emote [id]
    Example: emote 0x02481DE6

EmoteForDummies V1.1 Like emote or global tester, this mod helps you by adding the new command me which will aid you with human friendly names like "dance1" or "sit" instead of having to type out the ID numbers and letters. Type help me in the cheat console for a list of all available names.

(note: the adventure NPC's default idle animations will always override the one you play, so make sure to test animations on your player avatar instead, as it wont happen as often.)

Sizable Solar - Adjusts the size of solar system to be more realistic, and adds adjusted camera to make it able to see whole system without zooming. Includes warp drive and quicker travel around the planets.
SnekyEffects - Gives you over 300 new effects to place and play around with in the adventure editor.
Planet buster Cheap pricky - Makes planet buster purchasable at the beginning of space stage for ~5 Sporebucks.
No steve babble - Skips the steve speech when you reach the galactic core.
ByeBye Seamonstie - Removes the sea monster from creature stage.

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Last edited by paranoid_modder on Sun Apr 14, 2019 2:56 pm, edited 5 times in total.
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Nuxx
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Re: Snek's various mods.

Unread postby Nuxx » Sun Apr 14, 2019 9:19 am

where is galaxy colorizer

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paranoid_modder
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Re: Snek's various mods.

Unread postby paranoid_modder » Sun Apr 14, 2019 9:47 am

Nuxx wrote:where is galaxy colorizer


It will return shortly.

EDIT: Its not added back to the download drive.
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Re: Snek's various mods.

Unread postby Daamoose » Sun Apr 14, 2019 12:49 pm

The corruptifier example hurts my eyes but I'm still excited for it! :lol:

Edit: It doesn't seem to be working for me.. :(
I'm mute so I type all my worries away! ;-;

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Re: Snek's various mods.

Unread postby paranoid_modder » Sun Apr 14, 2019 2:54 pm

Daamoose wrote:The corruptifier example hurts my eyes but I'm still excited for it! :lol:

Edit: It doesn't seem to be working for me.. :(


Hi! sorry i should have added this information: for corruptifier to work, you need to clear the graphic cache package. You do this by removing every package file in AppData>Roaming>Spore that is named graphiccache[something]
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Re: Snek's various mods.

Unread postby Daamoose » Sun Apr 14, 2019 3:27 pm

It still doesn't work. :(
I'm mute so I type all my worries away! ;-;


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