No Empire Babysitting

User avatar
Cosmo_Tewulf
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 2
Joined: Fri Jan 25, 2019 5:57 pm

No Empire Babysitting

Unread postby Cosmo_Tewulf » Fri Jan 25, 2019 6:37 pm

This mod aims to alleviate the annoyance of constantly being alerted by other empires about getting plundered by pirates/getting attacked by the Grox/biosphere collapses/etc. by increasing the amount of time it takes for you to get alerted.

To alleviate this even more, I've included four different versions of this mod! The list below shows the names of the different versions and their effects:

Normal - The original version of this mod; increases the time between alerts by x2.
Medium - Increases time between alerts by x4.
High - Increases time between alerts by x8.
Extreme - Increases the time between alerts by x12.
You do not have the required permissions to view the files attached to this post.

InsaneXade
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 3
Joined: Sun Feb 03, 2019 4:09 pm

Re: No Empire Babysitting

Unread postby InsaneXade » Wed Feb 13, 2019 9:05 am

thanks so much. I've been trying and trying to fix that so I can simply explore and teraform for my custom creatures but I keep getting called back with disasters. Modifying yours made it much more enjoyable. Thanks!

User avatar
TheLizardMan
Private
Private
Posts: 28
Joined: Fri Aug 18, 2017 11:54 pm
Location: Green Fang Village
Contact:

Re: No Empire Babysitting

Unread postby TheLizardMan » Wed Apr 10, 2019 1:22 pm

I usually just ignore it, but this works too! :D
When the fish are plenty, our tribes don't enter war. However, when the fish are scarce, all out war ensues. Luckily for us, my tribe knows how to farm fish. :)


Return to “» Stage - Space”