Better colonies

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Albalrogue
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Better colonies

Unread post #1 by Albalrogue » Fri Mar 09, 2018 4:29 pm

Well, I finally made a mod.

I was frustrated that colonies on T1 and T2 planets couldn't have all building and turret slots filled. The ecosystem seems stable so how come?
So I made a mod that lets you fill your colonies as you would on a T3 planet.

You will still only be able to place 1, 2 or 3 colonies on T1, T2 or T3 planets respectively and T0 planets are unaffected because A/ I don't how to make it affect them and B/ if your ship can be damaged then the other vehicles would be annihilated, so no spice production on T0 colonies.

Hope it will be useful for others than me. Enjoy!
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Last edited by Albalrogue on Tue Mar 13, 2018 5:04 am, edited 1 time in total.



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Albalrogue
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Re: Better colonies

Unread post #2 by Albalrogue » Fri Mar 09, 2018 5:48 pm

Any feedback would be welcome. The mod works but I haven't play tested it enough to know if it is unbalanced or not.

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Rhinlord
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Re: Better colonies

Unread post #3 by Rhinlord » Sun Apr 01, 2018 4:01 pm

While this kinda ruins the terraforming system it would be good for people who don't like it. The T score of a planet refers to how close it is to a perfect planet for life to flourish. I believe the building limit is because you would have a smaller population in the City because the living conditions(atmosphere and temperature) aren't particularly comfortable. I personally wouldn't want to live in a place where I'm too cold/hot all the time or for the planet to be too humid or dry for comfortable living.
It's weird that the Grox are the only living thing in the universe to survive in T0 horrible conditions. I've also wondered what they eat....their planets are empty.
"I'm not angry because you wronged me. I'm angry because I cannot trust you anymore." ~Spode


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