Updated Genetic Library Mod

First Class

First Class

FrostieBunny
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm
Gender: None specified
Status: Offline

Updated Genetic Library Mod

Unread post #1 by FrostieBunny » Fri Dec 30, 2016 2:44 am

For some reason, the original genetic library mod by Parkaboy didn't work on my copy of spore. To fix this, I made a new version of the mod so hopefully this will work for everyone else as well. (Keep in mind that I don't have bot parts installed so results may vary)
You do not have the required permissions to view the files attached to this post.



Corporal

Corporal

windblade
Posts: 94
Joined: Sun Jul 31, 2011 8:20 pm
Gender: Male
Zodiac: Virgo
Age: 27
Status: Offline

Re: Updated Genetic Library Mod

Unread post #2 by windblade » Fri Dec 30, 2016 3:36 pm

what does exactly this do?

First Class

First Class

FrostieBunny
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm
Gender: None specified
Status: Offline

Re: Updated Genetic Library Mod

Unread post #3 by FrostieBunny » Fri Dec 30, 2016 5:00 pm

windblade wrote:what does exactly this do?

It takes a creature of your choice from the sporepedia and adds it to your cargohold

Corporal

Corporal

windblade
Posts: 94
Joined: Sun Jul 31, 2011 8:20 pm
Gender: Male
Zodiac: Virgo
Age: 27
Status: Offline

Re: Updated Genetic Library Mod

Unread post #4 by windblade » Sat Dec 31, 2016 12:36 am

NICE, though i still like the challenge of actually searching for a creature(at least on missions) but astill sounds like a nice option

Poster of the New User Apocalypse

Poster of the New User Apocalypse

mnbvcxz
Posts: 1
Joined: Tue Mar 28, 2017 3:54 am
Gender: None specified
Status: Offline

Re: Updated Genetic Library Mod

Unread post #5 by mnbvcxz » Tue Mar 28, 2017 3:59 am

you didn't even say how to use it.... or even link to the thread of the original. Sounds awesome but absolutely useless due to complete lack of instruction on how to use it

And if it weren't for somebody asking we wouldn't even know what it does...

You should probably work on your communication skills

First Class

First Class

FrostieBunny
Posts: 68
Joined: Mon Jan 16, 2012 9:21 pm
Gender: None specified
Status: Offline

Re: Updated Genetic Library Mod

Unread post #6 by FrostieBunny » Fri Oct 27, 2017 2:08 am

mnbvcxz wrote:you didn't even say how to use it.... or even link to the thread of the original. Sounds awesome but absolutely useless due to complete lack of instruction on how to use it

And if it weren't for somebody asking we wouldn't even know what it does...

You should probably work on your communication skills


I forgot about this thread lol

Anyway, I literally said in the first post that it was an update version of someone's mod. I'd assume if you wanted to know what it was, you'd google it (and it's not hard to find)

But I'll be nice and explain how it works for those who are still around. What you do is you open sporepedia, click on the creature you want, click edit, then save. It will appear in your cargo hold. There you go!

Recruit

Recruit

oric
Posts: 6
Joined: Sun Oct 29, 2017 12:48 pm
Gender: None specified
Status: Offline

Re: Updated Genetic Library Mod

Unread post #7 by oric » Mon Nov 06, 2017 1:21 pm

soo in other words, can we assume it kind turns our ship into ... a genetic lab ? like i can capture a bighorn, open sporepedia, edit it, save and have the new creature appear in my cargo hold. nice!


Return to “» Stage - Space”

Who is online

Users browsing this forum: No registered users and 1 guest