Zerbie's Tribe Stage Modification

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UglyDollFan
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Zerbie's Tribe Stage Modification

Unread post by UglyDollFan »

Frankly, the Tribe stage just isn't interesting to work on. But, hopefully this mod makes things a bit interesting...

Read features below before downloading : http://www.mediafire.com/file/ha7wsof43 ... ckage/file

Below are a list of features that this mod contains :
General Changes
  • The player starts with 10 food
  • Food collected from resources have increased by 50%
  • Fruit grows faster
Changes to Tribes
  • Babies take half the time to grow up
  • Chieftains respawn a bit faster after death
  • It takes 5 minutes for other tribes to show up if the player hasn't yet killed/socialized the first one, so get grinding!
UFO Event
  • BEGONE! No more losing friends!
SuperAbilities
Generally, the recharge time should be halved, but here are the specific times!
  • Fire Bombs now take a minute to refresh
  • Traps, Flying Fish, Fireworks and Refreshing Storm takes 2 minutes to refresh
  • Beastmaster takes 3 minutes to refresh
Last edited by UglyDollFan on Wed Sep 02, 2020 10:33 pm, edited 1 time in total.
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UglyDollFan
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Re: Zerbie's Tribe Stage Modification

Unread post by UglyDollFan »

Tribe and Civilization stage are similar in gameplay, as a result, it gets stale pretty quickly! This mod, alongside one I'm developing for the civilization stage, should make things a bit speedier! I'm going to wait on the Space Stage just because of how huge it is...
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Re: Zerbie's Tribe Stage Modification

Unread post by UglyDollFan »

Due to potential package corruption, moved mod to MediaFire
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