Also, this mod only works if the game's difficulty is set to normal, please do that before starting the creature stage!
Lastly, this mod requires SporeModAPI to install.
Read features below before downloading : http://www.mediafire.com/file/obmnoqhke ... remod/file
This mod makes changes to the creature stage in certain aspects. Here's a list of the changes :
- Increased the health of creatures to confiscate for the combat changes of the required mod
- Eating Fruit/Meat gives a bit of DNA points
- Increased amount required to either kill off or befriend a species
- 200 DNA Points are required to get your first pack member
- 400 DNA Points are required to get your second...
- 600 DNA Points are required to get your last pack member
- 1000 DNA Points are required to advance to the tribe stage
- Settling in Nests, they're numerous! They're not initially hostile to the player.
- They respawn a bit faster than combative creatures
- These are territorial/hostile creatures
- They do not settle in nests, it may be rare to find some that do.
- Certain species deal more damage than usual
Rogue Creatures + Epics
- The Stronger a species is, the less numerous they appear!
- Rogue Health increased to 400
Removed UFO Event
- Greatly nerfed the amount of damage Epics deal, they don't one shot creatures anymore!
- As soon as they arrive, they will instantly leave. Meteors and rain are still a thing, though
- Raging Roar ability takes 30 seconds to recharge
- Siren Song Takes 45 seconds to recharge
- Summon Flock Takes 60 seconds to recharge