EvoAdvanced: Start with sentient creatures!

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vanillacold
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EvoAdvanced: Start with sentient creatures!

Unread post by vanillacold »

Evoadvantage is one of the coolest cheats for Spore. However, you can't start with sentient creatures such as Captains.

That is, until now. EvoAdvanced changes the Sporepedia filter used for the "Evoadvantage" cheat to allow the use of sentient creatures in the Creature Stage.

Download:
!!!ChocIce75_EvoAdvanced.package
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Last edited by vanillacold on Mon Mar 11, 2019 5:01 am, edited 1 time in total.


Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Olyenka
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Olyenka »

Will Captain weapons and social abilities work in Creatures Stage with this?
"This thing took like an hour to make but it was so worth it." - me
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vanillacold
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by vanillacold »

SporePlayer417 wrote:Will Captain weapons and social abilities work in Creatures Stage with this?
No, sadly. For some reason, Spore has a really weird glitch in the Creature Stage where all Captain abilities don't appear and can't be used, with the exception of moves which replace Bite, since you can double-click on a creature to attack it with Bite.
I might try to fix this bug, but for now, only the poison dagger and the bladed knuckles are useful in the creature stage. They're still super-OP by themselves, though.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Tubbybloxian
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Tubbybloxian »

I feel like this mod is gonna be a good one.
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vanillacold
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by vanillacold »

New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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paranoid_modder
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by paranoid_modder »

this is good stuff. i wil ladd it to my list!
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Olyenka
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Olyenka »

VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.
Yay! :D Definitely downloading this ASAP!
"This thing took like an hour to make but it was so worth it." - me
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Tubbybloxian
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Tubbybloxian »

I have to say this but maybe for the next update you should implement the death animation that plays whenever the creature dies from a lightning strike. (You know, that animation which plays when you hit a creature with lightning strike, and they're paralyzed for a few secs)

Image

Also the sound for the captain whenever it uses "Harmonious Song" should play as well, since I don't heard the captain singing. (Same for other captain social abilities)

Just a suggestion. (Might take some time to add them in)
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Nuxx
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Nuxx »

hey tubby why are there so many damn skeletons in the gif
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Luigi.exe
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Luigi.exe »

Seems like after a little bit, I'm not able to kill or attack anything and I'm not sure if it's because my captain ran out of energy, which I know with captain allies that they can't regain energy. Is this fixable?
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vanillacold
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by vanillacold »

Eevee Craft wrote:Seems like after a little bit, I'm not able to kill or attack anything and I'm not sure if it's because my captain ran out of energy, which I know with captain allies that they can't regain energy. Is this fixable?
Yeah, it's because you ran out of energy. The only way to regain it is to go into the creature creator.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Hightlyze
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Hightlyze »

i still dont understand the use
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vanillacold
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by vanillacold »

Hightlyze wrote:i still dont understand the use
This mod allows you to use sentient creatures in the creature stage when EvoAdvantage is enabled.
To enable it, press Ctrl, Shift and C at the same time to open the cheat console and type "evoadvantage" into it.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Hightlyze
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Hightlyze »

VanillaCold wrote:
Hightlyze wrote:i still dont understand the use
This mod allows you to use sentient creatures in the creature stage when EvoAdvantage is enabled.
To enable it, press Ctrl, Shift and C at the same time to open the cheat console and type "evoadvantage" into it.
i still dont get it. whats the difference between this mod and regular evoadvantage?
edit: i think i realized that it allows you to use creatures starting from tribal stage
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Hightlyze
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Hightlyze »

VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.
my life has been completed. ive been wanting this for so long.
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TheLizardMan
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by TheLizardMan »

Sweet, now I can conquer with a space captain BEFORE I get into space! :D :D :D :D :D :D :D
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EmberWyvern07
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by EmberWyvern07 »

Cool Mod

____________________

my rarest egg on Dragon Cave
Click to hatch it (That's low key a game feature)
P.S ONE CLICK PER USER

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Godzilla-Force
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Godzilla-Force »

Not sure if it's this mod or a conflict with another mod, but whenever I use my Captians Abilities in adventures the game crashes, before I thought it was a problem with graphics, but I tried to complete the Maxis Zealot Adventure, and my game crashed as soon as I used the Attacks, the same thing happened with the Maxis Warrior Adventure (if your confused by what I mean by saying the Maxis (place Archetype Here) Adventure, I mean the adventures you have to play to get other missions from that archetypes, EX. Zealot/Warrior/Scientist/Bard).
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Olyenka
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Olyenka »

My ability to use the captain abilities keeps disappearing. It works at first, but after a while the buttons gray out and I can't use them again. :(
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Boxoid
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Re: EvoAdvanced: Start with sentient creatures!

Unread post by Boxoid »

VanillaCold wrote: Sat Mar 09, 2019 4:40 am
SporePlayer417 wrote:Will Captain weapons and social abilities work in Creatures Stage with this?
No, sadly. For some reason, Spore has a really weird glitch in the Creature Stage where all Captain abilities don't appear and can't be used, with the exception of moves which replace Bite, since you can double-click on a creature to attack it with Bite.
I might try to fix this bug, but for now, only the poison dagger and the bladed knuckles are useful in the creature stage. They're still super-OP by themselves, though.
Well. Dark Injection gives u the ability to put Captain parts on your creature and it works on :di: sooo..... U dont rlly need this mod since u can just make a thing that looks like a sentient creature.
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