Custom Starting Cell

Realnothing
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Custom Starting Cell

Unread post by Realnothing »

Darhagonable wrote:The mod is now updated to support the new client!!!
Because of the fact that the original creator of this mod (@Realnothing) has not been active for a long time and therefore it dont seem like he gonna update this mod to support the new client I did it instead! :D
I hope the mod will work for you guys! (pls let me know otherwise)

1Customstartingcell_v1.1 (Balanced version)

1CellEvoadvantage_v1.1 (Unbalanced version)

OLD OP:
Spoiler
When you create a cell game this mod allows you to make a custom starting cell but with limited stats and parts to make it balanced.

Also an unbalanced version which allows you to make a custom starting cell without limits. (Like evoadvantage but for cell stage, Also includes hidden cell parts!)
OLD VERSIONS:
Attachments
1CellEvoadvantage.package
Unbalanced
(1.07 KiB) Downloaded 155 times
1Customstartingcell.package
Balanced
(788 Bytes) Downloaded 124 times
Last edited by Realnothing on Fri Dec 30, 2016 6:42 am, edited 1 time in total.
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Peridoodle73
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Re: Custom Starting Cell

Unread post by Peridoodle73 »

Neat! *downloading now*
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

I didn't think this was possible...

Couldn't we enable new parts for the cell stage with this (at least ones you can put on before the stage begins)?
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Darhagonable
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Re: Custom Starting Cell

Unread post by Darhagonable »

Really gotta check this mod out!
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Realnothing
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Re: Custom Starting Cell

Unread post by Realnothing »

NEW VERSION ADDED! Full evoadvantage like editor with all cell parts including hidden!
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

Realnothing wrote:NEW VERSION ADDED! Full evoadvantage like editor with all cell parts including hidden!
I LOVE YOU
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Darhagonable
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Re: Custom Starting Cell

Unread post by Darhagonable »

This is awesome!
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Peridoodle73
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Re: Custom Starting Cell

Unread post by Peridoodle73 »

I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?
I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?
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Peridoodle73
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Re: Custom Starting Cell

Unread post by Peridoodle73 »

eme12 wrote:
Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?
I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?
yes I did
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

Rockstar_Dragon wrote:
eme12 wrote:
Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?
I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?
yes I did
Do you have any other mods?
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Peridoodle73
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Re: Custom Starting Cell

Unread post by Peridoodle73 »

Yeah. a lot...

DI 9.r, Strange and beautiful(of course), a couple of Davo's Creature stage mods(infinite flight and stuff),Some user made mods that change the spice system, and the realistic star systems mod.

I put this mod near the top of the load order if that helps any...
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

Rockstar_Dragon wrote:Yeah. a lot...

DI 9.r, Strange and beautiful(of course), a couple of Davo's Creature stage mods(infinite flight and stuff),Some user made mods that change the spice system, and the realistic star systems mod.

I put this mod near the top of the load order if that helps any...
I'm not sure what's wrong... I'll let Rob or Realnothing handle this.
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Lucyy
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Re: Custom Starting Cell

Unread post by Lucyy »

I've got the same problem too. I uninstalled all my mods and put it in data like you said but still can't get it to work .-.
I love to make aquatic spore creatures!

Don't let aquatic stage die out
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

cellmaker1 wrote:I've got the same problem too. I uninstalled all my mods and put it in data like you said but still can't get it to work .-.
This is really strange... I tested it with other mods and it worked. I did not try using the cell evo-advantage though. If you downloaded that too, maybe try removing it?
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Darhagonable
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Re: Custom Starting Cell

Unread post by Darhagonable »

it works flawlessly for me but I've just tested the unbalanced version so I can't say anything about the balanced version
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

I just tested both the normal and unbalanced versions in the new client. Neither work anymore.
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eme12
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Re: Custom Starting Cell

Unread post by eme12 »

I just tested both the normal and unbalanced versions in the new client. Neither work anymore.
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MisterCat123
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Re: Custom Starting Cell

Unread post by MisterCat123 »

Realnothing wrote:When you create a cell game this mod allows you to make a custom starting cell but with limited stats and parts to make it balanced.

Also an unbalanced version which allows you to make a custom starting cell without limits. (Like evoadvantage but for cell stage, Also includes hidden cell parts!)

it would be good, if i could see the damn thing! :evil:
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Re: Custom Starting Cell

Unread post by Taygame »

This mod doesn't work for me we really need a damm video
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