Custom Starting Cell

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Realnothing
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Custom Starting Cell

Unread postby Realnothing » Thu Dec 29, 2016 7:05 am

Darhagonable wrote:The mod is now updated to support the new client!!!
Because of the fact that the original creator of this mod (@Realnothing) has not been active for a long time and therefore it dont seem like he gonna update this mod to support the new client I did it instead! :D
I hope the mod will work for you guys! (pls let me know otherwise)

1Customstartingcell_v1.1 (Balanced version)

1CellEvoadvantage_v1.1 (Unbalanced version)



OLD OP:
Spoiler: show
When you create a cell game this mod allows you to make a custom starting cell but with limited stats and parts to make it balanced.

Also an unbalanced version which allows you to make a custom starting cell without limits. (Like evoadvantage but for cell stage, Also includes hidden cell parts!)


OLD VERSIONS:
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Last edited by Realnothing on Fri Dec 30, 2016 6:42 am, edited 1 time in total.

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Re: Custom Starting Cell

Unread postby Shattered » Thu Dec 29, 2016 10:54 am

Neat! *downloading now*
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eme12
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Re: Custom Starting Cell

Unread postby eme12 » Thu Dec 29, 2016 5:39 pm

I didn't think this was possible...

Couldn't we enable new parts for the cell stage with this (at least ones you can put on before the stage begins)?
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Re: Custom Starting Cell

Unread postby Darhagonable » Thu Dec 29, 2016 6:04 pm

Really gotta check this mod out!
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Re: Custom Starting Cell

Unread postby Realnothing » Fri Dec 30, 2016 6:37 am

NEW VERSION ADDED! Full evoadvantage like editor with all cell parts including hidden!

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Re: Custom Starting Cell

Unread postby eme12 » Fri Dec 30, 2016 10:12 am

Realnothing wrote:NEW VERSION ADDED! Full evoadvantage like editor with all cell parts including hidden!

I LOVE YOU
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Re: Custom Starting Cell

Unread postby Darhagonable » Fri Dec 30, 2016 10:21 am

This is awesome!
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Re: Custom Starting Cell

Unread postby Shattered » Fri Dec 30, 2016 10:33 am

I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?
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Re: Custom Starting Cell

Unread postby eme12 » Fri Dec 30, 2016 10:37 am

Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?

I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?
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Re: Custom Starting Cell

Unread postby Shattered » Fri Dec 30, 2016 11:52 am

eme12 wrote:
Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?

I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?


yes I did
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Re: Custom Starting Cell

Unread postby eme12 » Fri Dec 30, 2016 12:16 pm

Rockstar_Dragon wrote:
eme12 wrote:
Rockstar_Dragon wrote:I started cell stage with the balanced version, and the editor didn't pop up..

Is there some kind of gamestate command I need to use?

I didn't have to use a game state command. Did you place the package in SPORE Galactic Adventures/Data?


yes I did

Do you have any other mods?
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Re: Custom Starting Cell

Unread postby Shattered » Fri Dec 30, 2016 1:34 pm

Yeah. a lot...

DI 9.r, Strange and beautiful(of course), a couple of Davo's Creature stage mods(infinite flight and stuff),Some user made mods that change the spice system, and the realistic star systems mod.

I put this mod near the top of the load order if that helps any...
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Re: Custom Starting Cell

Unread postby eme12 » Fri Dec 30, 2016 2:19 pm

Rockstar_Dragon wrote:Yeah. a lot...

DI 9.r, Strange and beautiful(of course), a couple of Davo's Creature stage mods(infinite flight and stuff),Some user made mods that change the spice system, and the realistic star systems mod.

I put this mod near the top of the load order if that helps any...

I'm not sure what's wrong... I'll let Rob or Realnothing handle this.
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Re: Custom Starting Cell

Unread postby cellmaker1 » Sat Dec 31, 2016 1:15 pm

I've got the same problem too. I uninstalled all my mods and put it in data like you said but still can't get it to work .-.
I love to make aquatic spore creatures!

Don't let aquatic stage die out

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Re: Custom Starting Cell

Unread postby eme12 » Sat Dec 31, 2016 5:48 pm

cellmaker1 wrote:I've got the same problem too. I uninstalled all my mods and put it in data like you said but still can't get it to work .-.

This is really strange... I tested it with other mods and it worked. I did not try using the cell evo-advantage though. If you downloaded that too, maybe try removing it?
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Re: Custom Starting Cell

Unread postby Darhagonable » Sat Dec 31, 2016 6:07 pm

it works flawlessly for me but I've just tested the unbalanced version so I can't say anything about the balanced version
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Re: Custom Starting Cell

Unread postby eme12 » Fri Apr 07, 2017 11:01 am

I just tested both the normal and unbalanced versions in the new client. Neither work anymore.
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Re: Custom Starting Cell

Unread postby eme12 » Fri Apr 07, 2017 11:01 am

I just tested both the normal and unbalanced versions in the new client. Neither work anymore.
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Re: Custom Starting Cell

Unread postby MisterCat123 » Thu May 25, 2017 3:03 pm

Realnothing wrote:When you create a cell game this mod allows you to make a custom starting cell but with limited stats and parts to make it balanced.

Also an unbalanced version which allows you to make a custom starting cell without limits. (Like evoadvantage but for cell stage, Also includes hidden cell parts!)



it would be good, if i could see the damn thing! :evil:

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Re: Custom Starting Cell

Unread postby Taygame » Thu Jun 08, 2017 4:29 pm

This mod doesn't work for me we really need a damm video


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