Drone Parts Mod (Version 1 released!)

The modificaton of parts, models and abilities.
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Deoxys_0
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Drone Parts Mod (Version 1 released!)

Unread post #1 by Deoxys_0 » Sat Aug 05, 2017 11:22 am

The Drone Parts Mod, a mod I've been working on for a while, is finally going public! There are still some unfinished things but nothing that will break compatibility (I have more info on this below) or make the mod unstable.

What does this mod add?

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48 new creature parts, most of which have two to three paint variants, creating a total of 115 new parts.


Images:
ImageImageImageImageImageImage

The purpose of this mod to allow for better armor on creatures and/or better robot styled creatures.

Credits:
Please note that many of the part models are from ZbrushCore's multi-mesh/model kit pieces. A full list of credits is included in the mod download, which is why it is a zipped file (it has the mod and the credits).

Known Issues:

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Some of the parts, especially when using the HD texture fix, will have very faint (actually hard to notice unless you really look) dark spots on certain areas where certain UVs connect. This is not something that can be easily fixed, and may not be fixable at all. However, only a few parts have this and it is still very hard to see.

Scaling parts adjusts the morph handles in how far they stretch out (not how far the part itself stretches). This causes a few of the parts, like the vent part, to have harder to use morph handles when scaled very large. This is an issue associated with the tools I used the create the mod rather than the mod itself. It is not fixable, at least not currently.

The nudge morph handles (the cube shaped ones) collide with the up morph handles. They are both still fully usable but may sometimes be harder to select. This is an issue with the tools I used to make this mod and cannot be fixed, at least not currently.

Some parts, when compressed using morph handles, may appear to be floating. This is not something I can fix, or at least not easily. However, the nudge handle (the square morph handle) should help handle this. Only like two parts are effected by this though.

If you're not running the HD texture fix, some parts that have 'inside' areas on them will paint weird. This is a problem with Spore itself and not something I can fix. However, running some sort of HD texture mod/fix usually corrects this.

Some commonly used shiny paints are not transferring to the parts very well (in terms of making them shiny). This is something that can be fixed and will not break compatibility. I've added it to the to do list below.


To Do:

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Add more parts (also known as set two).

Add more paint variants based more on textures such as rusted metal and/or high-tech metal.

Create a better icon and an alternative Dark Injection styled icon for better blending in the Dark Injection mod (requested by rob55rod).

Possible re-arrangement of parts in the menu/alternative list style.

Work on part shininess and getting parts to respond better to different base textures.

Icon and build mode paint adjustments for some parts.

Possibly add custom limbs in the style of the parts.


Concerning Compatibility:

Compatibility is very important to me and I don't want anyone to lose any of their creations when I update the mod. However, some parts, based on any bug reports I may get, may have to be changed in such a way that could break compatibility. HOWEVER, in order to preserve compatibility, any parts changed enough to damage this will remain, in their original forms, in the mod. They will either simply be unlisted or will have their own legacy page. This means that if a part updates drastically, the original, un-updated version of this part will still be in the files, but simply may not be on the menu for placement. This will allow any previous creations that use the part to still fully function both inside and outside of the editors. And, as mentioned earlier, I may simply just create a legacy page for these parts for people who still want to have full access to them along with the new, updated versions.

Download:
Version 1.1:
https://mega.nz/#!NLxBFTiQ!IF0wJ_zbqGIX ... o0LWUCIkBE

Older Versions:
Version 1:
https://mega.nz/#!RKBCgJqZ!Q3oUeSBj-veT ... DzMjicVsS0

Change Log:

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Public Version 1.1 released on 8/6/2017.
*Fixed Trapezoidal part being slightly off center on the x-axis. Original has been moved to legacy.
*Updated credits.
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Public version 1 released on 8/5/2017.

Note that in the change log, if anything says "moved to legacy," it means the part files are still in the game but are either unlisted or on a separate page. This means creations that use older versions of parts will still be fully functional.

Please report any bugs you find here. You may also post requests/suggestions and any creations you make using the parts. Like all mods that add new parts, especially custom made parts, anything made with the mod will require some sort of force save fix or mod. If you use Dark Injection, there is one built into it that works with all mods.

WARNING:

These new parts, if scaled to maximum and stacked on top of each other multiple times to where they extend past the background (or at least very far off the 'pad' the creature stands on), WILL CRASH THE GAME! Technically this is true for any parts if stacked enough, modded or not, it's just that my parts in particular make it a lot easier to do. So, in short, please do not do this:
Image

Or you're going to end up with this:
Image

I will not take responsibility for any creations that cause crashes or other horror to the game due to the creator going beyond the normal creature bounds! If you're unsure about how big you can make your creation, just don't go any larger than what you could make with any vanilla (non-modded) creation. The parts, when scaled to max, are still useful/safe though. The problem is simply if you start stacking them in towers or stacking them on other parts to purposely get outside of the normal bounds.

If you somehow save a creation like the above or close to it, as in it the game doesn't crash during saving or something like that, know that this creation will crash the game if you attempt to view it in the Sporepedia or place it down in a Galactic Adventure. If it shows up in a single player game, I can only imagine the save game might get corrupted or have other horrors. Again though, this is not an issue specifically caused by mod; this will happen with any parts if you stack them enough to get outside of the normal bounds. It's just that my mod makes it unintentionally easier.
Last edited by Deoxys_0 on Sun Aug 06, 2017 7:35 pm, edited 2 times in total.



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CradilySlime
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Re: Drone Parts Mod (Version 1 released!)

Unread post #2 by CradilySlime » Sat Aug 05, 2017 11:27 am

WOW WHAT NICE DRONE PART Thanks :D
Image[/url] i have :ccp:

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Re: Drone Parts Mod (Version 1 released!)

Unread post #3 by MosileZ » Sat Sep 30, 2017 10:44 am

I might be the only one having this issue, but for some reason I cant save any creation i make with your parts. I have force save, I've tried making other creations with other modded parts, but any drone part included tells me it cant be saved.

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Re: Drone Parts Mod (Version 1 released!)

Unread post #4 by MosileZ » Sun Oct 01, 2017 9:54 am

opps nevermind, forgot to edit force save in my E1data.

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Re: Drone Parts Mod (Version 1 released!)

Unread post #5 by denor » Mon Oct 23, 2017 6:44 pm

does this mod require galactic adventures

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Re: Drone Parts Mod (Version 1 released!)

Unread post #6 by RiskTaker » Sun Nov 19, 2017 4:40 pm

denor wrote:does this mod require galactic adventures

probably :|
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Re: Drone Parts Mod (Version 1 released!)

Unread post #7 by eme12 » Sun Nov 19, 2017 8:10 pm

denor wrote:does this mod require galactic adventures

Try and see if it works without it. Worst case scenario: it just doesn't work and you need to remove the package (which is fairly easy to do).
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Re: Drone Parts Mod (Version 1 released!)

Unread post #8 by MarioBabyLuigi » Sun Dec 10, 2017 10:28 pm

I love this mod. It really helps with making some of my characters, who aren't even hard surface. The mod works great for me. It's just that there is some weird symmetry going on sometimes, like some parts don't behave perfectly symmetrical.

This is a pipe dream, but if there is a color pack for each part ala Camben's color mod, I'd be forever happy.

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Re: Drone Parts Mod (Version 1 released!)

Unread post #9 by Deoxys_0 » Mon Dec 11, 2017 12:33 pm

First off, I would like to apologize for everyone for my long and sudden absence. The source of this was college, as it started to really consume my time and finals were no exception. However, I'm on Christmas break now between semesters so I should start to be on more often for a while.

MarioBabyLuigi wrote:I love this mod. It really helps with making some of my characters, who aren't even hard surface. The mod works great for me. It's just that there is some weird symmetry going on sometimes, like some parts don't behave perfectly symmetrical.

This is a pipe dream, but if there is a color pack for each part ala Camben's color mod, I'd be forever happy.

I'm glad you like the mod, but can you please tell me specifically which parts are having symmetry issues? I thought I smashed the last of those bugs but maybe not.

Also, there will not be more colors like Camben's color mod, at least not in the same sense. I have plans on adding different texture variations but that's it. The reason that I can't make this mod like Camben's color mod is because the bulk of that mod focuses around one single part (the knurldown I believe it's called) and it's simple to create so many color variations for ONE part, because you're just duplicating that same part over and over and over again. However, my mod has a variety of parts, meaning I would have to duplicate every single part literally hundreds of times. If it was only one part (like the knurldown) then this would be very doable, but my mod has over 40 different parts, meaning that even if I did somehow achieve this grand feat, my mod would have more than 4,000 parts, far surpassing Dark Injection. This would make the file size too big to manage (imagine downloading Dark Injection like over 10 times in a single download), with uploading, downloading, and just working on the mod in general. It wouldn't surprise me if Spore Modder simply refused to pack a mod that big. Plus, it would probably lag your game out. And aside from the technical limitations, I simply do not have the patience, and probably not the time either even with my break, to try and attempt such a feat. Camben was able to do it far more easily because it's mostly just the same part repeated over and over again; plain and simple. Also, I have trouble managing 3 versions of one part as is; often times when updating stuff or adding new stuff, one version gets forgotten or messed up and then I have to go back and redo a bunch of things; could you imagine if I had to manage like a hundred versions of one part? Yeah, not happening. Anyway, I apologize that my mod will not be like Camben's mod, but I hope my explanations above will make you understand my concerns.


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