Vehicle Parts in Creature Editor

The modificaton of parts, models and abilities.
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Arko22
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Vehicle Parts in Creature Editor

Unread post #1 by Arko22 » Thu Feb 09, 2017 10:23 pm

As the subject says: i'm inquiring as to the possibility of putting the parts from the various vehicle editors into the creature editor. Now i know there are some mods that already do this to a certain capacity ( i have them). But the existing mods do not include the wheels! Did they just not get put in, or is it not possible to have wheels in the creature editor via mods? Please let me know if this can be done and if you are willing to make it so.


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Re: Vehicle Parts in Creature Editor

Unread post #2 by derpscoutjacob » Sun Mar 19, 2017 7:12 am

k

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Re: Vehicle Parts in Creature Editor

Unread post #3 by derpscoutjacob » Sun Mar 19, 2017 7:12 am

k

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Re: Vehicle Parts in Creature Editor

Unread post #4 by derpscoutjacob » Sun Mar 19, 2017 7:12 am

sorry for the double reply, i'll stop now.

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Re: Vehicle Parts in Creature Editor

Unread post #5 by Arko22 » Sun Mar 19, 2017 3:36 pm

Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
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Re: Vehicle Parts in Creature Editor

Unread post #6 by Shpore » Tue Mar 28, 2017 9:50 pm

viewtopic.php?f=117&t=5374
I found this. You can edit creatures to get creature parts and it basically replaces the creature editor with the vehicle editor

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Re: Vehicle Parts in Creature Editor

Unread post #7 by Arko22 » Wed Mar 29, 2017 10:19 pm

It's definitely a step in the right direction. thank you.
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Re: Vehicle Parts in Creature Editor

Unread post #8 by derpscoutjacob » Thu Mar 30, 2017 2:19 pm

Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!

I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.

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Re: Vehicle Parts in Creature Editor

Unread post #9 by Arko22 » Thu Mar 30, 2017 10:04 pm

oh ok. thank you anyway.
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Re: Vehicle Parts in Creature Editor

Unread post #10 by eme12 » Mon Apr 03, 2017 6:06 am

derpscoutjacob wrote:
Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!

I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.

No modelling or coding would be required to move the vehicle parts to the creature editor.
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Re: Vehicle Parts in Creature Editor

Unread post #11 by rob55rod » Mon Apr 03, 2017 11:51 am

eme12 wrote:
derpscoutjacob wrote:
Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!

I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.

No modelling or coding would be required to move the vehicle parts to the creature editor.

True, though getting them to paint acceptably and not break would require a fair bit of work in Blender. Not necessarily modelling per se, but it'd be a lot of work.


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