Dark Injection 9.r dev log (OPEN BETA)

The modificaton of parts, models and abilities.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #341 by Flames Kid » Sat Jul 22, 2017 11:12 pm

rod55rob wrote:
Davo wrote:when darkspore was in beta, i managed to make a mod that bypassed the login button and go straight in to the game, even when beta servers were off. never got past the character screen tho i believe.

WHAT

HOW

WHERE

O:


exactly my reaction
(i want it to)
(sorry to be commenting so much)


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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #342 by paranoid_modder » Sun Jul 23, 2017 8:08 am

rod55rob wrote:Image
HEY LOOK AN INSTALLER


I didnt even think about the option for an installer.. i love when i get the option to chose like this. I LOVE IT! :D
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #343 by Flames Kid » Sat Jul 29, 2017 10:13 pm

Look at what ive been working on https://sketchfab.com/models/215b2878bf9141bdb726c217132cd454
the model it the test drive darkspore editor chamber from the :di: files but i couldn't find the textures so i had to colour it my self
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #344 by Foonce2017 » Thu Aug 03, 2017 4:22 am

I have no idea how to use these fora because I am much too old but my son is driving me mad, hassling me to install Dark Injections. I have installed the Arenas stuff into my core Spore folder (although there appear to be two of these, one under Electronic Arts and one under Origin) so I installed it into both. I have then downloaded the other files into my Galactic Adventures data file under Origin and still no luck. However, the installation instructions provided with the beta files say 'Install !!!!2016_DI_9_r_PublicBeta2-0-6_zzFoundation_LC.package' as the first action, but don't say where to install it? Should this file be separated from the rest and put into the core Spore folder too, or downloaded with the rest into the Galactic Adventures file? Please help - my patience with my son is wearing thin...

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #345 by rob55rod » Thu Aug 03, 2017 4:55 am

Foonce2017 wrote:I have no idea how to use these fora because I am much too old but my son is driving me mad, hassling me to install Dark Injections. I have installed the Arenas stuff into my core Spore folder (although there appear to be two of these, one under Electronic Arts and one under Origin) so I installed it into both. I have then downloaded the other files into my Galactic Adventures data file under Origin and still no luck. However, the installation instructions provided with the beta files say 'Install !!!!2016_DI_9_r_PublicBeta2-0-6_zzFoundation_LC.package' as the first action, but don't say where to install it? Should this file be separated from the rest and put into the core Spore folder too, or downloaded with the rest into the Galactic Adventures file? Please help - my patience with my son is wearing thin...

Apologies for my terribly vague instructions (I suck at writing things that work the first time lol, this is why I normally prefer to guide users individually ._. ). the zArenas_ packages are the only thing that goes in the Core Spore Data folder. Everything else goes unter GA Data.

Alternatively, if you're too fed up to fight with it any further, you could just wait for the next release, which will be the first to provide an easy installer. It will be out very, very soon, and also includes numerous bugfixes and a small handful of new features.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #346 by TheFlorifant » Sun Aug 06, 2017 8:55 am

i couldn't find a thread for bugs, so i'm just gonna post it here, i have tried v8, v9 and v9.r but in every version both steam and origin, i cant get invisible limbs to connect to eachother, only thing that wants to connect is invisible fram in v9.r Does anyone else have this issue?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #347 by rob55rod » Sun Aug 06, 2017 9:04 am

TheFlorifant wrote:i couldn't find a thread for bugs, so i'm just gonna post it here, i have tried v8, v9 and v9.r but in every version both steam and origin, i cant get invisible limbs to connect to eachother, only thing that wants to connect is invisible fram in v9.r Does anyone else have this issue?

Try holding CTRL while dragging the limb segments to attach or separate them.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #348 by TheFlorifant » Sun Aug 06, 2017 9:07 am

rod55rob wrote:
TheFlorifant wrote:i couldn't find a thread for bugs, so i'm just gonna post it here, i have tried v8, v9 and v9.r but in every version both steam and origin, i cant get invisible limbs to connect to eachother, only thing that wants to connect is invisible fram in v9.r Does anyone else have this issue?

Try holding CTRL while dragging the limb segments to attach or separate them.


Omg, that should be better documented in my opinion, but hella thanks!!!!!!!!!

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #349 by rob55rod » Sun Aug 06, 2017 9:12 am

TheFlorifant wrote:
rod55rob wrote:
TheFlorifant wrote:i couldn't find a thread for bugs, so i'm just gonna post it here, i have tried v8, v9 and v9.r but in every version both steam and origin, i cant get invisible limbs to connect to eachother, only thing that wants to connect is invisible fram in v9.r Does anyone else have this issue?

Try holding CTRL while dragging the limb segments to attach or separate them.


Omg, that should be better documented in my opinion, but hella thanks!!!!!!!!!

No problem. And IMO you're right, the Spore devs should've done more to make players aware of that feature.

Also I replied to your PM.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #350 by TheUltraCube6723 » Thu Aug 10, 2017 2:31 am

First of all, might I add that this update is the best DI has ever had? Very satisfied overall. I do have a bit of constructive criticism. The infinite complexities for creatures and vehicles/buildings should be separate, some of us do actually make and share our vehicles/buildings..
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #351 by rob55rod » Thu Aug 10, 2017 9:56 am

TheUltraCube6723 wrote:First of all, might I add that this update is the best DI has ever had? Very satisfied overall.

:DDDDDDDDDDD

TheUltraCube6723 wrote:I do have a bit of constructive criticism. The infinite complexities for creatures and vehicles/buildings should be separate, some of us do actually make and share our vehicles/buildings..

Hm, good idea...I guess I can afford to split that component up. Thanks for the suggestion.

In the meantime, you can use the DI Configurator (available through the ModAPI Easy Uninstaller) to disable the Infinite Complexity feature as needed.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #352 by Flames Kid » Fri Aug 11, 2017 2:35 pm

Two things about the new update:
1. Is it compatible with the new client
2.Do you have to uninstall the previous version of :di: to use the installer/newer versions
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #353 by Flames Kid » Fri Aug 11, 2017 4:44 pm

PLease i need help!
i cant figure out how to install it :'(
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #354 by Darhagonable » Fri Aug 11, 2017 5:00 pm

Flames Kid wrote:Two things about the new update:
1. Is it compatible with the new client

yes

Flames Kid wrote:2.Do you have to uninstall the previous version of :di: to use the installer/newer versions

the installer should do everyting for you, just download the .sporemod file and use the Easy Installer on it (remember to run as an admin)
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #355 by Flames Kid » Fri Aug 11, 2017 5:11 pm

could you please post a tutorial vid. i dont know what im doing wrong
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #356 by rob55rod » Fri Aug 11, 2017 5:31 pm

Flames Kid wrote:could you please post a tutorial vid. i dont know what im doing wrong

I can't tell you what you did wrong if I don't know what you did at all. Walk me through what you did to install the mod that didn't work, then I'll let you know what you did wrong (bar the off chance that it's not an issue on your end).

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #357 by Flames Kid » Fri Aug 11, 2017 5:53 pm

i downloaded the !!!!!2017_DI_9_r_Beta2-1-6.sporemod (when it downloaded it was called:!!!!!2017_DI_9_r_Beta2-1-6.sporemod.crdownload so i renamed it to a sporemod file) and Spore mod api and extracted it and ran the Spore ModAPI Easy Installer.exe and selected the !!!!!2017_DI_9_r_Beta2-1-6.sporemod file and it gave me this error message:The mod "!!!!!2017_DI_9_r_Beta2-1-6" could not be installed. End of Central Directory record could not be found.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #358 by rob55rod » Fri Aug 11, 2017 6:02 pm

Flames Kid wrote:i downloaded the !!!!!2017_DI_9_r_Beta2-1-6.sporemod (when it downloaded it was called:!!!!!2017_DI_9_r_Beta2-1-6.sporemod.crdownload so i renamed it to a sporemod file) and Spore mod api and extracted it and ran the Spore ModAPI Easy Installer.exe and selected the !!!!!2017_DI_9_r_Beta2-1-6.sporemod file and it gave me this error message:The mod "!!!!!2017_DI_9_r_Beta2-1-6" could not be installed. End of Central Directory record could not be found.

Well there's your problem: You interrupted the download. Don't do that.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #359 by Flames Kid » Fri Aug 11, 2017 6:04 pm

opps. Thanks this time i will not do that (embaressed chuckles)
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #360 by Flames Kid » Sun Aug 27, 2017 8:47 pm

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