Dark Injection 9.r dev log (OPEN BETA)

The modificaton of parts, models and abilities.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #302 by CamBen » Sat Sep 24, 2016 10:45 pm

rob55rod wrote:Now in a whole Camßεn worth of colours!

Ayy
Awesome looking though seriously
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #303 by Static696 » Tue Oct 18, 2016 9:26 am

take my money we need them now!

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #304 by rob55rod » Tue Oct 18, 2016 9:53 am

Static696 wrote:take my money we need them now!

Stop rushing me

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #305 by Static696 » Tue Oct 18, 2016 10:19 am

rob55rod wrote:
Static696 wrote:take my money we need them now!

Stop rushing me


ok :?






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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #306 by windblade » Wed Oct 19, 2016 12:33 pm

i wish i knew how to code , i would totally help, but i dont, so all i can do is....complain about bugs everywhere -_-

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #307 by rob55rod » Wed Oct 19, 2016 1:48 pm

windblade wrote:i wish i knew how to code , i would totally help, but i dont

Modding Spore doesn't involve coding at all. It's all XML :lol:

windblade wrote:so all i can do is....complain about bugs everywhere -_-

You'd be surprised by how helpful and important that is.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #308 by Static696 » Thu Oct 20, 2016 10:34 am

rob55rod wrote:Modding Spore doesn't involve coding at all. It's all XML :lol:


wow wow wow, what's XML!

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #309 by rob55rod » Thu Oct 20, 2016 11:17 am

Static696 wrote:
rob55rod wrote:Modding Spore doesn't involve coding at all. It's all XML :lol:


wow wow wow, what's XML!

It's a storage language.

Honestly I'd say your best bet to learn what you need to to mod Spore is to unpack the base game or someone else's mod and just mess around to see how things work. That's how I did it.

EDIT: Just don't try to repack the base game packages.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #310 by I <3 SPORE » Sat Oct 22, 2016 6:49 am

Can you actually install some "!!!" packages at once ?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #311 by rob55rod » Sat Oct 22, 2016 7:03 am

I <3 SPORE wrote:Can you actually install some "!!!" packages at once ?

I'm sorry, what? I don't quite follow...

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #312 by I <3 SPORE » Sat Oct 22, 2016 11:28 am

Nevermind.
My question was if I can install many packages at once starting with "!!!", but I figured that out.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #313 by rob55rod » Sat Oct 22, 2016 11:51 am

I <3 SPORE wrote:Nevermind.
My question was if I can install many packages at once starting with "!!!", but I figured that out.

Oh, okay. Good to hear you figured it out yourself, then :lol:

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #314 by Static696 » Sat Oct 22, 2016 2:08 pm

rob55rod wrote:Honestly, I'd say your best bet to learn what you need to to mod Spore is to unpack the base game or someone else's mod and just mess around to see how things work. That's how I did it.

EDIT: Just don't try to repack the base game packages.



ok

I have got sporemaster and have been fiddling about with that for a while. also if you edit the

Code: Select all

(spore)/data/spore_game.package
does it edit the spore game that exists or goes it duplicate that .package file?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #315 by rob55rod » Wed Nov 02, 2016 12:02 pm

@Static696 So sorry for the late answer. It tries to overwrite the existing package, and will most likely fail due to incorrectly-unpacked textures, thus screwing that package up.



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Found this unused UI in Darkspore's files. Not directly related to DI 9.r, nor planned for use in it, I just found this interesting and figured I'd post something about it here.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #316 by rob55rod » Thu Jan 12, 2017 4:08 pm


Been working on some UI animations...since I'm actually beginning to understand how those work now...

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #317 by eme12 » Thu Jan 12, 2017 4:22 pm

rob55rod wrote:
Been working on some UI animations...since I'm actually beginning to understand how those work now...

That looks pretty cool. Good job on it.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #318 by rob55rod » Mon Jan 16, 2017 7:43 pm

Image
It's about time I started porting these over...

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #319 by Flames Kid » Sat Jan 28, 2017 3:10 am

i cant wait for you to make the :di: paints bright and shiny

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:di: I am just a simulation §§§§§§§
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post #320 by ReptiliaSerpentes » Sat Jan 28, 2017 11:55 am

Agreed


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