Dark Injection 9.r dev log

The modificaton of parts, models and abilities.
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Re: Dark Injection 9.r - COMING SOON

Unread postby rob55rod » Sat Apr 04, 2015 6:28 am

TheUltraCube6723 wrote:Sorry but here is a request. Consider making some of the creature parts have smaller stats. Because in creature stage you can get these OP parts making the game unfair and unstable. Also consider adding blood?

To the first request: I was already planning to do that, as an optional feature.
To the second request: I would...if I could. But I can't :/
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Re: Dark Injection 9.r - COMING SOON

Unread postby DaMonkee31 » Fri Apr 17, 2015 11:04 am

I don't have a clue if this is possible, probably is, but would it be possible to have hands/feet as accessories, as in if you were to make a constant flying dragon you wouldn't have to make the hands or feet. But it would be handy (no pun intended) for when a creature moves with 'awkward arm movements'
Is this understandable?
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Re: Dark Injection 9.r - COMING SOON

Unread postby rob55rod » Fri Apr 17, 2015 2:37 pm

DaMonkee31 wrote:I don't have a clue if this is possible, probably is, but would it be possible to have hands/feet as accessories, as in if you were to make a constant flying dragon you wouldn't have to make the hands or feet. But it would be handy (no pun intended) for when a creature moves with 'awkward arm movements'
Is this understandable?

Er...so, hands and feet that don't have to be on the ends of limbs? If that's what you mean, then yeah, that'd be a piece of cake (or pie...) once I get my computer working again.
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Re: Dark Injection 9.r - COMING SOON

Unread postby CamBen » Fri Apr 17, 2015 6:02 pm

I think damonkee means as actual detail parts, not as hands or feet that can go anywhere
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Re: Dark Injection 9.r - COMING SOON

Unread postby rob55rod » Sat Apr 18, 2015 4:48 am

Camßεn wrote:I think damonkee means as actual detail parts, not as hands or feet that can go anywhere

That's what I meant :P
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Re: Dark Injection 9.r - COMING SOON

Unread postby DaMonkee31 » Sun Apr 19, 2015 2:51 pm

Yeah, you both grasped onto my idea, although it was just a suggestion, you don't HAVE to implement it if you feel it is unnecessary...
P.S if so please could it be a separate mod?
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Re: Dark Injection 9.r - COMING SOON

Unread postby rob55rod » Sun Apr 19, 2015 3:12 pm

DaMonkee31 wrote:Yeah, you both grasped onto my idea, although it was just a suggestion, you don't HAVE to implement it if you feel it is unnecessary...
P.S if so please could it be a separate mod?

I'd be more than happy to do that. Also, DI 9.r is going to be completely modular, so each feature is a separate package, allowing for more personalization than ever before! And so, that feature will be available as its own package in the set.

EDIT: grasped onto your idea? :lol:

Also, your signature is amusing enough to make typing a bit difficult...momentarily...
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Re: Dark Injection 9.r - COMING SOON

Unread postby DaMonkee31 » Tue Apr 21, 2015 11:46 am

Oh I didn't know, that is a good feature/idea. Thanks ;)

PS Good, I hope you enjoy your little moments of amusement :D
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Re: Dark Injection 9.r - COMING SOON

Unread postby rob55rod » Tue Apr 21, 2015 2:13 pm

DaMonkee31 wrote:Oh I didn't know, that is a good feature/idea. Thanks ;)

PS Good, I hope you enjoy your little moments of amusement :D

Np :mrgreen:

Do you actually walk into doors?

I WOULD NOW LIKE TO ANNOUNCE THAT THERE WILL BE A TINY MINI-RELEASE COMING UP VERY SOON, AS SOON AS I HAVE MY COMPUTER UP AND RUNNING AGAIN. IT IS JUST A SMALL SAMPLE OF SOME OF THE NEW PARTS.
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Re: Dark Injection 9.r - MINI-RELEASE IMMINENT

Unread postby DaMonkee31 » Sun Apr 26, 2015 12:22 am

Occasionally, if it is a glass one particularly, but mainly just door frames.
Can't wait for the mini-release! Oh and I also like the fact that we've kinda taken over the last page of the forum :lol:
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Re: Dark Injection 9.r - MINI-RELEASE IMMINENT

Unread postby rob55rod » Sun Apr 26, 2015 8:56 am

DaMonkee31 wrote:Occasionally, if it is a glass one particularly, but mainly just door frames.
Can't wait for the mini-release! Oh and I also like the fact that we've kinda taken over the last page of the forum :lol:

Well you won't have to wait much longer, as all I have to do is change one tiny...er...component (I'm self-taught, so I don't know the terminology very well), and then it'll be ready :mrgreen:

True, this page is focused on a surprisingly small number of users :lol:
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby rob55rod » Mon Apr 27, 2015 4:46 pm

THE MINI-RELEASE IS OUT!! Get it here: DOWNLOAD
or in the OP

EDIT: Forgot to credit Camßεn for the idea behind this mini-release. Woops :lol:
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby Shattered » Mon Apr 27, 2015 6:45 pm

What's the features of this mini release before I download it?
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby rob55rod » Mon Apr 27, 2015 7:20 pm

GalacticSheldon wrote:What's the features of this mini release before I download it?

Image
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby Shattered » Tue Apr 28, 2015 6:18 pm

rob55rod wrote:
GalacticSheldon wrote:What's the features of this mini release before I download it?

Image

ARMOR?? :D
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby Bluearga » Fri May 01, 2015 4:02 am

I have problem with "invisible" limbs which are not transparent
Screen: http://oi58.tinypic.com/2uo0txy.jpg

I use official DI version (with 2013). Limbs are invisible only in the gameplay/adventures. I also noticed that as I take a picture that both are with the background (one should be transparent)
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby rob55rod » Fri May 01, 2015 4:14 am

Bluearga wrote:I have problem with "invisible" limbs which are not transparent
Screen: http://oi58.tinypic.com/2uo0txy.jpg

I use official DI version (with 2013). Limbs are invisible only in the gameplay/adventures. I also noticed that as I take a picture that both are with the background (one should be transparent)

Okay...try buying a new graphics card. If that doesn't work, than...um...buy another one? :lol:

Seriously though, that's your computer's fault, I have the same problem, and there isn't squat I can do about it :cry:
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby Bluearga » Fri May 01, 2015 6:52 am

Oh man, I have GeForce GTX 980 :F I must buy TITAN, right? xD

On ma old computer this work right, on new computer don't work, lol. #logic

Raddeon > GeForce confirmed (I haved Raddeon in old computer) :D
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby rob55rod » Fri May 01, 2015 7:49 am

Bluearga wrote:Oh man, I have GeForce GTX 980 :F I must buy TITAN, right? xD

On ma old computer this work right, on new computer don't work, lol. #logic

Raddeon > GeForce confirmed (I haved Raddeon in old computer) :D

Yeah, from what I've heard, Spore was built for AMD cards, and I have a Nvidia card too, so I'm not surprised. Works fine on my Dad's computer, which has an AMD card .-.
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Re: Dark Injection 9.r - MINI-RELEASE NOW AVAILABLE

Unread postby Pixelmod » Fri May 08, 2015 2:32 am

THE "YOU GET TO TRY SOME STUFF" UPDATE HAS ARRIVED:
Spoiler: show
THE MINI-RELEASE IS OUT!! Requires DI 9 or earlier. Get it here:DOWNLOAD

EDIT: Forgot to credit Camßεn for the idea behind this mini-release. Woops :lol:


Requires DI 9 ? Does that mean I must put 9.r along 9.b? And if so, is there a right load order?


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