Dark Injection dev log

The modificaton of parts, models and abilities.
rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

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TheUltraCube6723
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by TheUltraCube6723 »

rob55rod wrote:[youtube]http://www.youtube.com/watch?v=sIAo457sXpk[/youtube]
Noice
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon
rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Image
Adventure editor is beginning to not look stupid...
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dantem977
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by dantem977 »

uh hello its me i have notices that no one has posted anything in some time is everything okay?
i was wondering if there is any news on di 9.r ?
edit: i also would like to know about modapi because if di 9.r will be using it i would like to know how to install and use it
because i have never used it and would like to know for when di has to have it to work thanks in advance.
rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

dantem977 wrote:uh hello its me i have notices that no one has posted anything in some time is everything okay?
i was wondering if there is any news on di 9.r ?
edit: i also would like to know about modapi because if di 9.r will be using it i would like to know how to install and use it
because i have never used it and would like to know for when di has to have it to work thanks in advance.
Stuff is happening, it's just that a lot of the activity is on Discord now.

Also DI already has a ModAPI-powered Installer... .-.
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dantem977
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by dantem977 »

thanks.
but does the modapi installer work on steam spore?
edit:how do see the discord?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

dantem977 wrote:thanks.
but does the modapi installer work on steam spore?
Yes, and so does the mod itself.
dantem977 wrote:edit:how do see the discord?
...what
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dantem977
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by dantem977 »

i have never used discord and have know idea how to use it so i don't know how to see the discord sorry.
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TheUltraCube6723
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by TheUltraCube6723 »

dantem977 wrote:i have never used discord and have know idea how to use it so i don't know how to see the discord sorry.
It's super easy. Picture Skype specialized for gaming-related things, and you get the idea.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon
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dantem977
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by dantem977 »

thanks i kinda get the idea...
edit: so if a were to get discord how would i find dark injection 9.r dev log?
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Re: Dark Injection 9.r dev log (OPEN BETA)

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Sersay
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Sersay »

The download page directed me to a Darkspore creature converter program to apparintly convert old darkspore creatures to Dark injection? However, most creature files I attempt to convert give me the error "Error reading image's creation. Error, too much data in the image." Then pops up with the converter anyway with a name that looks like someone rolled their face over the keyboard with capslock on. Halp?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Sersay wrote:The download page directed me to a Darkspore creature converter program to apparintly convert old darkspore creatures to Dark injection? However, most creature files I attempt to convert give me the error "Error reading image's creation. Error, too much data in the image." Then pops up with the converter anyway with a name that looks like someone rolled their face over the keyboard with capslock on. Halp?
Yeah, the Darkspore Creature Converter is...far from perfect. Can I see the PNGs in question?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Sersay »

There are quite alot but i'll start with likely one of the most complex ones...
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Sersay wrote:There are quite alot but i'll start with likely one of the most complex ones...
That's already a Spore PNG. Why are you trying to run it through the Darkspore Creature Converter?
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Sersay
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Sersay »

I thought it may still need to be fixed due to the file crashing my game when put in my creatures folder. It shouldint do that as i created this myself on my old laptop and it did not crash my game. guess its another issue then.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Sersay wrote:I thought it may still need to be fixed due to the file crashing my game when put in my creatures folder. It shouldint do that as i created this myself on my old laptop and it did not crash my game. guess its another issue then.
Yeah...I'd have to guess you're missing a mod from your old setup or something.
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Anywaves...
Image
The Create Menu is finally starting to become something I'm actually happy with. Thoughts?
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Flames Kid
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Flames Kid »

wow, pretty cool
:di: I am just a simulation §§§§§§§
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NathanielRD
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by NathanielRD »

rob55rod wrote:Anywaves...
Image
The Create Menu is finally starting to become something I'm actually happy with. Thoughts?
That actually looks really good, I'm definitely going to download this version when it's released.
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