Zerbie's Ability Modification (VERSION 2)

The modificaton of parts, models and abilities.
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UglyDollFan
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Zerbie's Ability Modification (VERSION 2)

Unread postby UglyDollFan » Mon Mar 09, 2020 7:31 pm

Before explaining what this mod does, here's what required before downloading this mod :
Of course, you need Spore :spore:
You may also need the Creepy and Cute expansion :cc: (to experience this mod's full effects)
Lastly, you need Galactic Adventures :ga: With the 1.5 Patch :patch1.5:

If you already have downloaded "!!!UDF_Foot_Jump.package" And/or Version 1 from this thread before, delete it and replace it with this mod!

Originally a modification that only added jump to most foot parts, I suddenly had the idea to add more than just that!

Inside this spoiler is a change log of the mod!
Spoiler: show
VERSION 2
- Changed the prices of parts based on amount of abilities. Refer to the guidelines below as to how they change! Now there's more strategy on what to spend DNA on!
- To confiscate for the change in price, the initial budget in the creature creator has been doubled! Now you start with $4000!
- All Sensory parts now have sight!
- Certain Antennae and "ears" have charm. This raises their price to $25
- Certain "Cute" eyes have charm. This raises their price to $25
- (Creepy/Cute Exclusive) The Cute Herbivore Mouth has charm
- Level 2-4 Dinosaur hands have pose!

VERSION 1
- Added Strike to some graspers
- Added Sprint to most feet
- Removed Jump for level 1-3 wings
- Altered the mechanics of Sprint and Charge

BETA : UDF Foot Jump
- Added varying levels of jump to most foot parts


Inside this spoiler lists what this mod changes/adds!
Spoiler: show
Mouth
- (VERSION 2/Creepy&Cute Exclusive) For the cute herbivore parts, charm is added!

Senses
- Everything has sight!
- For most of the antennae, charm is added
- For some ears, charm is added
- For some of the "cute/goofy" and feminine eyes, charm is added

GRASPERS
- For the level 3/4 amphibian parts, strike is added!
- For the arthropod parts, strike is added!
- For the "cute" alien parts, strike is added!
- (VERSION 2) For the level 2-4 dinosaur parts, pose is added!

FEET
- For the reptile parts, Jump is added!
- For the bear parts, Jump is added!
- For the bird/raptor parts, Sprint is added!
- For the primate parts, Jump and Sprint (Level 2-3) are added!
- For the level 1-3 hooves, Jump is added!
- For the arthropod parts, Sprint is added!
- For the "cute" alien parts, Sprint and Jump (Both for level 1-3) are added!
- For the other "cute" feet, Sprint and Jump are added!
- For the "creepy" feet, Sprint and Jump are added!

OTHER CHANGES
- The prices of parts are determined by the amount of abilities they have, refer to the guidelines below!
- Initial budget in creature creator has been doubled
- Because almost everything has jump on it, the Level 1-3 wings lose their jump ability
- Charge reloading time has increased: with level 1 taking 10 seconds to recharge, while level 5 takes 20 seconds!
- Charge Damage is increased by 50%
- Level 1/2 charge attacks require a closer distance to activate.
- Level 3 charge distance remains (mostly) the same
- Level 4/5 charge distances are increased, but the minimum distance that you can charge with has also increased, making it a requirement to be afar!
- Sprint's reload time (The time it takes to use it again) will always be 10 seconds
- Sprint's recharge time (The time it takes for the meter to fill up) is 3x longer than the time it takes to drain out the entire meter


If you wonder how and why I determine the price of things, this spoiler will explain it all!
Spoiler: show
General
- The location of the parts determines their STARTING prices. The first parts will always start with $25, while the last parts will always start with $250
- Abilities such as sight, grab, and speed does not change the price of parts. They're pretty basic abilities, so there's no need to increase prices
- Parts can only have one ability to retain their STARTING prices. There are some exceptions to this rule, though...

Mouth
- Bite, Sing, and mating call are required for all mouths, price is unaffected.
- Otherwise, any other ability will increase the price. Each new ability will increase the price by $25
- The level of abilities doesn't determine price.

Senses
- Sight are required for most sense parts, price is unaffected
- Otherwise, any other ability will increase the price to $25.
- The levels of abilities will be very low, though. There won't be any level 4 or 5 sense parts here.
- Sense parts can only have one extra ability.

Graspers
- The grab ability is required, price is unaffected.
- The part can only have 1 combat or social ability to retain their STARTING Prices
- Otherwise, any other ability will increase the price. Each new ability will increase it by $25.

Feet
- Speed doesn't affect price
- The part can only have 1 social/combat ability to retain their STARTING Prices
- The jump ability will not increase the price if the part appears to be "Light-Weight"
- Otherwise, jump will increase the price by $25
- Otherwise, any other ability will increase the price. Each new ability will increase it by $25

Weapons / Details
- The part can only have 1 combat / social ability to retain their STARTING Prices.
- Otherwise, any other ability will increase the price. Each new ability will increase it by $25


While Some changes from this mod will apply to all creatures, anything that adds abilities to parts won't apply to creations that were made before installing this mod. Only things made/downloaded when this mod is installed will have the abilities. If a creation was made when the mod was installed, when the mod gets uninstalled, the creation will still retain the modified abilities!

If you want all non-maxis creations to have these modified abilities, simply delete the pollination folder in [C:\Users\(Name)\AppData\Roaming\Spore] and wait for everything to reinstall. That way, everything has the modified abilities!

OLD DESCRIPTION
Spoiler: show
ORIGINAL TITLE : ADDED JUMP TO MOST FOOT PARTS

Now, I would like to say what this mod does... But the title answers itself!
Basically, most of the foot parts now have varying levels of jump in them. I've always been bothered by the fact that very few types of feet have the jump ability, which is one of the most vital abilities in the entire game! Because of that, I gave the parts some level of jump...

Only the default foot part, the 2nd Rhino foot, and the Creepy and Cute Alien foot don't have jump in them. Ironically, the sucker feet do have jump on them.

Creations that were made before installing this mod will not have the added jump ability, only things created/downloaded after installing this mod will have the added ability.
It's best if you delete the pollination package, that way, when the creations are redownloaded, they will have the added ability!

NOTE : The location of the package is in [ C:\Users\(whatever'syourusername)\AppData\Roaming\Spore ]
This package determines what creatures/races/vehicles/buildings will appear in your game. Deleting this package will cause the game to redownload every creation. This may cause some existing creations in saved games to be replaced by another creation. This won't harm the game, but it may harm your attachment to fictional characters...


Don't worry, anything you make using this mod can still be shareable, it's just that it would only have the original abilities when viewed by other players...
Attachments
!!!UDF_ModifiedAbilities_ver2.package
(214.21 KiB) Downloaded 16 times
Last edited by UglyDollFan on Tue Mar 24, 2020 8:30 pm, edited 7 times in total.
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Re: Added Jump To Most Foot Parts

Unread postby UglyDollFan » Sat Mar 14, 2020 2:22 pm

I'm planning on modifying more parts than just feet. I may consider utilizing UPE to make things easier...

...Hopefully UPE can allow me to apply the modified abilities to EVERY CREATION in the game!

EDIT : NEVERMIND, I'm still of a beginner when it comes to modding...
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Re: Zerbie's Ability Modification

Unread postby UglyDollFan » Tue Mar 24, 2020 2:20 pm

I have some plans for Version 2 :

- Add Sight to Hearing/Smelling based sense parts

- Add abilities to some sense parts

- Add more abilities to some mouth parts

- Add social abilities to graspers

- Increase prices of parts to balance things out, encouraging players to make more tough choices

- Increase the starting amount of DNA points in creature creator to confiscate for the raised prices of parts

If anyone wonders how I determine the prices of things, I'll place some guidelines on the Original Post

I highly recommend downloading something like this http://davoonline.com/phpBB3/viewtopic.php?f=125&t=6706 for this sort of mod, just to make getting parts a bit easier!
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Re: Zerbie's Ability Modification (VERSION 2)

Unread postby UglyDollFan » Tue Mar 24, 2020 8:41 pm

As of yet, I don't have any other plans in regards to this mod. This took a few hours on what is basically copying and pasting code onto things. I may consider making an "Expansion Pack" for this mod some time later... But now, I need to rest!

EDIT : Nah, there are other mods that already add parts that I intended to add (Grox and Cell parts)... Refer to something like Dark Injections for that sort of stuff...

...Speaking of which, I may make something for that mod... It's minor though!
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