Project: Skynkraft

Various editor modifications are found here.
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IHaveNoIdea
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Project: Skynkraft

Unread postby IHaveNoIdea » Tue Jun 16, 2020 10:24 am

Project: Skynkraft is a Creature Editor modification that adds 60 unique skin paints to the Editor's Paint mode palette. These paints range between simple icon-based textures and complex image-based textures, all tested at Ultra-High fidelity.

Among them you have:

24 Custom Base paints, including Lava, Nebula, Frost and Metal-themes.

12 Custom Coat paints, including Rust, Stripe, Scar and Camouflage-themes.

12 Custom Detail paints, including Runic, Fleshy, Decay and Algae-themes.

12 Special paints shared between the Coat and Detail Categories (amounting to 24 in total), including Sleeves, Leggings, Gloves, Socks, etc.

Best shown rather than explained:
Spoiler: show
Big Scales.png
Lava.png
Nebula.png
Script.png
Script.png (339.73 KiB) Viewed 1281 times
gold.png
Halftone.png
Rust.png
Socks.png
Magmite.png
Scarry.png
All paints can be saved normally without the need of Force Save, but cannot be shared by conventional means. These images were taken with Spore's graphics settings artificially increased using the HD Texture Fix, @4K texture resolution. Results may vary depending on settings.

Download
Version 1.0.0 (Released June 16th, 2020)
https://drive.google.com/file/d/1nth4ho ... sp=sharing

NOTE: This mod must be installed with the Spore ModAPI Easy Installer, but does not require the game to be run via the Launcher.
Redefining Creative Initiative.

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TheNutyo
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Re: Project: Skynkraft

Unread postby TheNutyo » Tue Jun 16, 2020 11:36 am

Those texture make me... Very pleased
good work
Eating nuts as a nut is not caniballism .

Sporefanatic0
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Re: Project: Skynkraft

Unread postby Sporefanatic0 » Tue Jun 16, 2020 7:54 pm

can you make a version that doesn't need ModAPI?

WowSporePlayer5000
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Re: Project: Skynkraft

Unread postby WowSporePlayer5000 » Tue Jun 16, 2020 8:27 pm

I just played with this mod, this mod is so awesome, it has lots of HD paints that are more unique than spore’s standard paints, and this mod even beats delta’s mod, I like how for coat and details, there’s options for half and half colored creatures, waited years for a mod like this to release, many of the paints were so creative that I can make a bigger variety of creatures with this mod, keep making it the best paint mod in spore

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rob55rod
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Re: Project: Skynkraft

Unread postby rob55rod » Thu Jun 18, 2020 5:54 am

can you make a version that doesn't need ModAPI?
What's wrong with the Spore ModAPI Easy Installer?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Project: Skynkraft

Unread postby Sporefanatic0 » Wed Jun 24, 2020 5:47 am

Nice mod!! GREAT JOB DUDE!


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