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Project: Skynkraft

Various editor modifications are found here.
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IHaveNoIdea
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Joined: Sat Oct 28, 2017 3:32 am

Project: Skynkraft

Unread post by IHaveNoIdea »

Project: Skynkraft is a Creature Editor modification that adds 60 unique skin paints to the Editor's Paint mode palette. These paints range between simple icon-based textures and complex image-based textures, all tested at Ultra-High fidelity.

Among them you have:

24 Custom Base paints, including Lava, Nebula, Frost and Metal-themes.

12 Custom Coat paints, including Rust, Stripe, Scar and Camouflage-themes.

12 Custom Detail paints, including Runic, Fleshy, Decay and Algae-themes.

12 Special paints shared between the Coat and Detail Categories (amounting to 24 in total), including Sleeves, Leggings, Gloves, Socks, etc.

Best shown rather than explained:
Spoiler
Big Scales.png
Lava.png
Nebula.png
Script.png
Script.png (340.91 KiB) Viewed 2804 times
gold.png
Halftone.png
Rust.png
Socks.png
Magmite.png
Scarry.png
All paints can be saved normally without the need of Force Save, but cannot be shared by conventional means. These images were taken with Spore's graphics settings artificially increased using the HD Texture Fix, @4K texture resolution. Results may vary depending on settings.

Download
Temporarily removed for critical errors.
Last edited by IHaveNoIdea on Fri Dec 25, 2020 6:48 am, edited 1 time in total.


Redefining Creative Initiative.
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TheNutyo
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Re: Project: Skynkraft

Unread post by TheNutyo »

Those texture make me... Very pleased
good work
Eating nuts as a nut is not caniballism .
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Sporefanatic0
Creature
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Posts: 39
Joined: Sun Jan 13, 2019 1:32 am

Re: Project: Skynkraft

Unread post by Sporefanatic0 »

can you make a version that doesn't need ModAPI?
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WowSporePlayer5000
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Posts: 43
Joined: Sun Dec 04, 2016 9:16 am

Re: Project: Skynkraft

Unread post by WowSporePlayer5000 »

I just played with this mod, this mod is so awesome, it has lots of HD paints that are more unique than spore’s standard paints, and this mod even beats delta’s mod, I like how for coat and details, there’s options for half and half colored creatures, waited years for a mod like this to release, many of the paints were so creative that I can make a bigger variety of creatures with this mod, keep making it the best paint mod in spore
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rob55rod
Admin
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Joined: Sat Jul 02, 2011 9:50 am

Re: Project: Skynkraft

Unread post by rob55rod »

Sporefanatic0 wrote:can you make a version that doesn't need ModAPI?
What's wrong with the Spore ModAPI Easy Installer?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Sporefanatic0
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Joined: Sun Jan 13, 2019 1:32 am

Re: Project: Skynkraft

Unread post by Sporefanatic0 »

Nice mod!! GREAT JOB DUDE!
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