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Advanced CE ~ Creature Part Clipping

Various editor modifications are found here.
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VanillaCold
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Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

This mod adds the "free part movement" feature from the Building Editor to the Creature Editor, while also adding the ability to modify, add and remove creature parts while in the editors.
It also adds nudge handles and "power handles" to the creature editor, though only parts which have said handles can use them.
Controls Hold down Shift to move a part along the X and Z axes.
Hold down Ctrl/CMD to move a part along the Y axis.
Glitches If you move a part too far from whatever it's attached to, it will become parentless and Spore will class it as non-existent.
The larger a part is, the further it needs to be from the parent part to become parentless.

Download:
https://1drv.ms/u/s!AvuubHYsSlZUmkvUPzw ... Z?e=xPv4P9

Changelog:
Spoiler
Version 5.0: Nudge handles and "power handles" added when using the Genetic Modifier versions.

Version 4.0: Genetic Modifier versions added; they add creature parts and permit modification of the creature inside the outfitters.

Version 3.0: The "Vanilla" complexity versions have been added; they make the complexity meter in the outfitters the same as the vanilla game but may be incompatable with DI.

Version 2.0: Advanced CE now works in the outfitters!

Version 1.0: Official release
Outdated versions, for archival purposes:
Spoiler
!!!!!!!!!!!AdvancedCE.package
Version 2.0
(12.65 KiB) Downloaded 339 times
!!!!!!!!!!!AdvancedCE.package
Version 1.0
(7.27 KiB) Downloaded 292 times
Last edited by VanillaCold on Wed Feb 05, 2020 9:15 am, edited 5 times in total.


Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
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VanillaCold
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Posts: 244
Joined: Fri Nov 02, 2018 2:36 pm

Re: Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

New update!
This mod now effects the outfitters!
Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
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Landon
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Re: Advanced CE ~ Creature Part Clipping

Unread post by Landon »

nice
Image
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VanillaCold
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Re: Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

New update! This adds an extra varient of the mod which sets the complexity limit in the outfitters to that of the vanilla game - so outfitted creations from before people get this mod shouldn't get marked as too complex if they don't have Dark Injection.
Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
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VanillaCold
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Posts: 244
Joined: Fri Nov 02, 2018 2:36 pm

Re: Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

Another new update!
This adds the ability to add and remove creature parts (and vertebrae) while in the outfitters.
If you had a captain which only had level 1 in speed, you can finally give it fast feet, for example!
Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
User avatar
VanillaCold
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Posts: 244
Joined: Fri Nov 02, 2018 2:36 pm

Re: Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

New update! Nudge handles & captain part "power handles" now work in the creature editor, so they won't spontaneously go missing if you had DI installed.
Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
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VanillaCold
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Posts: 244
Joined: Fri Nov 02, 2018 2:36 pm

Re: Advanced CE ~ Creature Part Clipping

Unread post by VanillaCold »

NEW UPDATE! This long overdue update adds both C&C parts and exoskeleton limbs to the "EvoOutfitter" versions of Advanced CE.
Creator of Solar Spore, Adventure Water and Sporigins.

I both make games and mod Spore.
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