
DOWNLOAD LINK: https://drive.google.com/uc?export=down ... hn3HWcFgKr
This mod does one simple thing: Expand the amount of slots available per page in the Adventure Editor. There are three different versions available: Standard, Pro and Extreme. Standard version has 20 slots available per page, Pro version has 40 slots, and Extreme has 60 slots. However, the max page limit is still at 6 pages per category, but the max amount of 6x60=360 slots per category should be more than enough for most creators to ever need, and the slot stacker glitch can be used to bypass the page limit anyway.
HISTORY
An issue most adventure creators might have faced at least once in their lifetime (in addition of complexity, normal or extended) is how the game limits you to 6 pages of 10 slots per creation type in the Adventure Editor. To smaller adventures this is no problem, but when doing massive, open-world adventures like Mundus, Motel of Melora, or the recent Those Who Remain from June this year, slots for things like buildings or creatures become quickly filled with things like NPCs, monsters or just simple gums that rely on creature AI to trigger specific things.
Last year, however, Error/Metalblaze (one of the moderators in the Galactic Adventure Central discord server) did an astounding discovery regarding adventure slots: If you first opened a new adventure planet, then went to its terraforming editor and from there opened Sporepedia and edited an unrelated adventure, that latter adventure's asset slots would be wiped, but the creations themselves would still remain within the adventure itself.
This was an astounding discovery, because slots were something that people just couldn't find a way around to add more creations within their adventures for nearly a decade. Nevertheless, Error went on to use this glitch in many of his later adventures and shared it to the major Spore discord servers as well. You could now have an theoretically infinite amount of different creations within the adventure, and the only limits now would be the complexity meter and the game engine itself, being 32-bit as it is.

Here is an example of what Error/Metalblaze's open-world Those Who Remain adventure looks like with the Standard version of the mod. As you can see, he would've nearly filled these 6 new and expanded pages of buildings entirely, and he could've also used the slot stacker glitch as well to basically double the amount of building props within his adventure, for example. Yes, the slot stacker glitch should also be fully compatible with this mod, as the only thing it does is just double the amount of viewable props per page, which has been hard-coded to just six pages in total (per category).
PATCH NOTES
1.0
The first version of the mod. Doubled the normal amount of slots per editor page from 10 to 20.
2.0
The current version of the mod. The mod now has three different versions available, which necessitates the conversion into .sporemod format and thus requiring the Spore ModAPI Launcher Kit to install. Link to the ModAPI can be found here: http://davoonline.com/sporemodder/rob55 ... PI/Public/
SPECIAL THANKS
To Psi, who helped to let me know this kind of mod was possible, and also letting me know which pages to look at.
To ERROR!/Metalblaze, for discovering there was the possibility to add much more creations than just the 60 per category with his Slot Stacker glitch discovery.
And the people at the CRASH, GAC, Spore Modding Community and DarkEdgeTV discord servers, without whom this mod wouldn't have been possible. Thank you, to all of you! You really deserve the extension this mod gives to your slot capacity within the adventure editor!