This mod has been a long time in the making. Truthfully I had mostly finished it a few months ago then got distracted and forgot about it. Better late than never, here it is, my mod which adds various new test drive backgrounds to the creature editor. These backgrounds are made of a mixture of existing Spore assets and some of my own original assets.
Vaporwave- Based on the 'vaporwave' aesthetic. Skybox and water textures made by me.
Room- A basic house room with some furniture, modeled by me with a mixture of edited Spore textures and some of my own.
Night- The default creature editor background, but at night. Textures found unused in the game's files.
Snow- A snowy landscape. Skybox texture made by me.
Desert- A sandy desert landscape from the land vehicle editor background.
Deep Sea- The bottom of the ocean, from the sea vehicle editor with spore plant textures added.
Imaginatorium- A childlike but ominous scenery based on my adventure 'Jolly G. Willakers' Imaginatorium.
There is also a plain greenscreen texture for chroma-keying purposes, but I may remove it from future versions of this mod as Rob55rod recently released a mod with of the same feature
For those wondering why I have not made additional backgrounds for the outfitters or if I will in the future, I did try but unfortunately I faced some difficulties. The floor planes for each outfitter have a different collision mesh which I would have to account for, and for some reason certain background meshes would not load and unload properly. For now it doesn't seem like new backgrounds for the outfitters will be implemented unless I find a solution to this error. That said, the creature editor should be enough. Dark Injection offers the availability of all outfitter parts in the creature editor, and a properly-executed glitch in the adventure editor allows outfitted creatures to be loaded into the creature editor.Download it here. https://www.mediafire.com/file/owphih1l ... ckage/file