Project: Bacterioid

Various editor modifications are found here.
User avatar
IHaveNoIdea
Cell
Cell
Posts: 15
Joined: Sat Oct 28, 2017 3:32 am

Project: Bacterioid

Unread post by IHaveNoIdea »

Project: Bacterioid is a standalone overhaul of the Cell Editor with the primary objective being enhancing the overall creative potential of the editor.

Features!
  • -3D Editors. All Versions of the Cell Editor have been converted to 3D, with integrated functionality native to the Creature Editor, such as:
    -Spine Manipulation. Resize, lengthen and shorten the Spine to your heart's content, exactly as within the Creature Editor.
    -"Unlimited" Complexity. Parts no longer add to the Complexity Score. Note: be extremely careful with this new freedom, too many parts can increase load times for operations such as painting and editing, up until the creation won't save at all.
    -Free Parts. For the sake of making complicated, pretty creations, all parts now cost 0 DNA.
    -Morph and Rotation handles. Thanks to the 3D environment, parts can now be customised even more, with previously unusable sliders now available for use. As a requirement, all parts can be placed anywhere on the creation, whereas before they were locked to the sides.
    -Part and Spine Scale. Parts and the Spine Segments can now be scaled dramatically beyond their original limits, with roughly 10x more for the original max size and about 1/5 of the original minimum size.
    -Part Stacking. Cell Parts can now be placed on top of eachother and stacked.
    -In-Game Access to Complete Cell Editor. Because all versions of the editor have been replaced with the Complete version, you need only access it by editing a self-made cell.
    -New Editor Background. The Latest version features a change in the background, now using the Early Creature Editor background.
    -(v004) Cell Parts Page. Cell Parts can now be selected from the Creature Editor parts palette. These are required to actually play the Cell Stage. They also, unlike Dark Injection's Cell Parts, have Morph Handles.
    -(v004) Create a Creature-Cell. Choose Your Cell's "Create New" Editor at the beginning of the Stage select is now able to use Creature parts, along with the newly-added tab for Cell Parts.
Images!
Spoiler
Spore_2018-01-08_12-24-08.png
Spore_2018-01-08_12-26-29.png
Spore_2018-01-08_12-26-38.png
Spore_2018-01-09_11-50-29.png
Spore_2018-01-10_13-09-00.png
Spore_2018-01-10_13-43-18.png
Download!
bacterioid_v004.package
(395.76 KiB) Downloaded 18253 times
Previous Versions:
bacterioid_v003_Creature_Parts.package
(77.31 KiB) Downloaded 2490 times
bacterioid_v02_latest.package
(54.45 KiB) Downloaded 2353 times
Last edited by IHaveNoIdea on Fri May 28, 2021 3:34 am, edited 5 times in total.


Redefining Creative Initiative.
User avatar
Snaid1
Civilian
Civilian
Posts: 151
Joined: Tue Jul 27, 2010 10:52 am

Re: Project Bacterioid.

Unread post by Snaid1 »

does this include the hidden cell parts?
User avatar
VanillaCold57
Cell
Cell
Posts: 23
Joined: Fri Jan 05, 2018 12:31 pm

Re: Project Bacterioid.

Unread post by VanillaCold57 »

All cell editors are replaced with the hidden one, and that also gives you the hidden parts.
Nobody can add the hidden parts to the Cell Stage, unless you use the evoadvantage mod.
Image
User avatar
IHaveNoIdea
Cell
Cell
Posts: 15
Joined: Sat Oct 28, 2017 3:32 am

Re: Project Bacterioid.

Unread post by IHaveNoIdea »

Indeed. Every version of the editor has been replaced with the Complete Cell Editor, with all parts pages, but as previously stated, no, you cannot access the parts in the actual Cell Game. This is largely because we have no goddamned idea how to unlock them for use. Of course, you can use the Evoadvantage mod to play with Cells with advanced parts, yes, but hopefully that's only temporary until we figure how to fix the issue.
Redefining Creative Initiative.
User avatar
Disgustedorite
Creature
Creature
Posts: 36
Joined: Fri Jun 23, 2017 2:41 pm
Age: 25

Re: Project Bacterioid.

Unread post by Disgustedorite »

This mod appeals to my interests.
Are you an artist? Do you like Spore, especially its evolutionary mechanics? Join Sagan 4: https://sagan4.org/
User avatar
CradilySlime
Creature
Creature
Posts: 39
Joined: Fri Jan 20, 2017 5:17 pm
Age: 18

Re: Project Bacterioid.

Unread post by CradilySlime »

I Downloaded this mod i will play later..
Image i have :ccp:
User avatar
gemboundprism
Cell
Cell
Posts: 7
Joined: Tue Jan 23, 2018 2:16 pm

Re: Project Bacterioid.

Unread post by gemboundprism »

Does this mod go in DataEP1 or Core Spore Data?
User avatar
Darhagonable
Admin
Admin
Posts: 394
Joined: Mon Feb 23, 2015 9:37 am

Re: Project Bacterioid.

Unread post by Darhagonable »

gemboundprism wrote:Does this mod go in DataEP1 or Core Spore Data?
all mods should go in the GA data folder (DataEP1) unless stated otherwise
Image
Image
Image
Image
User avatar
ednov
Hatchling
Hatchling
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread post by ednov »

hey i cant download this how i download this
User avatar
ednov
Hatchling
Hatchling
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread post by ednov »

oh ignore this now i can download
User avatar
ednov
Hatchling
Hatchling
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread post by ednov »

ednov wrote:hey i cant download this how i download this
ignore im an stupid i can download now
User avatar
Pr0bably_Sauce
Hatchling
Hatchling
Posts: 1
Joined: Thu Aug 23, 2018 1:45 pm

Re: Project Bacterioid.

Unread post by Pr0bably_Sauce »

I Don't Seem to able to use it. It just comes up with the vanilla creator
User avatar
LatePlay
Hatchling
Hatchling
Posts: 1
Joined: Fri Nov 09, 2018 5:45 pm

Re: Project Bacterioid.

Unread post by LatePlay »

"You do not have the required permissions to view the files attached to this post."
WHAT??? :shock: :x :cry: :|
Edit: Now that i posted a comment i can somehow... :mrgreen:
User avatar
Cyrus Playz
Hatchling
Hatchling
Posts: 2
Joined: Sat Dec 01, 2018 4:11 am

Re: Project Bacterioid.

Unread post by Cyrus Playz »

Please make the mod public
User avatar
catgamerfree
Cell
Cell
Posts: 8
Joined: Fri Dec 07, 2018 6:35 pm

Re: Project Bacterioid.

Unread post by catgamerfree »

hi good mod works in my spore :spore: :spore: :spore:
User avatar
Cyrus Playz
Hatchling
Hatchling
Posts: 2
Joined: Sat Dec 01, 2018 4:11 am

Re: Project Bacterioid.

Unread post by Cyrus Playz »

When I tried to lay this mod,
even if I add a million mouths(including cell mouths)I still can't eat
User avatar
vanillacold
Moderator
Moderator
Posts: 358
Joined: Fri Nov 02, 2018 2:36 pm

Re: Project Bacterioid.

Unread post by vanillacold »

Cyrus Playz wrote:When I tried to lay this mod,
even if I add a million mouths(including cell mouths)I still can't eat
Are you sure that you're adding cell parts used in the cell stage and not the alternate versions used in the creature stage? The catagory with the real cell parts is the very last one available, with no exceptions.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
User avatar
honacet11
Hatchling
Hatchling
Posts: 1
Joined: Fri Dec 14, 2018 1:58 pm

Re: Project Bacterioid.

Unread post by honacet11 »

nice
User avatar
ItsaLotad
Cell
Cell
Posts: 8
Joined: Wed Aug 01, 2018 8:27 pm

Re: Project Bacterioid.

Unread post by ItsaLotad »

:sab: Sounds epic :sab:
User avatar
Andeyan
Hatchling
Hatchling
Posts: 1
Joined: Thu Dec 20, 2018 5:03 am

Re: Project Bacterioid.

Unread post by Andeyan »

noice
Post Reply Previous topicNext topic

Return to “Editor Mods”