Project Bacterioid.

Various editor modifications are found here.
Recruit

Recruit

IHaveNoIdea
User avatar
Posts: 5
Joined: Sat Oct 28, 2017 3:32 am

Project Bacterioid.

Unread postby IHaveNoIdea » Wed Jan 10, 2018 2:29 pm

Project: Bacterioid is a standalone overhaul of the Cell Editor with the primary objective being enhancing the overall creative potential of the editor.

Features!
    -3D Editors. All Versions of the Cell Editor have been converted to 3D, with integrated functionality native to the Creature Editor, such as:
    -Spine Manipulation. Resize, lengthen and shorten the Spine to your heart's content, exactly as within the Creature Editor.
    -"Unlimited" Complexity. Parts no longer add to the Complexity Score. Note: be extremely careful with this new freedom, too many parts can increase load times for operations such as painting and editing, up until the creation won't save at all.
    -Free Parts. For the sake of making complicated, pretty creations, all parts now cost 0 DNA.
    -Morph and Rotation handles. Thanks to the 3D environment, parts can now be customised even more, with previously unusable sliders now available for use. As a requirement, all parts can be placed anywhere on the creation, whereas before they were locked to the sides.
    -Part and Spine Scale. Parts and the Spine Segments can now be scaled dramatically beyond their original limits, with roughly 10x more for the original max size and about 1/5 of the original minimum size.
    -Part Stacking. Cell Parts can now be placed on top of eachother and stacked.
    -In-Game Access to Complete Cell Editor. Because all versions of the editor have been replaced with the Complete version, you need only access it by editing a self-made cell.
    -New Editor Background. The Latest version features a change in the background, now using the Early Creature Editor background.
    -(v004) Cell Parts Page. Cell Parts can now be selected from the Creature Editor parts palette. These are required to actually play the Cell Stage. They also, unlike Dark Injection's Cell Parts, have Morph Handles.
    -(v004) Create a Creature-Cell. Choose Your Cell's "Create New" Editor at the beginning of the Stage select is now able to use Creature parts, along with the newly-added tab for Cell Parts.

Images!
Spoiler: show
Spore_2018-01-08_12-24-08.png

Spore_2018-01-08_12-26-29.png

Spore_2018-01-08_12-26-38.png

Spore_2018-01-09_11-50-29.png

Spore_2018-01-10_13-09-00.png

Spore_2018-01-10_13-43-18.png


Download!
bacterioid_v004.package


Previous Versions:
bacterioid_v003_Creature_Parts.package

bacterioid_v02_latest.package
You do not have the required permissions to view the files attached to this post.
Last edited by IHaveNoIdea on Thu Aug 09, 2018 9:46 am, edited 4 times in total.
Redefining Creative Initiative.

Sergeant

Sergeant

Snaid1
User avatar
Posts: 149
Joined: Tue Jul 27, 2010 10:52 am

Re: Project Bacterioid.

Unread postby Snaid1 » Wed Jan 10, 2018 3:50 pm

does this include the hidden cell parts?

Recruit

Recruit

VanillaCold57
User avatar
Posts: 24
Joined: Fri Jan 05, 2018 12:31 pm

Re: Project Bacterioid.

Unread postby VanillaCold57 » Wed Jan 10, 2018 4:30 pm

All cell editors are replaced with the hidden one, and that also gives you the hidden parts.
Nobody can add the hidden parts to the Cell Stage, unless you use the evoadvantage mod.
Image

Recruit

Recruit

IHaveNoIdea
User avatar
Posts: 5
Joined: Sat Oct 28, 2017 3:32 am

Re: Project Bacterioid.

Unread postby IHaveNoIdea » Thu Jan 11, 2018 3:54 am

Indeed. Every version of the editor has been replaced with the Complete Cell Editor, with all parts pages, but as previously stated, no, you cannot access the parts in the actual Cell Game. This is largely because we have no goddamned idea how to unlock them for use. Of course, you can use the Evoadvantage mod to play with Cells with advanced parts, yes, but hopefully that's only temporary until we figure how to fix the issue.
Redefining Creative Initiative.

Private

Private

Disgustedorite
User avatar
Posts: 30
Joined: Fri Jun 23, 2017 2:41 pm
Contact:

Re: Project Bacterioid.

Unread postby Disgustedorite » Thu Jan 11, 2018 10:22 am

This mod appeals to my interests.

Private

Private

CradilySlime
User avatar
Posts: 39
Joined: Fri Jan 20, 2017 5:17 pm

Re: Project Bacterioid.

Unread postby CradilySlime » Thu Jan 11, 2018 4:59 pm

I Downloaded this mod i will play later..
Image i have :ccp:

Recruit

Recruit

gemboundprism
User avatar
Posts: 7
Joined: Tue Jan 23, 2018 2:16 pm

Re: Project Bacterioid.

Unread postby gemboundprism » Wed Jan 24, 2018 1:40 pm

Does this mod go in DataEP1 or Core Spore Data?

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 382
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Contact:

Re: Project Bacterioid.

Unread postby Darhagonable » Wed Jan 24, 2018 3:34 pm

gemboundprism wrote:Does this mod go in DataEP1 or Core Spore Data?

all mods should go in the GA data folder (DataEP1) unless stated otherwise
Image
Image
Image
Image

Poster of the New User Apocalypse

Poster of the New User Apocalypse

ednov
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread postby ednov » Thu Oct 18, 2018 6:59 pm

hey i cant download this how i download this

Poster of the New User Apocalypse

Poster of the New User Apocalypse

ednov
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread postby ednov » Thu Oct 18, 2018 7:00 pm

oh ignore this now i can download

Poster of the New User Apocalypse

Poster of the New User Apocalypse

ednov
Posts: 3
Joined: Thu Oct 18, 2018 6:58 pm

Re: Project Bacterioid.

Unread postby ednov » Thu Oct 18, 2018 7:00 pm

ednov wrote:hey i cant download this how i download this

ignore im an stupid i can download now

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Pr0bably_Sauce
Posts: 1
Joined: Thu Aug 23, 2018 1:45 pm

Re: Project Bacterioid.

Unread postby Pr0bably_Sauce » Tue Nov 27, 2018 1:27 pm

I Don't Seem to able to use it. It just comes up with the vanilla creator

Poster of the New User Apocalypse

Poster of the New User Apocalypse

LatePlay
Posts: 1
Joined: Fri Nov 09, 2018 5:45 pm

Re: Project Bacterioid.

Unread postby LatePlay » Tue Nov 27, 2018 2:08 pm

"You do not have the required permissions to view the files attached to this post."
WHAT??? :shock: :x :cry: :|
Edit: Now that i posted a comment i can somehow... :mrgreen:

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Cyrus Playz
Posts: 1
Joined: Sat Dec 01, 2018 4:11 am

Re: Project Bacterioid.

Unread postby Cyrus Playz » Sat Dec 01, 2018 4:13 am

Please make the mod public

Poster of the New User Apocalypse

Poster of the New User Apocalypse

catgamerfree
Posts: 3
Joined: Fri Dec 07, 2018 6:35 pm

Re: Project Bacterioid.

Unread postby catgamerfree » Fri Dec 07, 2018 6:37 pm

hi good mod works in my spore :spore: :spore: :spore:


Return to “Editor Mods”

Who is online

Users browsing this forum: No registered users and 2 guests