- -3D Editors. All Versions of the Cell Editor have been converted to 3D, with integrated functionality native to the Creature Editor, such as:
-Spine Manipulation. Resize, lengthen and shorten the Spine to your heart's content, exactly as within the Creature Editor.
-"Unlimited" Complexity. Parts no longer add to the Complexity Score. Note: be extremely careful with this new freedom, too many parts can increase load times for operations such as painting and editing, up until the creation won't save at all.
-Free Parts. For the sake of making complicated, pretty creations, all parts now cost 0 DNA.
-Morph and Rotation handles. Thanks to the 3D environment, parts can now be customised even more, with previously unusable sliders now available for use. As a requirement, all parts can be placed anywhere on the creation, whereas before they were locked to the sides.
-Part and Spine Scale. Parts and the Spine Segments can now be scaled dramatically beyond their original limits, with roughly 10x more for the original max size and about 1/5 of the original minimum size.
-Part Stacking. Cell Parts can now be placed on top of eachother and stacked.
-In-Game Access to Complete Cell Editor. Because all versions of the editor have been replaced with the Complete version, you need only access it by editing a self-made cell.
-New Editor Background. The Latest version features a change in the background, now using the Early Creature Editor background.
-(v004) Cell Parts Page. Cell Parts can now be selected from the Creature Editor parts palette. These are required to actually play the Cell Stage. They also, unlike Dark Injection's Cell Parts, have Morph Handles.
-(v004) Create a Creature-Cell. Choose Your Cell's "Create New" Editor at the beginning of the Stage select is now able to use Creature parts, along with the newly-added tab for Cell Parts.