UPDATE: Part 2 of this mod is now released, which adds another 435 songs and 1 environmental track, a portion of which were requests from over on the Sporum. Download link to Part 2 added to the bottom of this post.
If you're a big adventure builder like me, you probably quickly got frustrated with how few audio tracks there are in the Adventure Editor. Even speeding up and slowing down tracks only gives you so much variety, and often times it's impossible to find the perfect music or sounds to accompany the action. Once I saw that it was possible to add music to the editor in the AdventureProps mod, I ended up looking into how it was done and surprised myself in figuring it out even though the only tutorial I could find was in Spanish. So over the past few months I've been adding bits of music every once in awhile to my game, and I'm pretty much to the point where there's not much left to add, so I decided to compile all my mods into one gigantic mod and release it for others to use.
This mod adds a total of 406 new audio tracks to the Adventure Editor, with 66 oneshot effects, 24 environmental effects, and 316 music tracks. Adventures using the tracks in this mod can be shared to the Sporepedia, but they can only be played by others who have this mod installed.
This mod also includes all the music mods created by Mx3brainpower, who also wrote the tutorial I followed, so I need to give them some credit for this mod. To see those mods and their contents you can go here (site is in Spanish): http://www.sporepedia2.com/t11879-mods- ... -aventuras
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PREVIEW
Part 1
Part 2
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INSTALL INSTRUCTIONS
Simply extract the rar, take the package file and place it in your SPORE_EP1 Data directory. This may vary based on where you installed Spore, but on my computer it's located at:
C:\Program Files (x86)\Electronic Arts\SPORE_EP1\Data
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KNOWN BUGS/ISSUES
All modded sounds, including music and environmental, will only play once. This is a known issue with all modded sounds, the variable meant to loop them is actually set to true, but the game refuses to loop them. There is no known fix to this as far as I know. For environmental tracks I tried to keep most of them around 10 minutes long, since most adventures tend to have acts under this time length.
All sounds I added are in the music category, including non-music sounds. I don't know how to change the category a track appears in, so to help keep things organized I named them so they all appear grouped at the beginning of the music palette, with the following rules:
All oneshot effects are named with an "*" at the beginning of their name.
Example: "*Glass Break 1"
All environmental tracks are named with an "_" at the beginning of their name.
Example: "_Abandoned Space Station"
There are few environmental tracks from Mx3brainpower's mods, these are correctly placed in the environmental category.
A small number of the tracks have a bit of static to them, luckily it's pretty faint and not that noticable.
The oneshot effects seem to bug out a lot, but on the off chance that it's only an issue on my own computer I included them with the mod. When a oneshot finishes playing they sometimes make a quick audio pop or sometimes even crash the game. The longer environmental and music tracks don't have this problem, so to help combat this I added several seconds of silence to the end of every oneshot, which greatly reduces the amount of crashes. I haven't done extensive testing on them so they might still cause the game to crash, so my advice is to limit the amount you listen to them all the way through if you're not using them, which is pretty easy if you just keep your cursor on the scroll bar when looking in the music palette.
If anybody knows how to fix these issues, especially the oneshot bug, help would be much appreciated.
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CONTENTS
ONESHOTS(*)
-Creature Calls
-Bear
-Chimpanzee
-Cow
-Dog
-2 Elephant calls
-Geese
-Hawk
-2 Horse calls
-Lion
-Loon
-Owl
-Rooster
-Sheep
-2 Tiger calls
-19 dinosaur calls
-3 Jurassic Park T. rex roars
-4 Monster roars
-Godzilla roar
-Dinosaur footsteps
-5 glass breaking
-4 explosions
-3 Evil laughs
-2 Car skids
-Heavy machine gun
-Shotgun
-Mech footsteps
-2 Robot Talking (taken from Decepticons in the Transformers movies)
-Rocket Launch
-Legion Laser Cannon sound effect from the game Sunrider: Mask of Arcadius
ENVIRONMENTAL TRACKS(_)
-Abandoned Space Station
-Alien Ocean
-City
-Cretaceous
-Dagobah Swamps
-Ghost Whispers
-Haunted Forest
-Haunted Swamp
-Intense Haunting
-Lava Planet
-Medieval Battleground
-Medieval City
-Medieval Docks
-Medieval Tavern
-Night
-Spaceport
-Star Trek Warp Core
-Volcano
-Whale Calls
MUSIC TRACKS
I added to this mod over the course of several months, so I don't even remember where I got some of the tracks, and there's several hundred of them so I'm not going to try to list them all out here. Most of the tracks are purely orchestral, but there's a few that have vocals in various languages. Here's a general list of what's included to give you a good idea what you're getting:
-All tracks made by Mx3brainpower (link above) except for the Explore Music Mod, the reason being that mod is included with AdventureProps V4
-Tracks I made myself using Music Maker Jam.
-Tracks from several anime, including Sword Art Online, Attack on Titan, Naruto, and Tengen Toppa Gurren Lagann.
-Tracks taken from some visual novels and JRPGs I own, including Steins;Gate, Fairy Fencer F, The Legend of Heroes: Trails in the Sky, and Sunrider: Mask of Arcadius
-Tracks from some games such as Halo, Fallout 3, XCOM 2, Stellaris, Skyrim, and Assassin's Creed II
-Tracks from several movies and shows, such as Jurassic Park, Star Wars, Doctor Who, Game of Thrones, Harry Potter, and Lord of the Rings
-A few western tracks such as A Fistfull of Dollars
-A few world culture tracks, such as Native American Round Dancing, Hindu Chanting, and Tuvan throat singing
-Some historically accurate medieval hymns
-Some tracks by Ivan Torrent
DOWNLOAD LINKS
Part 1: http://www.mediafire.com/download/ad6e9 ... ic_mod.rar
Part 2: http://www.mediafire.com/file/7wfq76lii ... _2.package