Building symmetry mod

Various editor modifications are found here.
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pacguy64
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Building symmetry mod

Unread post #1 by pacguy64 » Tue Nov 25, 2014 12:52 pm

Edit: It appears I put this in the wrong subforum XD. Can someone fix that? Anyway...

(rob55rod got the [/youtube] tag to work)

A very simple mod I made which implements symmetry into the building editor. Ever since asymmetrical editing was properly introduced, the asymmetry of the building editor became a nuisance to me, as it just made it impossible to make a perfect symmetrical building. Now, the building editor acts a little more like the other editors, generating symmetrical pieces for your building parts. As with the other editors, holding A allows for asymmetry.

Notes:
The base pieces are still asymetrical. Because of this, placing pieces on off center bases results in duplicate floating parts (just remove them by holding A)

The above bug also effects the roof pieces.

I haven't tested if they share or not, I don't see why they wouldn't, though. EDIT: They do share! (http://www.spore.com/sporepedia#qry=usr ... 0993536785)

It is incredibly small and simple, and should work with most other mods.


Hope you enjoy it as much as I do! (It's my first spore mod :3)
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Last edited by pacguy64 on Tue Nov 25, 2014 10:23 pm, edited 1 time in total.


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Re: Building symmetry mod

Unread post #2 by GIRGHGH » Tue Nov 25, 2014 2:38 pm

Nice.
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Re: Building symmetry mod

Unread post #3 by rob55rod » Tue Nov 25, 2014 7:03 pm

*applause* Bravo. Looks good. I would suggest adding some screenshots,but that wouldn't work very well for this. A video, perhaps?

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Re: Building symmetry mod

Unread post #4 by pacguy64 » Tue Nov 25, 2014 7:57 pm

I don't have any video recording software, so I can't do much on that front. As for making screenshots, I see why you'd say that wouldn't quite work for this (although I'll keep it in mind for the future).
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Re: Building symmetry mod

Unread post #5 by GIRGHGH » Tue Nov 25, 2014 7:59 pm

I'd make a video, but I must warn, the quality will be horrid. I use an old digital camera faced at the screen.
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Re: Building symmetry mod

Unread post #6 by pacguy64 » Tue Nov 25, 2014 8:08 pm

It's better then nothing :P
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Re: Building symmetry mod

Unread post #7 by Peenut2k7 » Tue Nov 25, 2014 9:04 pm

GIRGHGH wrote:I'd make a video, but I must warn, the quality will be horrid. I use an old digital camera faced at the screen.


Wait... can't you record in the editor using the V Button?
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Re: Building symmetry mod

Unread post #8 by pacguy64 » Tue Nov 25, 2014 10:18 pm

Peenut2k7 wrote:Wait... can't you record in the editor using the V Button?


I totally forgot about that! I'm updating it now!
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Re: Building symmetry mod

Unread post #9 by rob55rod » Wed Nov 26, 2014 7:01 am

pacguy64 wrote:
Peenut2k7 wrote:Wait... can't you record in the editor using the V Button?


I totally forgot about that! I'm updating it now!

Spore records horrible-quality videos. If your computer can handle it, I recommend recording them with Fraps. That's what I do. But there are config tweaks you can add to Spore to record better footage and include the UI, in the same manner as Steam force save.

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Re: Building symmetry mod

Unread post #10 by GIRGHGH » Wed Nov 26, 2014 12:33 pm

You can at least tell what the mod does. The quality is fine so long as you don't fullscreen it.
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Re: Building symmetry mod

Unread post #11 by pacguy64 » Wed Nov 26, 2014 12:55 pm

I agree with GIRGHGH, the videos fine as it is, it does the job well enough. Also, what would I need to add to the Config and Properties files to make spore record better video? It would be great for future showcases!
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Re: Building symmetry mod

Unread post #12 by Sean1M » Mon Jan 19, 2015 12:42 am

Well I just tested this. Its not bad and for certain conditions it could prove useful. Of course unfortunately its incompatible with asymmetry. But I'd imagine you'd need to change the core game code to make that feature accessible.

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Re: Building symmetry mod

Unread post #13 by rob55rod » Mon Jan 19, 2015 7:28 am

Sean1M wrote:its incompatible with asymmetry. But I'd imagine you'd need to change the core game code to make that feature accessible.

Nope. For once, you DON'T need to change the game's code. That's actually controlled by 1 true/false property in the editor_setup~ file modified here. ONE PROPERTY!! That could be fixed in seconds.

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Re: Building symmetry mod

Unread post #14 by Sean1M » Mon Jan 19, 2015 5:22 pm

Huh. That's cool. If that is the case would it hypothetically be possible to make new mod editor features, like say the ability to attach any part to any other, button controlled?

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Re: Building symmetry mod

Unread post #15 by rob55rod » Mon Jan 19, 2015 7:18 pm

Sean1M wrote:Huh. That's cool. If that is the case would it hypothetically be possible to make new mod editor features, like say the ability to attach any part to any other, button controlled?

No. That feature could be made (fairly easily at that), but not button-controlled. That...would require Assembly haxx.

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Re: Building symmetry mod

Unread post #16 by Sean1M » Tue Jan 20, 2015 12:09 am

rob55rod wrote:
Sean1M wrote:Huh. That's cool. If that is the case would it hypothetically be possible to make new mod editor features, like say the ability to attach any part to any other, button controlled?

No. That feature could be made (fairly easily at that), but not button-controlled. That...would require Assembly haxx.


So the button feature has to already exist in order to incorporate it into an editor through modding.

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Re: Building symmetry mod

Unread post #17 by CamBen » Tue Jan 20, 2015 12:38 am

Sean1M wrote:
rob55rod wrote:
Sean1M wrote:Huh. That's cool. If that is the case would it hypothetically be possible to make new mod editor features, like say the ability to attach any part to any other, button controlled?

No. That feature could be made (fairly easily at that), but not button-controlled. That...would require Assembly haxx.


So the button feature has to already exist in order to incorporate it into an editor through modding.

Yes.
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Re: Building symmetry mod

Unread post #18 by kendre » Sun Feb 22, 2015 5:22 am

do i nedd patch 1.5 that ads assemity?
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Re: Building symmetry mod

Unread post #19 by rob55rod » Sun Feb 22, 2015 3:54 pm

kendre wrote:do i nedd patch 1.5 that ads assemity?

I'm assuming that "assemity" means "asymmetry", "ads" means "adds" (and not advertisements), and "nedd" means "need".

If that's so, then no, you probably don't need the patch. It is, however, recommended that you have it, for any mod made since...2010, I think. Might be 2011.

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Re: Building symmetry mod

Unread post #20 by windblade » Mon Sep 12, 2016 12:38 pm

just what i was looking for, thanks

symmetry works just fine but holding A doesnt do anything (both the original and the mirrored details get removes, so A doesnt work)


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