Bitl's Ultimate Cell Editor V1.2

Various editor modifications are found here.
Recruit

Recruit

bitl
User avatar
Posts: 8
Joined: Mon Jun 21, 2010 1:24 pm
Gender: None specified
Status: Offline

Bitl's Ultimate Cell Editor V1.2

Unread post #1 by bitl » Sun Aug 25, 2013 3:32 pm

Here is a mod I uploaded at SporeBase but decided to upload here.

Sporebase Thread here: http://www.sporebase.com/forum/index.php?topic=5701

TYPES OF EDITORS:

1. All Advanced Cell Editor Parts
2. All Normal Cell Editor Parts
3. All Early Creature Creator Parts

ALL STATE COMMANDS (same way as getting into the hidden cell editor)
-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts

Features:

- Unlimited Complexity
- Ability to place parts in any place like the Creature Creator.
- Limb Support (fully useable in the alternate editor with Early Creature Creator parts.)
- Adds the original Cell Editor (Advanced and Normal) for use with Dark Injection.
- Enhanced Height (only useable in the alternate editor with Early Creature Creator parts.)
- NEW: Replaces the Cell Editor in the Cell Stage.

Videos:

http://www.youtube.com/watch?feature=player_embedded&v=qM_w37OPTTc
You do not have the required permissions to view the files attached to this post.
Last edited by bitl on Sun Sep 22, 2013 11:10 am, edited 3 times in total.



The Boss
Location: NOLA
Gender: Male
Zodiac: Cancer
Age: 33
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.1

Unread post #2 by Davo » Sun Aug 25, 2013 5:39 pm

nice, can they be used in the cell stage?
Support my Site via Adf.ly : View the Ad or Skip the Ad


Recruit

Recruit

bitl
User avatar
Posts: 8
Joined: Mon Jun 21, 2010 1:24 pm
Gender: None specified
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.1

Unread post #3 by bitl » Sun Aug 25, 2013 9:31 pm

Davo wrote:nice, can they be used in the cell stage?
If you force load it in, yes.

The Boss
Location: NOLA
Gender: Male
Zodiac: Cancer
Age: 33
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.1

Unread post #4 by Davo » Sun Aug 25, 2013 9:37 pm

force load? hacks?
Support my Site via Adf.ly : View the Ad or Skip the Ad








Tech Support

Tech Support

CamBen
User avatar
Posts: 1367
Joined: Thu Mar 17, 2011 5:26 pm
Location: California
Gender: None specified
Zodiac: Cancer
Age: 18
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.1

Unread post #5 by CamBen » Mon Aug 26, 2013 8:37 am

Yea, there's a hack on sporebase designed to let you play with hidden cell parts.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

Recruit

Recruit

bitl
User avatar
Posts: 8
Joined: Mon Jun 21, 2010 1:24 pm
Gender: None specified
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #6 by bitl » Sun Sep 22, 2013 11:09 am

Ultimate Cell Editor V1.2:

- Now replaces the normal Cell Editor in the Cell Stage.
-An alternate version of the mod is provided without the custom editors and states and focuses on the Cell Stage Editor itself (which is not compatable with the full mod), as well as a modified version of Dark Injection V8 that allows support for the Ultimate Cell Editor by disabling the 3D Cell Editor.
You do not have the required permissions to view the files attached to this post.

Private

Private

Miniflip
Posts: 28
Joined: Wed Jul 16, 2014 3:56 pm
Gender: Male
Zodiac: Taurus
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #7 by Miniflip » Thu Jul 17, 2014 9:07 am

Image

bitl wrote:ALL STATE COMMANDS (same way as getting into the hidden cell editor)
-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts


Image

Edit: derp, I forgot lol
Image

Recruit

Recruit

kendre
Posts: 13
Joined: Sat Feb 21, 2015 9:30 am
Gender: None specified
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #8 by kendre » Tue Feb 24, 2015 11:11 am

How does it work? what editor will it replace?
''Din't your mama told you to not play wifh matches?''
tha'ts what he said!

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3139
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #9 by rob55rod » Tue Feb 24, 2015 11:15 am

kendre wrote:How does it work? what editor will it replace?

Read the OP. It's all explained there.

Recruit

Recruit

bitl
User avatar
Posts: 8
Joined: Mon Jun 21, 2010 1:24 pm
Gender: None specified
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #10 by bitl » Tue Feb 24, 2015 8:40 pm

kendre wrote:How does it work? what editor will it replace?


If you installed Bitl_UltimateCellEditor_Replacement_v1.package than it will replace the default Cell Editor. If you got the Bitl_UltimateCellEditor_v1.package than it will not replace anything and you have to add one of these state commands into your SPORE shortcut:

-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts

Recruit

Recruit

TailsTheFox101
Posts: 6
Joined: Mon Sep 19, 2011 6:07 pm
Gender: None specified
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #11 by TailsTheFox101 » Tue Jun 09, 2015 3:14 pm

Sorry for necroing, but I'm in a bit of a jam here.

I'm trying to have it repalace the cell editor in the cell stage, but even with it loaded it never works. Same boring old cell editor as always.

In the data folder, all of my mods load first, and the replacement package loads after five /space stage/ mods. Does that have any sort of impact on whether it loads or not?

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3139
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #12 by rob55rod » Tue Jun 09, 2015 4:23 pm

TailsTheFox101 wrote:Sorry for necroing, but I'm in a bit of a jam here.

I'm trying to have it repalace the cell editor in the cell stage, but even with it loaded it never works. Same boring old cell editor as always.

In the data folder, all of my mods load first, and the replacement package loads after five /space stage/ mods. Does that have any sort of impact on whether it loads or not?

It probably wouldn't, though loading multiple mods that affect the same files (probably the case) is never a good idea. The Cell Editor is actually 6 editors, so this mod may simply not modify the first one. Try playing through the whole stage, as the editors switch in and out at various points.

That's how the background changes throughout the stage :lol:

The same trick is used in Creature Stage to gradually increase the complexity limit...

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #13 by Darhagonable » Sat Nov 07, 2015 1:25 pm

I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work
Image
Image
Image
Image

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3139
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #14 by rob55rod » Sat Nov 07, 2015 1:37 pm

Darhagonable wrote:I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work

Read the descriptions for the files, and choose which fits your needs.

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #15 by Darhagonable » Sat Nov 07, 2015 1:53 pm

rob55rod wrote:
Darhagonable wrote:I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work

Read the descriptions for the files, and choose which fits your needs.


I do use DI so guess I need that one and I want it to replace the editor so det replace one too and I guess I need the mod it self also? so I guess I need them all.
Image
Image
Image
Image

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #16 by Darhagonable » Sat Nov 07, 2015 4:27 pm

use them all and give the mod piority by adding "!" in the beginning of the name but it still do not work D:
Image
Image
Image
Image

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #17 by Darhagonable » Sat Nov 07, 2015 4:30 pm

or wait, is this for the Early Creature Creator and not cell editor?
Image
Image
Image
Image

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #18 by Darhagonable » Sun Nov 08, 2015 2:57 pm

okey so it works just not in game. so it do not want to replace the editor

Sry for spam!
Image
Image
Image
Image

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3139
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #19 by rob55rod » Sun Nov 08, 2015 7:17 pm

Darhagonable wrote:okey so it works just not in game. so it do not want to replace the editor

Sry for spam!

Don't apologize, just use the edit button next time :lol:

Private

Private

sporefan00
User avatar
Posts: 26
Joined: Fri Oct 30, 2015 6:14 am
Location: A place
Gender: Male
Zodiac: Aries
Age: 26
Contact:
Status: Offline

Re: Bitl's Ultimate Cell Editor V1.2

Unread post #20 by sporefan00 » Sun Dec 13, 2015 2:54 am

Hey now, let's all necropost.
Image
MY SLAM JAM


Return to “Editor Mods”

Who is online

Users browsing this forum: No registered users and 1 guest

cron