Bitl's Ultimate Cell Editor V1.2

Various editor modifications are found here.
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rob55rod
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #21 by rob55rod » Sun Dec 13, 2015 6:22 am

sporefan00 wrote:Hey now, let's all necropost.

We don't actually have a policy against making necros.

That having been said, it's not exactly sensible to post them for no reason.



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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #22 by sporefan00 » Sun Dec 13, 2015 7:10 am

rob55rod wrote:
sporefan00 wrote:Hey now, let's all necropost.

We don't actually have a policy against making necros.

That having been said, it's not exactly sensible to post them for no reason.


I have a small feel that we stalk eachother.
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rob55rod
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #23 by rob55rod » Sun Dec 13, 2015 7:45 am

sporefan00 wrote:
rob55rod wrote:
sporefan00 wrote:Hey now, let's all necropost.

We don't actually have a policy against making necros.

That having been said, it's not exactly sensible to post them for no reason.

I have a small feel that we stalk eachother.

...you do realize there's a giant "newest posts" panel on the front page, right? That's how I find out about stuff, I don't stalk anyone :lol:

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xxXRealtutorialsXxx
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #24 by xxXRealtutorialsXxx » Sat Jul 30, 2016 10:33 am

Hey, this mod is not working... And i have GA and 1.5.1 patch.

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cellmaker1
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #25 by cellmaker1 » Sun Jul 31, 2016 4:17 am

You might need to add some ! marks to it so it goes to the top of your mod list.

Eg !!!!!!!!bitls ultimate cell editor

Hope this helped
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #26 by Static696 » Sat Oct 08, 2016 11:35 am

I have tried ALL of them, played through the entire cell stage with ALL of them and it still hasn't worked for me
does DI 9 beta affect it at all?

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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #27 by Static696 » Sun Oct 09, 2016 4:57 am

will there be DI 9 version

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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #28 by cellmaker1 » Mon Oct 10, 2016 12:05 am

It kinda works with me I dont have access to the limbs but I do have the secret cell parts di may be a conflict with it
I love to make aquatic spore creatures!

Don't let aquatic stage die out

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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #29 by Dunker » Sat Feb 04, 2017 8:56 pm

the "editor replacer" adds the hidden parts and limbs to the normal cell editor, right?

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Re: Bitl's Ultimate Cell Editor V1.2

Unread post #30 by Herobrine2515 » Sun May 21, 2017 2:14 pm

This post is dead :(


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