Adventure Items Mod V3.5

Various editor modifications are found here.
NOPE200000
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Re: Adventure Items Mod V3.5

Unread post by NOPE200000 »

Camben Here are some few models we can use:

Hypnose Things:
<keys name="modelEffect">
<key instanceid="#E8D95FB4" />
<key instanceid="#6C8DD9CA" />
</keys>
<float name="modelEffectRange">999999999</float>
</properties>

Starts:
<keys name="modelEffect">
<key instanceid="#5E1E39BB" />
<key instanceid="#5E1E39BB" />
</keys>
<float name="modelEffectRange">999999999</float>
</properties>

Vulcano Effects:
<keys name="modelEffect">
<key instanceid="#7AF31BD0" /> (bang)
<key instanceid="#0E68D0EF" /> (normal fire)

Scepter:
<key name="modelMeshLOD0" instanceid="#D6CC461A" typeid="rw4" />

New tribal hut:
<keys name="modelEffect">
<key instanceid="#C88906E1" />
</keys>
<float name="modelEffectRange">200</float>
<vector3 name="modelLevelParams">
<x>50</x>
<y>0</y>
<z>1</z>
</vector3>
<key name="modelMeshLOD0" groupid="part_models~" instanceid="#1B7A4D27" typeid="rw4" />
</properties>

Bussy Machine:
<keys name="modelEffect">
<key instanceid="#C04F68BE" />
<key instanceid="#072AED2D" />
</keys>
<float name="modelEffectRange">999999999</float>
</properties>

Head Computer:
<key name="modelMeshLOD0" instanceid="#061300DC" typeid="rw4" />

Totem (happy):
<key name="modelMeshLOD0" instanceid="#8E6A9F47" typeid="rw4" />
<key name="modelMeshLOD1" instanceid="#1B4B17CD" typeid="rw4" />
<key name="modelMeshLOD2" instanceid="#1B4B17CD" typeid="rw4" />

Totem (agressive):
<key name="modelMeshLOD0" instanceid="#76B2499C" typeid="rw4" />
<key name="modelMeshLOD1" instanceid="#0D61050A" typeid="rw4" />
<key name="modelMeshLOD2" instanceid="#0D61050A" typeid="rw4" />

Tribal Matt:
groupid="toolgather1" instanceid="tt_food_mat" typeid="rw4" />

Tribalthings:
Tribaltools map (model)

bone:
instanceid="#F0EE574D" typeid="rw4" />


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Vallachan
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Re: Adventure Items Mod V3.5

Unread post by Vallachan »

Ok thanks :D
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

I created new gates, do you want it? (?):
Image

In the adventure they have the same color s the White Gate, but only opens with his key.
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NOPE200000
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Re: Adventure Items Mod V3.5

Unread post by NOPE200000 »

Emd4600 [ASR] wrote:I created new gates, do you want it? (?):
Image

In the adventure they have the same color s the White Gate, but only opens with his key.
It looks nice but what I have to say is that I really want to take it if you can change the color also to purple/pink when playing adventures :)
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

I can't because it's an effect. But you can camuflate the door.
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Vallachan
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Re: Adventure Items Mod V3.5

Unread post by Vallachan »

Those would be quite usefull. As for the effect, you could always try sticking both the blue and red effects to get a purple particle.
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

Taht's right, I will try to use the two effects xD. Also, you can add the keys and the doors but static. I can't test it now xD
Also I tried to add new bombs, but they don't explode.
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Davo
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Re: Adventure Items Mod V3.5

Unread post by Davo »

for the bombs, have you tried to just parent the original bomb, then just change the name and model?

i was able to make new parts using the GA abilities by just parenting from them...
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

No, I dind't tried it. I just copied the files and changed the time to explode.
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NOPE200000
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Re: Adventure Items Mod V3.5

Unread post by NOPE200000 »

Emd4600 [ASR] wrote:No, I dind't tried it. I just copied the files and changed the time to explode.
You Always have to parant the file as a bomb (also all the new objects in our mod are invisible if you come close to it, and that's because I used the wrong parant file so in the new version some objects like the colonies will no more invisible if you come close to it).
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Davo
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Re: Adventure Items Mod V3.5

Unread post by Davo »

HACKER80 wrote:
Emd4600 [ASR] wrote:No, I dind't tried it. I just copied the files and changed the time to explode.
You Always have to parant the file as a bomb (also all the new objects in our mod are invisible if you come close to it, and that's because I used the wrong parant file so in the new version some objects like the colonies will no more invisible if you come close to it).
what is this i dont even
NOPE200000
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Re: Adventure Items Mod V3.5

Unread post by NOPE200000 »

Guys Emd4600 did it. He made a purple Gate for the Adventure editor :D
He will show you, or I hope so.
This is a photo of the thing that Emd4600 made: http://s1308.photobucket.com/user/Emd46 ... 4.jpg.html
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

Yes but it has a bug. Sometimes it seems good but sometimes, when you touch it alterns with the red and blue effect. I make a orange gate and happens the same.
Oh, and I can't make a new color for the key :/
The bombs doesn't work.

Oh, and I have something. I have renamed 1481 files with his original name. Almost all are of Galactic Adventures. For rename it, add this to your reg_file.txt :

http://www.mediafire.com/?99k3iqzu535un44

Also, I renamed 5 properties with what I think there are. Just add this to reg_property:

initialdamage 0x6219412B
initialradius 0x15321D59
canBeCamuflated 0x071EFA6C
adventurePropLayout 0x2329EDBB
openGateModel 0xD60B941E
gateEquivalentProp 0x399C4F6C

And finally I have hashed 10 extensions. Just add this to reg_type.txt:

physx_bin 0x76e1259d
physx_xml 0x7eab18fd
cfx 0x278CF8F2
dds 0x17952E6C
snr 0x01a527db
sns 0x01eef63a
cur 0x02393756
cpp 0x0469A3F7
eapd 0x022D2C83
package 0x06EFC6AA

Also, I have added some extensions in a list, so SporeMaster will search text in. Just add this to SporeMaster Configuration:

<Extension>trigger</Extension>
<Extension>pfx</Extension>
<Extension>pd</Extension>
<Extension>xhtml</Extension>
<Extension>txt</Extension>
<Extension>css</Extension>
<Extension>formation</Extension>
<Extension>py</Extension>
<Extension>mcl</Extension>
<Extension>cll</Extension>
<Extension>crt</Extension>
<Extension>vcl</Extension>
<Extension>bld</Extension>
<Extension>flr</Extension>
<Extension>cfg</Extension>
<Extension>xml</Extension>
<Extension>eapd</Extension>
<Extension>#F2B924B3</Extension>

Image

If you want it, of course xD
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Vallachan
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Re: Adventure Items Mod V3.5

Unread post by Vallachan »

You are awesome Emd. For the orange gates and purple gates, which key colors did you use? Also, if you or anyone can find a way to change the maxis name on the parts, that would be useful for compiling a list and searching parts. The version of adventureprops I have has fixed icons, spelling fixes, (drough to drought) , a changed name on an alien particle, a giant footprint, runestone, burnt hut, burn mark, and a whole load of other stuff (mostly fixed icons), so I'll be releasing that one soon if I remember, since I just got back into modding spore again after a long portal 2 streak. I've been mostly lurking on the forums lately, but I'm still here.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

I used the base blue key model and I put on modelMeshLOD1 the red key model.
For change the Maxis name that displays, erase the tableid="" and instanceid="" on the text:

Code: Select all

<texts name="spaceToolDescription">
    <text>Example</text>
 </texts>
For renaming a file:
SporeMaster can only rename with the original Maxis name. The names I have renamed there are on the files, like ep1_gmp_keycardblue. Go to Names tab, and in the left, put the name. If appears "Used by Spore", it's the correct name, so click "Save name"
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Davo
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Re: Adventure Items Mod V3.5

Unread post by Davo »

if you make a new topic, i can sticky it
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emd
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Re: Adventure Items Mod V3.5

Unread post by emd »

The gate mod (it has the non-working bombs):
http://www.mediafire.com/download/dhc1s ... ar.package
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GerbilDestroyer5
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Re: Adventure Items Mod V3.5

Unread post by GerbilDestroyer5 »

Are the adventures using this mod uploadable?
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