Adventure Items Mod V3.5

Various editor modifications are found here.
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Adventure Items Mod V3.5

Unread post #1 by HACKER80 » Fri Mar 29, 2013 6:05 pm

Yooo everyone, here's the adventure mod v3.5. It has a lot of new things and a few fixes but I will say you version v4 is a lot better :D

Download here: http://www.mediafire.com/?xfupb178lfrzgkh

Also Davo Happy Birthday for your Daugther! :D


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Re: Adventure Items Mod V3.5

Unread post #2 by p.d » Sat Mar 30, 2013 11:20 am

What does this mod contain? (so I know if I need to remove any older versions.)

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Re: Adventure Items Mod V3.5

Unread post #3 by GBAura » Sat Mar 30, 2013 4:07 pm

p.d wrote:What does this mod contain? (so I know if I need to remove any older versions.)


It contains a few more effects : Healing Aura, the Galaxy, Spode's Voice (not the one when you reach to the Galactic Core), some Archetypes powers, even the Staff of Life effect

More Props: More Fruit, Realistic Meat, Strike Sign, another Glass Barrier, missiles, more huts, instruments

In terms of UI, it sorts out some of the props in different categories besides all of the new props being held in the "Static Ornaments" tab. There's a bit more content as I didn't list all the them.

In a nutshell, this updates adds more Civil props, Space and Creature stuff. I'm not sure if some of the stuff in the mod is unused, since I never seen the Space tools in action nor heard of the "Super Fruit". I'm pretty sure the drum is unused, since it has a gritty texture. Possibly the same drum in the GDC demo?
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Re: Adventure Items Mod V3.5

Unread post #4 by CamBen » Sun Mar 31, 2013 1:49 am

The drum is actually not a drum, it is some sort of statue base that looks like a drum. The texture is stretched on the side, suggesting it is meant to be pushed into the ground. The gritty texture would be the texture of rock. :geek:
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Re: Adventure Items Mod V3.5

Unread post #5 by GBAura » Wed Apr 03, 2013 11:56 am

CamBen wrote:The drum is actually not a drum, it is some sort of statue base that looks like a drum. The texture is stretched on the side, suggesting it is meant to be pushed into the ground. The gritty texture would be the texture of rock. :geek:


Thanks for pointing that out, I was wondering why the item was sticking in the ground and turned out to be a lot bigger than most of the other props.

I forgot to mention that there are some more effects in the effects tab, wonder why no one mentioned this?
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Re: Adventure Items Mod V3.5

Unread post #6 by MetaKirby1998 » Sun Apr 21, 2013 10:00 am

You should put more editor backgrounds in version 4 :mrgreen:

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Re: Adventure Items Mod V3.5

Unread post #7 by CamBen » Sun Apr 21, 2013 11:35 am

I'm working on v3.6, it doesn't add in too much, but it does fix a few icons ( makes them not stretch in the viewer), got a good icon for the comet, adds a giant footprint, burn mark, a few other props, fixed the spelling of one item, changed name of alien thing to alien energy, and more.

PS: hacker, why do you always take out the wooden mace item? It gets tiring adding it back in every time I want to use it.
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Re: Adventure Items Mod V3.5

Unread post #8 by HACKER80 » Mon Apr 22, 2013 1:46 pm

CamBen wrote:I'm working on v3.6, it doesn't add in too much, but it does fix a few icons ( makes them not stretch in the viewer), got a good icon for the comet, adds a giant footprint, burn mark, a few other props, fixed the spelling of one item, changed name of alien thing to alien energy, and more.

PS: hacker, why do you always take out the wooden mace item? It gets tiring adding it back in every time I want to use it.

Thx, ehm because it doesn't work for a lot of persons and it also doesn't works for me and i use dark injection. There were many complains about this so I removed it.
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Re: Adventure Items Mod V3.5

Unread post #9 by CamBen » Mon Apr 22, 2013 4:01 pm

Ok, I can replace it with something else then, probably another physics object.
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Re: Adventure Items Mod V3.5

Unread post #10 by Davo » Mon Apr 22, 2013 8:49 pm

can i make a simple suggestion?
im not a huge adventure maker... usually i use them to test out mods
but is there any way you can list the new props on the main post?
maybe list how to get them because i am an idiot and i dont really know the original parts from the new ones.
i want to feature this mod and make a page for it just like i have for DI (http://www.davoonline.com/sporemods)
i think it is a great mod, i really do, but it needs some clarity first.
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Re: Adventure Items Mod V3.5

Unread post #11 by CamBen » Mon Apr 22, 2013 10:50 pm

Ill try to get a list up for once v3.6 is up.
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Re: Adventure Items Mod V3.5

Unread post #12 by HACKER80 » Thu Apr 25, 2013 12:20 pm

Davo wrote:can i make a simple suggestion?
im not a huge adventure maker... usually i use them to test out mods
but is there any way you can list the new props on the main post?
maybe list how to get them because i am an idiot and i dont really know the original parts from the new ones.
i want to feature this mod and make a page for it just like i have for DI (http://www.davoonline.com/sporemods)
i think it is a great mod, i really do, but it needs some clarity first.

Yes we can do that in version 4.0
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Re: Adventure Items Mod V3.5

Unread post #13 by Davo » Thu Apr 25, 2013 1:27 pm

you guys are confusing...
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Re: Adventure Items Mod V3.5

Unread post #14 by CamBen » Thu Apr 25, 2013 6:04 pm

2 minds in one body
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Re: Adventure Items Mod V3.5

Unread post #15 by HACKER80 » Sat May 04, 2013 1:08 pm

CamBen wrote:2 minds in one body

exactly :D
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Re: Adventure Items Mod V3.5

Unread post #16 by tapier-lover » Sat May 04, 2013 5:25 pm

This is a really a really nice mod!
I don't know if you are open to suggestions but I got a few suggestions:
If it's possible, add more music and sound effects
Blue nuke effect
Different color portal effects (like red and other colors)

Also, I don't know if this is a glitch or not but when I put a mechanic effect (like colony embassy and the such) it builds itself, but then the entire thing disappears, only leaving the effect and the imprint of the machine.

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Re: Adventure Items Mod V3.5

Unread post #17 by HACKER80 » Tue May 07, 2013 5:25 am

tapier-lover wrote:This is a really a really nice mod!
I don't know if you are open to suggestions but I got a few suggestions:
If it's possible, add more music and sound effects
Blue nuke effect
Different color portal effects (like red and other colors)

Also, I don't know if this is a glitch or not but when I put a mechanic effect (like colony embassy and the such) it builds itself, but then the entire thing disappears, only leaving the effect and the imprint of the machine.

I will look to your ideas and about that disapear thing it's not a glitch but it's just the build effect.
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Re: Adventure Items Mod V3.5

Unread post #18 by p.d » Tue May 07, 2013 6:21 am

The disappearing building thing happens because in the space stage, the building part is an effect, but is replaced by an actual object once the sequence is over.

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Re: Adventure Items Mod V3.5

Unread post #19 by HACKER80 » Wed May 08, 2013 8:24 am

p.d wrote:The disappearing building thing happens because in the space stage, the building part is an effect, but is replaced by an actual object once the sequence is over.

Yes but as far as I know we can't do that in the adventure editor.
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Re: Adventure Items Mod V3.5

Unread post #20 by CamBen » Wed May 08, 2013 6:34 pm

Except with enabling the prop after a timed act.
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