p.d wrote:What does this mod contain? (so I know if I need to remove any older versions.)
CamBen wrote:The drum is actually not a drum, it is some sort of statue base that looks like a drum. The texture is stretched on the side, suggesting it is meant to be pushed into the ground. The gritty texture would be the texture of rock.
CamBen wrote:I'm working on v3.6, it doesn't add in too much, but it does fix a few icons ( makes them not stretch in the viewer), got a good icon for the comet, adds a giant footprint, burn mark, a few other props, fixed the spelling of one item, changed name of alien thing to alien energy, and more.
PS: hacker, why do you always take out the wooden mace item? It gets tiring adding it back in every time I want to use it.
Davo wrote:can i make a simple suggestion?
im not a huge adventure maker... usually i use them to test out mods
but is there any way you can list the new props on the main post?
maybe list how to get them because i am an idiot and i dont really know the original parts from the new ones.
i want to feature this mod and make a page for it just like i have for DI (http://www.davoonline.com/sporemods)
i think it is a great mod, i really do, but it needs some clarity first.
CamBen wrote:2 minds in one body
tapier-lover wrote:This is a really a really nice mod!
I don't know if you are open to suggestions but I got a few suggestions:
If it's possible, add more music and sound effects
Blue nuke effect
Different color portal effects (like red and other colors)
Also, I don't know if this is a glitch or not but when I put a mechanic effect (like colony embassy and the such) it builds itself, but then the entire thing disappears, only leaving the effect and the imprint of the machine.
p.d wrote:The disappearing building thing happens because in the space stage, the building part is an effect, but is replaced by an actual object once the sequence is over.
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