AdventureProps v4 Released!

Various editor modifications are found here.
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AdventureProps v4 Released!

Unread post #1 by CamBen » Wed Oct 31, 2012 8:11 am

Updated AdventureProps to v4.0! See the info below for details.

Official Trailer:


Here is the old OP:
Spoiler: show
Image

Its finally here! This new mod seems to have been a success, and I hope you enjoy. I don't think this has ever been done before, so enjoy the modding endeavor results.
The mod adds new props to the adventure editor, search for them under the static props category. (I know, the icons suck.) Here's a list of props:

Egg shell
Totem
Crashed spaceship
leg bone
teleport pad
Gate frame
Comet
Spaceship interior
turrets from all city types
purple fruit
Wooden mace (only usable with dark injection.)
And more!

http://www.youtube.com/watch?v=-aKYymHd ... e=youtu.be

Have fun with the mod!
Please comment and report bugs. This is a WIP, so feel free to suggest ideas about models you saw that you want in the adventure editor.

Newest version for download v3.5: viewtopic.php?f=49&t=4165


Credit to Davo and darkspore for the wooden mace model, and orbitspore for help with where to find some models, and Hacker80 for many of the new effects.

(Old) Download is currently unavailable due to my slow Internet on davoonline, here is a mirror on sporebase:
http://www.sporebase.com/forum/index.ph ... ttach=6153

Content:

A Total of 220 New Items
New Random Props
Various Fruits and Fish added
Added New Set of Rocks, "Coastal"
Fixed Grox City Ground Effect
Added a (beta) Darkspore SFX Viewer
Explore Music Mod Integrated - Given Green Music Icon Set
Name Changes and Spelling Fixes (IE. Drough to Drought)
Official Icon Created
Higher Load Priority
Emd4600's Colored Gates Added, with an Extra Gate by me
New Music and SFX
All Seaports Added
Many More Tribal Huts
Many Icons Added and Fixed

And I'm pretty sure its compatible with Steam Spore.

Credit to Hacker80, Emd4600 ASR, and Mx3 for their work on this mod, your items and contributions are appreciated.

Download: http://www.mediafire.com/download/hrd4x ... ops_V4.0(2).package
Mirror Download: http://www.davoonline.com/camben/CB_H80 ... V4.package

Download for Beta Darkspore Sound Viewer:(Huge File)
http://www.davoonline.com/camben/DarkAudio.package


For The DS SFX Viewer, place Darkaudio.package in your Electronic Arts/Spore/Data/ folder rather than your EP1 Data folder.
Last edited by CamBen on Thu Nov 15, 2012 5:38 pm, edited 6 times in total.


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Re: AdventureProps is Here!

Unread post #2 by p.d » Wed Oct 31, 2012 8:43 am

Dude, this is sweet! You even got the textures to work! I especially love the spaceship interior :D

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Re: AdventureProps is Here!

Unread post #3 by CamBen » Wed Oct 31, 2012 3:13 pm

Thank you! :P I think if enough people like this I will even continue past v2 and onto v3!
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Re: AdventureProps is Here!

Unread post #4 by Davo » Wed Oct 31, 2012 9:26 pm

where exactly do i look? i dont see them anywhere.
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Re: AdventureProps is Here!

Unread post #5 by CamBen » Wed Oct 31, 2012 10:15 pm

Look under static props in the category where you can choose flora, rocks, handheld objects, and static objects. If you can't find them try just searching totem, and see if a white square shows up.
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Re: AdventureProps is Here!

Unread post #6 by p.d » Thu Nov 01, 2012 6:13 am

One comment though: I don't know if you can do this, but I'd recommend making the wooden mace a handheld object instead of a static ornament.

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Re: AdventureProps is Here!

Unread post #7 by CamBen » Thu Nov 01, 2012 8:07 am

The egg shell and wooden mace are handheld objects, I just can't figure out how to properly categorize them.
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Re: AdventureProps is Here!

Unread post #8 by Davo » Thu Nov 01, 2012 6:33 pm

I dont see anything, I will open the mod and see whats going on.
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Re: AdventureProps is Here!

Unread post #9 by CamBen » Thu Nov 01, 2012 7:34 pm

Ok, thanks. If you can isolate the problem, report back.
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Re: AdventureProps is Here!

Unread post #10 by HACKER80 » Fri Nov 02, 2012 9:36 am

camben wrote:Ok, thanks. If you can isolate the problem, report back.

This is a really good mod, but the egg shell is the fruit and a indian totem picture it's is white.
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Re: AdventureProps is Here!

Unread post #11 by CamBen » Fri Nov 02, 2012 4:13 pm

Darn it. Didn't get to test those last two pieces before release. I'll try to fix it in v2.
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Re: AdventureProps is Here!

Unread post #12 by Davo » Fri Nov 02, 2012 7:35 pm

this is a cool mod. unpacking this newer version crashes my sporemaster, the last version had too much in it. you need to remove the files that arent needed.
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Re: AdventureProps is Here!

Unread post #13 by CamBen » Fri Nov 02, 2012 9:02 pm

Oh ya, I forgot to take out all the roads and brushes when i stopped using them. let me remove those real quick.

also, i'm working on new effects. I currently have a rocket, a blue light flash, and a ball of swirling green light. all taken from captain attacks. i like these because they only require one file to be modified. :D

Edit: fixed the egg shell, the totem icon, and made a new mud splash effect. Also improved a few existing icons. Removed unnecessary files, the mod is now smaller.
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Re: AdventureProps is Here!

Unread post #14 by HACKER80 » Sat Nov 03, 2012 3:17 pm

camben wrote:Oh ya, I forgot to take out all the roads and brushes when i stopped using them. let me remove those real quick.

also, i'm working on new effects. I currently have a rocket, a blue light flash, and a ball of swirling green light. all taken from captain attacks. i like these because they only require one file to be modified. :D

Edit: fixed the egg shell, the totem icon, and made a new mud splash effect. Also improved a few existing icons. Removed unnecessary files, the mod is now smaller.

This mod is awesome, I think you can make a whole new adventure mod pack.
maybe I can help you make a good youtube video and i also made a Military Colony item for the adventure, watch:
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Re: AdventureProps is Here!

Unread post #15 by CamBen » Sat Nov 03, 2012 3:36 pm

Nice! I want to get the city walls in for the next version now. I might think about getting the water vehicle editor background in too.
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Re: AdventureProps is Here!

Unread post #16 by p.d » Sat Nov 03, 2012 4:50 pm

camben wrote:Nice! I want to get the city walls in for the next version now.


ohgodyes!

---
Here's another idea: could you put some of the darkspore weapons as holdable items? I always hated how there was only a single gun and two swords in the props.

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Re: AdventureProps is Here!

Unread post #17 by CamBen » Sat Nov 03, 2012 6:19 pm

Like with the wooden mace? Sounds doable, but those parts will require DI.
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Re: AdventureProps is Here!

Unread post #18 by HACKER80 » Sun Nov 04, 2012 5:26 am

camben wrote:Like with the wooden mace? Sounds doable, but those parts will require DI.

Camben I fixed your mod, and here can you download it :D
http://www.mediafire.com/?0g673t3d6pjgo36
And can I maybe help you with this mod, like make a video or search for other files for the adventures and maybe good pictures :)
Last edited by HACKER80 on Sun Nov 04, 2012 9:43 am, edited 2 times in total.
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Re: AdventureProps is Here!

Unread post #19 by Davo » Sun Nov 04, 2012 7:16 am

Looks like you found a good idea. Ima post this on sporum, help spread the word. Im looking into adding custom abilities to items you can pickup, like grenades
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Re: AdventureProps is Here!

Unread post #20 by CamBen » Sun Nov 04, 2012 8:28 am

You know what, I have idea.lets be a huge modding team, and once I'm ready to realease v2, I'll give credits and integrate the parts you guys make. Yay or nay?

Also, I'm working on the video, but I can't figure out what music to use.
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