AdventureProps v4 Released!

Various editor modifications are found here.
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HACKER80
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Re: AdventureProps is Here!

Unread postby HACKER80 » Sun Nov 04, 2012 8:59 am

camben wrote:You know what, I have idea.lets be a huge modding team, and once I'm ready to realease v2, I'll give credits and integrate the parts you guys make. Yay or nay?

Also, I'm working on the video, but I can't figure out what music to use.

This is the good link sorry: http://www.mediafire.com/?0g673t3d6pjgo36
And camben looks like a great idea, and for the music use music of the band fort minor that works always :mrgreen:
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Re: AdventureProps is Here!

Unread postby CamBen » Sun Nov 04, 2012 10:22 am

I'd rather keep the music spore related, or just have an instrumental, since it is a mod for spore. I already used the 2005 trailer music for my last trailer for CB custom parts, so i'm thinking of just combining some musics from other trailers for spore, and mixing them together.

New Progress! I just finished importing all the geodes from space stage!
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Re: AdventureProps is Here!

Unread postby CamBen » Sun Nov 04, 2012 9:46 pm

sorry for the double post, but I have a trailer i made for the mod. (go ahead and uprate the video, while you're at it. ;))
http://www.youtube.com/watch?v=-aKYymHd ... e=youtu.be
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Re: AdventureProps is Here!

Unread postby FrostieBunny » Mon Nov 05, 2012 12:26 am

Quick question, will we be able to publish adventures with these props? If so, will people be able to see them and have it still be playable?

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Re: AdventureProps is Here!

Unread postby CamBen » Mon Nov 05, 2012 9:20 am

I'm not sure, I can't publish anything in the first place. You could always try it, but I think the props would show up invisible, or just get the message saying that it has parts that are not installed.
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Re: AdventureProps is Here!

Unread postby HACKER80 » Tue Nov 06, 2012 10:30 am

FrostieBunny wrote:Quick question, will we be able to publish adventures with these props? If so, will people be able to see them and have it still be playable?

You can share it but others who play the adventure and don't have this mod will get a message.
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Re: AdventureProps is Here!

Unread postby FrostieBunny » Wed Nov 07, 2012 11:22 pm

Could you possibly add the C&C editor background?

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Re: AdventureProps is Here!

Unread postby CamBen » Thu Nov 08, 2012 12:33 am

What is the c&c editor background?
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Re: AdventureProps is Here!

Unread postby HACKER80 » Thu Nov 08, 2012 12:00 pm

camben wrote:sorry for the double post, but I have a trailer i made for the mod. (go ahead and uprate the video, while you're at it. ;))
http://www.youtube.com/watch?v=-aKYymHd ... e=youtu.be

Camben is it possible to insert music in spore adventures, because that would be really awesome!
Modding makes spore almost always better on every way :D
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Re: AdventureProps is Here!

Unread postby CamBen » Thu Nov 08, 2012 5:20 pm

Try doing what I suggested in that other topic, it's worth a try. ;)
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Re: AdventureProps is Here!

Unread postby CamBen » Fri Nov 09, 2012 9:12 am

MazdaTiger wrote:this is great, i wish you can add the rotten fruit, space stage walls and the colored musician and war totems

also...i found a glitch that all the gameplay objects disappeared after you press the test button and also all geodes are not appeared in the game (except for the yellow geode)

Is it constantly happening? It does not happen on mine.

Ps if you have gore spore, it might change the look of the editor background props.
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Re: AdventureProps is Here!

Unread postby CamBen » Fri Nov 09, 2012 11:11 pm

MazdaTiger wrote:it always happens even i restart my spore

what i have is Davo's DI, force save and the Dusk Spore

Hmm. Has anyone else had this happen to them? It would be use ful to know if this is a widespread problem.
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Re: AdventureProps is Here!

Unread postby FrostieBunny » Fri Nov 09, 2012 11:26 pm

camben wrote:What is the c&c editor background?


Well, like the background of with a Mushroom forest or an Apocalyptic city.

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Re: AdventureProps is Here!

Unread postby CamBen » Sat Nov 10, 2012 9:09 am

Those are actually animated files, with a simple collision, instead of the build mod editor, which is a model. So, I don't think I can, sorry.
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Re: AdventureProps is Here!

Unread postby FrostieBunny » Sat Nov 10, 2012 7:06 pm

Aww.. Thanks anyway.

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Re: AdventureProps is Here!

Unread postby tklarenb » Sun Nov 11, 2012 8:35 pm

I found another bug. Every time I tried to start a new cell game, it crashed right after I selected it until I removed the mod. Trying to start all other stages went fine, only this one crashed. The only other mods I have are Dark Injection and building rotation.

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Re: AdventureProps is Here!

Unread postby CamBen » Sun Nov 11, 2012 9:25 pm

hmm. it doesn't even modify the cell game at all, so i dont know why it would crash. it may be a combo of two incompatible mods, including this one.
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Re: AdventureProps is Here!

Unread postby tklarenb » Mon Nov 12, 2012 9:09 am

That's what I figured, but yeah, I thought it was a weird bug too. Just to clarify, it doesn't crash when I actually start the cell stage and you see the comet hitting your planet, it crashes as soon as I select cell stage from the list of all stages.

It's not really a big deal. I only rarely play the cell stage, and I can easy move the mod out of the Data folder when
I want to play it, and then put it back in when I use GA.

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Re: AdventureProps is Here!

Unread postby CamBen » Mon Nov 12, 2012 11:18 pm

MazdaTiger wrote:i think it doesn't worked with cracked Spore i guess
i don't think most mods have support for cracked games, since they are made for the retail game.
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Re: AdventureProps is Here!

Unread postby GBAura » Thu Nov 15, 2012 1:45 pm

It's really cool that you made this, I always wanted to do something like that.

As for bug reports, when you try you choose the egg shell piece in the adventure, it shows as a purple fruit for some reason.

I would love to contribute to this and add more props, though I have little knowledge on where you got the pieces from. I know it's in the Spore packages somewhere, but where exactly?
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