AdventureProps v4 Released!

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Re: AdventureProps v3.6 Released!

Unread post #81 by HACKER80 » Sun Jul 14, 2013 11:23 am

CamBen wrote:The turning invisible if you are close is normal, it happens in creature stage and tribal stage, as well as in core GA. Also, you should just be able to unpack the mod yourself. I was able to unpack it when updating the version # before release.

Yes but it's not good for every object. Also yes I can unpack it myself but then I have to change all the . into , like 2.6 change to 2,6 before unpack it again. Because if you don't it will become 26.


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Re: AdventureProps v3.6 Released!

Unread post #82 by CamBen » Sun Jul 14, 2013 12:02 pm

Well thats ok, just change the name back before release, like this:

CB_H80_Adeventure_props v3.6 > unpack > Finish Mod > CB_H80_Adeventure_props v3.7
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Re: AdventureProps v3.6 Released!

Unread post #83 by Emd4600 [ASR] » Sun Jul 14, 2013 1:31 pm

I don't know if works, but: Galactic Core:
<?xml version="1.0" encoding="utf-8"?>
<properties>
<string16 name="description">SG_galacticCore</string16>
<key name="parent" groupid="testmodels~" instanceid="#3FDEE39A" />
<colorRGBA name="modelColor">
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</colorRGBA>
<key name="modelMeshLOD0" instanceid="SG_galacticCore" />
<float name="modelScale">1</float>
</properties>
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Re: AdventureProps v3.6 Released!

Unread post #84 by CamBen » Tue Aug 06, 2013 9:23 pm

Updated the OP with v4, I felt it contained enough stuff for it to be a separate version number from v3. Anyway, the new total amount of Adventure Items has reached 220. Added tons of stuff, check the OP for details. Also, the upload for the Darkaudio.package addon is at about 75% uploaded, so when its done, download it and place it in your CORE SPORE data folder, not EP1.

I'll post again to notify everyone once it's up.

Enjoy ;)

EDIT: Ok, file uploaded. its only valid for 7 days, so get it now. its the only sharing site i could find that could accept large files for free.
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Re: AdventureProps v3.6 Released!

Unread post #85 by Davo » Tue Aug 06, 2013 11:17 pm

i am uploading the files here for you, but they are downloading as i type.

so when ready...

http://www.davoonline.com/camben/DarkAudio.package
http://www.davoonline.com/camben/CB_H80 ... V4.package
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Re: AdventureProps v4 Released!

Unread post #86 by johnnyojeda » Thu Aug 08, 2013 3:04 pm

The Darkspore sounds aint working.

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Re: AdventureProps v4 Released!

Unread post #87 by johnnyojeda » Thu Aug 08, 2013 3:17 pm

nevermind they do work. I noticed those are from darkspore data can you take movies into spore? they would probably be useful for adventure mode if you can put them into the effects.

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Re: AdventureProps v4 Released!

Unread post #88 by CamBen » Thu Aug 08, 2013 4:03 pm

The movies would not be able to be used as effects, because the movies are in a different format.

Also, Updated the OP with a semi-official trailer.
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Re: AdventureProps v4 Released!

Unread post #89 by Orcuszilla » Sat Aug 17, 2013 11:42 pm

65.7 Mb? Version 3.5 was 30.9 Mb, right?..Will version 5 be 120? Or more? :shock:
Is it possible to use creature as prop? If yes, how about Triceratops/Stegosaurus/any other herbivore corpse?
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Re: AdventureProps v4 Released!

Unread post #90 by CamBen » Sun Aug 18, 2013 12:57 am

to use a creature as a prop, just use the invisible gate and creature statue glitch.
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Re: AdventureProps v4 Released!

Unread post #91 by HACKER80 » Wed Aug 21, 2013 7:24 am

Hello everyone I'm back from my volunteer work in South-Africa.

Nice work camben, version 4 is out :D
Also can we put some real music (dubstep or from linkin park) into the adventure editor?
Modding makes spore almost always better on every way :D
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Re: AdventureProps v4 Released!

Unread post #92 by CamBen » Wed Aug 21, 2013 7:56 am

Sure, you can put those in, but I personally don't like that music or think it goes with spore. But since the whole reason for adventureprops is to give people more options, I say go ahead.
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Re: AdventureProps v4 Released!

Unread post #93 by GBAura » Wed Aug 21, 2013 8:04 am

You know, now that the props from the Tribal Stage are in, I noticed that they are white. Normally, these props are colored depending on the creatures coat colour (or the enemy village like orange and yellow), but since GA didn't carry this option, they turned out just like that. I'm wondering if it's possible these props can be coloured prior to the creature in the slots. For instance, if you have a creature on the first page, in the first slot that has a purple coat colour, the tribal prop on the first page in the first slot will be coloured purple as well.

Also, the tribal building like the fish rack and some others don't animate even though they are making a creaking sound.
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Re: AdventureProps v4 Released!

Unread post #94 by CamBen » Wed Aug 21, 2013 3:09 pm

Yea, the color code idea would be awesome but I don't think it's possible. Also those other props... I don't have much control over the animations, they are directly imported from tribal stage. It's the same with that flailing green guy from space stage, it doesn't animate either.
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Re: AdventureProps v4 Released!

Unread post #95 by GBAura » Thu Aug 22, 2013 2:31 pm

Not like I want to encourage you to the impossible otherwise, but do you think it's plausible to make the incoloured parts react to the creatures around it? It's similar to the rock prop as it changes colours depending on the terrain, but it reacts to the closest creature instead. I don't think that's possible because of the textures themselves, but I was wondering if that could work. I also know that those tribal props, as well as the communication background is white by default because the game changes it depending on the creatures coat colour. I was wondering if there is a code that did this because something in there could work out.

As for the props not animating, the strangest thing about that is the flies and the fire is still moving, probably because it's a separate effect. Maybe those props would work if they are an effect itself rather than a prop, but who knows if that doesn't fix it either. Then again, it's not the same as the green guy (the Happiness Booster) in the Space Stage, it loops endlessly rather than a one-shot effect.

I also noticed that some of the fruit props get distorted when zoomed out, and the only way to fix it is to make it a gameplay object yet it makes it a lot smaller than the original. Then again, the original fruit prop did this is too, but I think there is a reason for that. In the GA Editor, did you notice that when a creature is zoomed out, you can see an icon of them? I think the props are supposed to the do the same but most of them either vanish or the model distorts slightly. The buildings and vehicle don't do any of these but they don't vanish. It's like the code to make something unique to them appear isn't working properly or is absent all together. Maxis never fixed this with the GA update either. It's not game breaking, but it's more of an annoyance than anything.
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Re: AdventureProps v4 Released!

Unread post #96 by CamBen » Thu Aug 22, 2013 4:49 pm

Yea, the animations are all premade effects. The coloring stuff would most likely have to color with the ground, if possible. I'll look into some of that rock stuff, maybe making them rocks instead of static objects would change that. The distortion is caused by LODs, or Levels of Detail, 0 being high quality and 1 being low quality, 2 worse, etc.... All my props use the LOD 0 model for every level (for more realism) I didn't really take a look at any of hacker80's props... And the super fruit, egg fruit, and rotten fruit are by him, if those are the problematic ones.
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Re: AdventureProps v4 Released!

Unread post #97 by tapier-lover » Wed Sep 04, 2013 6:12 pm

I have a list of music that I think could be useful:

(These will be youtube links, but I think you can convert the video to a sound file or download the music somewhere else)

Two Steps From Hell: Freedom Fighters
http://www.youtube.com/watch?v=YP1QHVNHMAE

Silent Hill Homecoming: Who Knows
http://www.youtube.com/watch?v=oxIdxnwiL5U

User-made Music: Robotic Rage
http://www.youtube.com/watch?v=s4hMlWbnFxA

Silent Hill 3: First Boss Battle
http://www.youtube.com/watch?v=iQItQQg-ku4

User-made Music: The End
http://www.youtube.com/watch?v=lvm2iUuXMlY

?Christophe Goze: Tribal War?
http://www.youtube.com/watch?v=iFPxXwpcBLk

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Re: AdventureProps v4 Released!

Unread post #98 by MetaKirby1998 » Fri Sep 06, 2013 12:29 pm

ohhh, tapier-lover's suggestions are great... Here's some musics that i would like to suggest as well,(youtube links, you can download and convert them with aTubeCatcher)

The Legend of Spyro: Valley of Avalar...so beautiful :')
http://www.youtube.com/watch?v=CkBMCPzZne0
The Legend of Spyro: Cynder Boss 1
http://www.youtube.com/watch?v=BzJW9qkRmck
The Legend of Spyro: Escape from Forge!
http://www.youtube.com/watch?v=LyCYlAhDyyE
Attack on Titan OST- E.M.A
http://www.youtube.com/watch?v=VMzeV6-qdCE
Attackon Titan OST- Armored Titan theme
http://www.youtube.com/watch?v=CGjwsowDDhI
Behold the Darkness
http://www.youtube.com/watch?v=qMfoRqbS-Ko
Lavender Town Music REMIX
http://www.youtube.com/watch?v=B3QPlP6I ... BQ&index=1
Song of UNhealing REMIX
http://www.youtube.com/watch?v=X2SdbC_XnYg

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Re: AdventureProps v4 Released!

Unread post #99 by Aylin1 » Tue Aug 26, 2014 1:38 pm

Friends of me can't see this adventures :cry: !!! Please fix that!!!!!

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Re: AdventureProps v4 Released!

Unread post #100 by Emd4600 [ASR] » Tue Aug 26, 2014 3:16 pm

Aylin1 wrote:Friends of me can't see this adventures :cry: !!! Please fix that!!!!!

That can't be fixed. Your friends need the mod to see your adventures as you need creepy and cute to see adventures with creepy and cute.
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