AdventureProps v4 Released!

Various editor modifications are found here.
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Vallachan
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Re: AdventureProps is Here!

Unread post by Vallachan »

Nice! I'll be sure to add that.


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Vallachan
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Re: AdventureProps is Here!

Unread post by Vallachan »

V2 is out, and it includes MORE new custom parts by both me and Hacker80.

Hacker80 added:
-4 new city walls:
Economic, Military, Religious, Colony
-13 new animations!
-an Uber Turret!

Hacker's additonal props: http://www.youtube.com/watch?v=eu2BCyOcCdE (include in here)

CamBen added (with newest version)
-Space Hub! (cool thing, dunno what it is really called)
-Animal pen, fencing, and water trough! (one prop)
-1 new city wall:
201 Ruins
-fixed name glitch with metal door frame

DOWNLOAD (mirror to sporebase, file too big) http://www.sporebase.com/forum/index.ph ... ttach=6183
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GBAura
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Re: AdventureProps is Here!

Unread post by GBAura »

Might as well bump this thread a bit. I discovered a strange glitch with this mod, some of the city walls don't show up at all as it's invisible. The Grox colony and the military colony had this problem to my recollection.
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Re: AdventureProps is Here!

Unread post by Vallachan »

Hmm. I'll look at those, see what can be done.
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emd
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Re: AdventureProps is Here!

Unread post by emd »

Tis is an older version of viewtopic.php?f=49&t=3589&p=12991#p12991 ?
If not, what differences have this mod?
PD: Sorry for my bad english.
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Vallachan
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Re: AdventureProps is Here!

Unread post by Vallachan »

This is the original topic for discussion about any version of the mod, the other is the newer topic, talking about the latest version and progress and ideas for the upcoming version.
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Re: AdventureProps is Here!

Unread post by GBAura »

Cam, you mentioned that there was a water through, an animal pen and a Tribal fence. For some reason, I can't find it anywhere in the adventure editor, though I'm at the Fixed Objects tab under Static Ornaments. Do you know what thier names are supposed to be?
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Re: AdventureProps is Here!

Unread post by Vallachan »

Tribal area, or tribe area. Search that. If not, it has not been released yet.
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Re: AdventureProps is Here!

Unread post by GBAura »

Actually, I found out that Hacker released V3 of the Adventure Props mod, which had the missing item I was looking for, sorry 'bout that! :oops:

I don't want to be some demanding user like I was back then, but is there a possibility you can link to Hacker's new thread on the Adventure Props? I think it'll help users to get the recent version of the mod rather than keep on questioning you about when the new version comes out. Unless if you want to keep both mods separate from yours and Hacker's.
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Re: AdventureProps is Here!

Unread post by Vallachan »

I'll get too that real quick in the OP.
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ReptilliRex
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Re: AdventureProps is Here!

Unread post by ReptilliRex »

Hey! Quick question! I haven't downloaded this yet, but are the totems the ones from the tribe stage whenever you ally/destroy a tribe?
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Re: AdventureProps is Here!

Unread post by Vallachan »

The totems are from the top of the food trap you can lay down for creatures in tribal stage.
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Re: AdventureProps v3.6 Released!

Unread post by Vallachan »

Updated the OP with 3.6, use this mod when adding new items.
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Davo
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Re: AdventureProps v3.6 Released!

Unread post by Davo »

camben, lets make this the official thread for this mod, as it is, there are 3 currently... or is it 2?
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Re: AdventureProps v3.6 Released!

Unread post by Mx3 »

Nice icon for the Explore Music. :D
I'm expecting to see new adventures with this mod.
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Re: AdventureProps v3.6 Released!

Unread post by Vallachan »

Davo wrote:camben, lets make this the official thread for this mod, as it is, there are 3 currently... or is it 2?
I don't really know, but sure, that sounds good. If anyone makes a new version of this mod I'll update the OP with a link.
Mx3 wrote:Nice icon for the Explore Music. :D
I'm expecting to see new adventures with this mod.
i quite like the icon myself :D I'm thinking for each set of new music, there should be a new colored icon to differentiate the custom from base game. Thanks for the contribution to the music modding endeavor.
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Re: AdventureProps v3.6 Released!

Unread post by NOPE200000 »

CamBen wrote:
Davo wrote:camben, lets make this the official thread for this mod, as it is, there are 3 currently... or is it 2?
I don't really know, but sure, that sounds good. If anyone makes a new version of this mod I'll update the OP with a link.
Mx3 wrote:Nice icon for the Explore Music. :D
I'm expecting to see new adventures with this mod.
i quite like the icon myself :D I'm thinking for each set of new music, there should be a new colored icon to differentiate the custom from base game. Thanks for the contribution to the music modding endeavor.
Nice camben but eh, are the items fixed or are some still invisible if you come close to it? Also can you send me the upacked map so that I can make 3.7 :)
.
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Re: AdventureProps v3.6 Released!

Unread post by Vallachan »

The turning invisible if you are close is normal, it happens in creature stage and tribal stage, as well as in core GA. Also, you should just be able to unpack the mod yourself. I was able to unpack it when updating the version # before release.
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Re: AdventureProps v3.6 Released!

Unread post by Vallachan »

By the way guys, the "Invisible gate" is designed specifically to be turned invisible. Using this rather than a different gate will eliminate the ambient sound that doesn't go away when making a gate invisible. So, this acts as a sort of Physics and Player clip, you can use it in cases where you want to make sure your captain cannot escape the bounds of the adventure, or so that physics objects fall in a specific area.

Sorry for the double post, but i just wanted to bring that to attention to anyone who actually uses this mod.
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Re: AdventureProps v3.6 Released!

Unread post by Davo »

lol, the forum moderator apologizing for a double post, ha. now ban yourself haha
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