- -3D Editors. All Versions of the Cell Editor have been converted to 3D, with integrated functionality native to the Creature Editor, such as:
-Spine Manipulation. Resize, lengthen and shorten the Spine to your heart's content, exactly as within the Creature Editor.
-"Unlimited" Complexity. Parts no longer add to the Complexity Score. Note: be extremely careful with this new freedom, too many parts can increase load times for operations such as painting and editing, up until the creation won't save at all.
-Free Parts. For the sake of making complicated, pretty creations, all parts now cost 0 DNA.
-Morph and Rotation handles. Thanks to the 3D environment, parts can now be customised even more, with previously unusable sliders now available for use. As a requirement, all parts can be placed anywhere on the creation, whereas before they were locked to the sides.
-Part and Spine Scale. Parts and the Spine Segments can now be scaled dramatically beyond their original limits, with roughly 10x more for the original max size and about 1/5 of the original minimum size.
-Part Stacking. Cell Parts can now be placed on top of eachother and stacked.
-In-Game Access to Complete Cell Editor. Because all versions of the editor have been replaced with the Complete version, you need only access it by editing a self-made cell.
-New Editor Background. The Latest version features a change in the background, now using the Early Creature Editor background.