Eme12's Expanded Cell Editor 2.1

Various editor modifications are found here.
Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Eme12's Expanded Cell Editor 2.1

Unread post #1 by eme12 » Fri Mar 04, 2016 9:57 pm

Current Version: 2.1
Download: https://www.mediafire.com/folder/2so62x ... ell_Editor

Eme12's Expanded Cell Editor adds:
  • Secret cell parts available in the cell editor (Unavailable in-game; only in normal editor) [1.0 and above]
  • Creature paints available in the cell editor (Coats and details don't appear in-game) [1.0 and above]
  • 3D Cell Editor [2.0 and above]
  • Base torsos from the Creature and Early Creature editors (Unavailable in-game; only in normal editor) [2.0 and above]
  • Modifiable spine [2.0 and above]
  • Morph handles on cell parts from Cell Parts Xtended [2.1 and above]
  • Flora paints available in the creature and cell editors [2.1 and above]
  • Cell paints available in the creature editor [2.1 and above]

WARNING:
If you get versions of this mod prior to version 2.1, the normal cell paints will be unavailable in the cell editor. To access them in these earlier versions, I recommend getting Dark Injection. Besides the fact that Dark Injection adds parts from Darkspore into the creature editor, it also adds paints from the cell and flora editors. Since my cell editor steals its paints from the creature editor, you will have access to the cell and flora paints in the cell editor as well if you get this mod.

To install, simply put the .package file into Spore Galactic Adventure's Data folder.

Credit to Rob55Rod for lots of help with this mod.





Some cells I made using Eme12's Expanded Cell Editor 1.0 and Dark Injection:
Image
Swifugla

Image
Wilacel

Image
Abriquel

Image
Zantine

Image
Orygo
Last edited by eme12 on Sun Nov 13, 2016 10:00 am, edited 5 times in total.


Image

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #2 by eme12 » Sat Mar 19, 2016 9:56 am

I am about to begin working on a new update! Here are my plans for it:

1. 3D Cell Editor
2. Early Creature Editor background in the Cell Editor
3. Modifiable Spine
4. More Complexity

If you have any other ideas for the next update, feel free to tell me!
Image

Sergeant First Class

Sergeant First Class

Peridot
User avatar
Posts: 276
Joined: Sat Apr 25, 2015 3:22 pm
Location: Yes
Gender: Female
Zodiac: Capricorn
Age: 19
Contact:
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #3 by Peridot » Thu Mar 24, 2016 10:05 am

This is a gamestate mod, am I correct?
if yes, what suffix should I use in the application properties?
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #4 by eme12 » Fri Mar 25, 2016 8:44 am

FrytheSolid wrote:This is a gamestate mod, am I correct?
if yes, what suffix should I use in the application properties?


No, it modifies the normal cell editor.
Image

Sergeant First Class

Sergeant First Class

Peridot
User avatar
Posts: 276
Joined: Sat Apr 25, 2015 3:22 pm
Location: Yes
Gender: Female
Zodiac: Capricorn
Age: 19
Contact:
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #5 by Peridot » Sat Mar 26, 2016 8:35 pm

ah okay I'll try it out.
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #6 by eme12 » Mon Mar 28, 2016 10:48 am

deleted
Last edited by eme12 on Mon Oct 31, 2016 12:13 pm, edited 1 time in total.
Image

Sergeant First Class

Sergeant First Class

Peridot
User avatar
Posts: 276
Joined: Sat Apr 25, 2015 3:22 pm
Location: Yes
Gender: Female
Zodiac: Capricorn
Age: 19
Contact:
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #7 by Peridot » Fri Apr 01, 2016 3:41 pm

nice! 3d view is great!
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Halmark
Posts: 2
Joined: Thu Apr 28, 2016 11:19 am
Gender: None specified
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #8 by Halmark » Thu May 05, 2016 7:41 am

Are you planning on making this work in cell stage?

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3242
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #9 by rob55rod » Thu May 05, 2016 10:41 am

Halmark wrote:Are you planning on making this work in cell stage?

It doesn't?

I'll let the mod's author know.

EDIT: He says he tested it and it worked ingame if his memory serves him...are you using any other mods? If so, what are they?

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Halmark
Posts: 2
Joined: Thu Apr 28, 2016 11:19 am
Gender: None specified
Status: Offline

Re: Eme12's Expanded Cell Editor 1.0

Unread post #10 by Halmark » Sun May 08, 2016 10:01 am

I fixed it

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 2.0

Unread post #11 by eme12 » Mon Oct 31, 2016 12:59 pm

2.0 version is out.
Image

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #12 by eme12 » Sat Nov 12, 2016 10:35 pm

2.1 version should be out soon. It is done, but I am having some issues uploading it. It should be out by today or tomorrow.
Image

Corporal

Corporal

windblade
Posts: 94
Joined: Sun Jul 31, 2011 8:20 pm
Gender: Male
Zodiac: Virgo
Age: 27
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #13 by windblade » Sun Nov 13, 2016 10:27 am

nice

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #14 by eme12 » Sun Nov 13, 2016 6:57 pm

2.1 is out.
Image

Recruit

Recruit

Cutiecreator2000
Posts: 18
Joined: Sun Jan 19, 2014 6:02 pm
Gender: None specified
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #15 by Cutiecreator2000 » Mon Dec 12, 2016 3:13 am

I can see all the parts in the cell stage but they aren't unlocked?. :?:

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #16 by eme12 » Mon Dec 12, 2016 6:53 am

Cutiecreator2000 wrote:I can see all the parts in the cell stage but they aren't unlocked?. :?:

I can't fix that unfortunately. There is no way to enable new cell parts in-game.

If you go into the cell editor by editing one of your cells in the Sporepedia though, you will have access to the hidden cell parts.
Image

Recruit

Recruit

THEDARTUZ
User avatar
Posts: 6
Joined: Sun Aug 13, 2017 9:01 am
Gender: None specified
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #17 by THEDARTUZ » Mon Aug 14, 2017 8:36 pm

:?: Does This Work On Steam Spore?

Corporal

Corporal

TheUltraCube6723
User avatar
Posts: 99
Joined: Wed Sep 10, 2014 5:40 am
Location: On the third rock from Sol, in a small country that Earth's inhabitants call "Armenia"
Gender: Male
Zodiac: Pisces
Age: 13
Contact:
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #18 by TheUltraCube6723 » Wed Aug 16, 2017 11:38 am

THEDARTUZ wrote::?: Does This Work On Steam Spore?

Yes
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 171
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Re: Eme12's Expanded Cell Editor 2.1

Unread post #19 by eme12 » Sun Nov 19, 2017 7:09 pm

A friend of mine just tested this and claims this still works on the new client. I am about to test it as well and I will update this post with my results.

EDIT:
Yes, it does indeed work still!
Image


Return to “Editor Mods”

Who is online

Users browsing this forum: No registered users and 1 guest