[WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

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[WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby rob55rod » Sat Jul 28, 2018 8:59 am

So, given all the recent interest in modding in new Adventure music, I've decided to resume on an old, semi-scrapped project of mine: MusiConv, a tool which can be used to quickly and easily create Adventure music mods.

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No downloads are available just yet, as it isn't quite ready, but development is going very well. Currently, it can successfully generate complete, working Adventure music mods, albeit with a few issues here and there, which I still need to resolve. Additionally, it currently lacks several important features, such as the ability to update existing music mods.

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby Flames Kid » Sat Jul 28, 2018 2:47 pm

THANK YOU. Does it convert as well? Because all my ones when I use my converted music, playing them crashes it.
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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby rob55rod » Sat Jul 28, 2018 4:12 pm

Flames Kid wrote:Does it convert as well?

Yes, using an integrated version of EALayer3.

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby Flames Kid » Sat Jul 28, 2018 6:22 pm

AWESOME!
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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby TheUltraCube6723 » Sun Jul 29, 2018 2:00 am

fuuckkkkk yeeeeeahhhh
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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby rob55rod » Sun Jul 29, 2018 7:00 am

(In case anyone was wondering, yes, I updated the screenshots)

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby TheUltraCube6723 » Sun Jul 29, 2018 7:28 am

Can't wait for it to come out. In-fact, I'd much rather have this than the new DI version at the moment. No rush though
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It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby MarioBabyLuigi » Sun Jul 29, 2018 11:21 pm

Coo. So just to make things sure, this one has properly looping music? I spend a ton of time on Adventures just fooling around, so having proper looping music is a must for me.

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby rob55rod » Mon Jul 30, 2018 4:45 am

TheUltraCube6723 wrote:Can't wait for it to come out. In-fact, I'd much rather have this than the new DI version at the moment. No rush though

I'll just...assume that was intended as a compliment, rather than a brutally savage roast of epic proportions ._.

MarioBabyLuigi wrote:Coo. So just to make things sure, this one has properly looping music? I spend a ton of time on Adventures just fooling around, so having proper looping music is a must for me.

No, unfortunately. It's the same converter as always, just...easier. That converter doesn't seem to support looping, sooo...

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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby paranoid_modder » Mon Jul 30, 2018 9:48 am

great job as always, rob! i cant wait to try this out once its ready.
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Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Unread postby TheUltraCube6723 » Mon Jul 30, 2018 11:22 pm

I'll just...assume that was intended as a compliment, rather than a brutally savage roast of epic proportions ._.


No, it's just that I'm willing to wait a bit more for the new DI version, to get this. Because this here.. We should've been working on it since SporeModder was first created. But you sir, you are a hero. No longer will we have to suffer poorly translated tutorials, or utilize slow and sluggish command-prompt based executables.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon


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