Spore SNR Importer (adventure music mod tool)

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Spore SNR Importer (adventure music mod tool)

Unread post #1 by Disgustedorite » Fri Jul 07, 2017 8:48 am

DOWNLOAD: https://www.dropbox.com/s/8wtfpb2pd6y45 ... r.exe?dl=0

Basically how this works is, you drop it in any folder containing any number of .snr files and a single 128 x 128 image called SongName.png, and when you run it, it creates all the files and folders required to compile them into a SPORE music mod. I'm using it to save a lot of time making my adventure music pack; it generated all the files needed for nearly 200 songs in only four seconds! it was glorious (time may vary if you have a slow computer)

The display name in the Sporepedia will be the same as the file name by default, but that can be changed individually by editing the .prop.xml files.

Files are generated with SporeModder in mind; I haven't tried it with other modding tools yet.

If you find any bugs, please report them here! I'll relay them to my friend, Akrivus, who made this tool.

I still can't believe my friend made this for me in exchange for art



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Re: Spore SNR Importer (adventure music mod tool)

Unread post #2 by rob55rod » Fri Jul 07, 2017 12:35 pm

Well that's...an interesting turn of events. Certain to be of use though!

Question...was this built off of EALayer3, or did this friend of yours do his own research into the audio formats?

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #3 by Disgustedorite » Fri Jul 07, 2017 6:43 pm

rob55rod wrote:Well that's...an interesting turn of events. Certain to be of use though!

Question...was this built off of EALayer3, or did this friend of yours do his own research into the audio formats?

He did no research, as there was no need. This doesn't convert MP3s, it just generates files based on the presence of existing SNR files. I think the name is a little misleading; he doesn't actually play spore or make mods for it.

I'll probably see about trying to make a single-click batch file that runs all MP3s in a folder through ealayer3 and then runs the snr importer, provided all files are in the same folder. If I can get something like that working, I'll provide it in my upcoming tutorial on how to make an adventure music mod.

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #4 by rob55rod » Sat Jul 08, 2017 4:14 am

Disgustedorite wrote:
rob55rod wrote:Well that's...an interesting turn of events. Certain to be of use though!

Question...was this built off of EALayer3, or did this friend of yours do his own research into the audio formats?

He did no research, as there was no need. This doesn't convert MP3s, it just generates files based on the presence of existing SNR files.

Welp, now we know who read the OP and who half-read it while multitasking on DI and helping someone fix their Spore install on a Discord Server or whatever it was I was doing at that point, lol

Disgustedorite wrote:I think the name is a little misleading; he doesn't actually play spore or make mods for it.

...oh...WELP, NEVER TOO LATE TO START!! :lol:
(Half-joking btw)

Disgustedorite wrote:I'll probably see about trying to make a single-click batch file that runs all MP3s in a folder through ealayer3 and then runs the snr importer, provided all files are in the same folder. If I can get something like that working, I'll provide it in my upcoming tutorial on how to make an adventure music mod.

Oooooh...

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #5 by fungus3 » Fri Sep 29, 2017 11:53 am

This may actually help extract Darkspore's OSTs and sound effects!

1. Use SSNRI on Darkspore audio files.

2. Pack and unpack a mod of those files.

3. Use EALayer to extract from the mod that was made of the audio files.

4. WIN

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #6 by rob55rod » Fri Sep 29, 2017 12:05 pm

fungus3 wrote:This may actually help extract Darkspore's OSTs and sound effects!

1. Use SSNRI on Darkspore audio files.

2. Pack and unpack a mod of those files.

3. Use EALayer to extract from the mod that was made of the audio files.

4. WIN

What do steps 1 and 2 accomplish, and how will step 3 magically just...work now? (also for DI, I want the original SNR/SNS files, so no conversion is needed except to identify them...but Spore can play them, so that's not entirely necessary...)

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #7 by fungus3 » Fri Sep 29, 2017 12:18 pm

EPIC FAIL UP TO ELEVEN; the extraction failed completely. Either Darkspore's audio files are in a different-STILL format, or they're hardcoded to never be extractable.

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #8 by rob55rod » Fri Sep 29, 2017 12:42 pm

fungus3 wrote:EPIC FAIL UP TO ELEVEN; the extraction failed completely.

k

fungus3 wrote:Either Darkspore's audio files are in a different-STILL format

Which has been known to be the case for a while now


fungus3 wrote:or they're hardcoded to never be extractable.

what

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #9 by fungus3 » Fri Sep 29, 2017 1:12 pm

ffmpeg CANNOT extract the Darkspore audio files!

"Invalid data found when processing input"

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #10 by rob55rod » Fri Sep 29, 2017 1:23 pm

fungus3 wrote:ffmpeg CANNOT extract the Darkspore audio files!

"Invalid data found when processing input"

Image

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #11 by fungus3 » Fri Sep 29, 2017 2:00 pm

Oh I say!
You do not have the required permissions to view the files attached to this post.

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Re: Spore SNR Importer (adventure music mod tool)

Unread post #12 by rob55rod » Fri Sep 29, 2017 2:08 pm

fungus3 wrote:Oh I say!

Image

My entire point was the issues FFMpeg and EALayer3 have with Darkspore audio files are a known obstacle. The problem you've raised is nothing new, nor are the failed solutions you've proposed.


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