SporeModder - Animated parts, custom effects, skinpaints and much more!
SporeModder - Animated parts, custom effects, skinpaints and much more!
[center][/center]
SporeModder
Effects
[youtube]http://www.youtube.com/watch?v=EV2icdni7Hs[/youtube]
User interfaces
Other features
- It has automatic updates, so you can always have the latest update without having to worry about anything.
- A fast workflow. Convert the files, pack the mod and run the game in just one click.
- Texture viewer, including most of the ones SporeMaster couldn't convert. Supports viewing .rw4, .dds and .raster textures.
- Can convert .tlsa, .pctp, .raster, .spui files.
- Some bugfixes SporeMaster needed. For example, now 'string8s' and 'transform' properties work correctly.
To download the program, you just have to go to https://github.com/Emd4600/SporeModder/releases/latest and download the file "SporeModder.BETA.1.0.0.zip".
To open the program execute the file SporeModder Launcher.exe. This one will check for updates and download them as necessary. Your antivirus/firewall might complain about SporeModder trying to connect to the internet; it's just connecting to GitHub to check for updates, so there's no danger.
SporeModder is still in a beta stage, and it can contain bugs and errors; please, if you have any suggestion or bug report, comment and report it here or in GitHub.
The program is still a bit slower searching files, so it's recommended to use SporeMaster for that instead.
Here you have some example projects (just put them in the Projects folder) so you can see how to use SporeModder: http://www.mediafire.com/file/1wyhirfpp ... ojects.rar
[hr][/hr]
Blender Add-ons
The addons for the 3d modelling program Blender allow us, among lots of other things, to export animated parts to use them in Spore. This is what the addons include:
- A RW4 Exporter, allowing you to export models into Spore to use them for your mods, with lot more functionality than SporeMaster provides. Its features have been listed below!
- A RW4 Importer, allowing you to import .rw4 models into blender.
- A GMSH Importer, allowing you to import .gmsh models into blender.
- A GMDL Importer, allowing you to import .gmdl models into blender, that is, Spore creations. Mind you, texture support isn't available yet.
FEATURES:
[table][tr][td][/td]
[td][center][/center][/td][/tr]
[tr][td][center]Support for MORPH HANDLES[/center][/td]
[td][center]Support for MOVEMENT ANIMATIONS[/center][/td][/tr][/table]
[table][tr][td][/td]
[td][/td]
[td][/td][/tr]
[tr][td][center]Support for EDITOR BACKGROUNDS[/center][/td]
[td][center]Support for BUILDING/VEHICLE PARTS[/center][/td]
[td][center]Support for OBJECT MODELS[/center][/td][/tr][/table]
INSTALLATION:
1. Download the .rar provided and unzip it.
2. Go to your Blender installation folder. There, find the folder YOUR_BLENDER_VERSION\scripts\addons, for example 2.75\scripts\addons.
3. Drop the sporemodder folder there (the folder itself, not its contents!).
4. Open Blender, and go to File -> User Preferences. In the Add-ons tab, find SporeModder Add-ons and enable them.
The addons work fine with the latest Blender versions (2.7x).
Download: http://www.mediafire.com/file/6d9hh1o5v ... -01-17.rar
Here you have a basic tutorial about how to use the addons: viewtopic.php?f=6&p=27585#p27572
If you want to see this modding tool in action, check this mod!
SporeModder
Effects
[youtube]http://www.youtube.com/watch?v=EV2icdni7Hs[/youtube]
User interfaces
Other features
- It has automatic updates, so you can always have the latest update without having to worry about anything.
- A fast workflow. Convert the files, pack the mod and run the game in just one click.
- Texture viewer, including most of the ones SporeMaster couldn't convert. Supports viewing .rw4, .dds and .raster textures.
- Can convert .tlsa, .pctp, .raster, .spui files.
- Some bugfixes SporeMaster needed. For example, now 'string8s' and 'transform' properties work correctly.
To download the program, you just have to go to https://github.com/Emd4600/SporeModder/releases/latest and download the file "SporeModder.BETA.1.0.0.zip".
To open the program execute the file SporeModder Launcher.exe. This one will check for updates and download them as necessary. Your antivirus/firewall might complain about SporeModder trying to connect to the internet; it's just connecting to GitHub to check for updates, so there's no danger.
SporeModder is still in a beta stage, and it can contain bugs and errors; please, if you have any suggestion or bug report, comment and report it here or in GitHub.
The program is still a bit slower searching files, so it's recommended to use SporeMaster for that instead.
Here you have some example projects (just put them in the Projects folder) so you can see how to use SporeModder: http://www.mediafire.com/file/1wyhirfpp ... ojects.rar
[hr][/hr]
Blender Add-ons
The addons for the 3d modelling program Blender allow us, among lots of other things, to export animated parts to use them in Spore. This is what the addons include:
- A RW4 Exporter, allowing you to export models into Spore to use them for your mods, with lot more functionality than SporeMaster provides. Its features have been listed below!
- A RW4 Importer, allowing you to import .rw4 models into blender.
- A GMSH Importer, allowing you to import .gmsh models into blender.
- A GMDL Importer, allowing you to import .gmdl models into blender, that is, Spore creations. Mind you, texture support isn't available yet.
FEATURES:
[table][tr][td][/td]
[td][center][/center][/td][/tr]
[tr][td][center]Support for MORPH HANDLES[/center][/td]
[td][center]Support for MOVEMENT ANIMATIONS[/center][/td][/tr][/table]
[table][tr][td][/td]
[td][/td]
[td][/td][/tr]
[tr][td][center]Support for EDITOR BACKGROUNDS[/center][/td]
[td][center]Support for BUILDING/VEHICLE PARTS[/center][/td]
[td][center]Support for OBJECT MODELS[/center][/td][/tr][/table]
INSTALLATION:
1. Download the .rar provided and unzip it.
2. Go to your Blender installation folder. There, find the folder YOUR_BLENDER_VERSION\scripts\addons, for example 2.75\scripts\addons.
3. Drop the sporemodder folder there (the folder itself, not its contents!).
4. Open Blender, and go to File -> User Preferences. In the Add-ons tab, find SporeModder Add-ons and enable them.
The addons work fine with the latest Blender versions (2.7x).
Download: http://www.mediafire.com/file/6d9hh1o5v ... -01-17.rar
Here you have a basic tutorial about how to use the addons: viewtopic.php?f=6&p=27585#p27572
If you want to see this modding tool in action, check this mod!
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP]
I say RELEASE A BETA.
It looks awesome!
It looks awesome!
Re: SporeModder - The new Spore modding tool!! [WIP]
Looks awesome?Botifier wrote:I say RELEASE A BETA.
It looks awesome!
Looks awesome?!?
Looks awesome!?!?!
IT IS AWESOME!!!!!!!!!!
No, just kidding . But really, it isn't just all pictures and no...er...functionality...? You get the idea :7
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - The new Spore modding tool!! [WIP]
Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: SporeModder - The new Spore modding tool!! [WIP]
That will be decided soon...probably...Camßεn wrote:Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - The new Spore modding tool!! [WIP]
.raster files don't seem to be a very complicated format, so I might try. Anyways, textures and models don't get packed into .pngs, so that would only work for your game.Camßεn wrote:Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP]
True, but creations with modded textures could possibly be packed into a mod and shared that way, right? Anyway if you get that working that would be really cool.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: SporeModder - The new Spore modding tool!! [WIP]
The game recalculates the names of the creations every time a new piece of content is created, so...no, not really...unless you're sharing the textures with users who know how to rename the textures as necessary :/Camßεn wrote:True, but creations with modded textures could possibly be packed into a mod and shared that way, right? Anyway if you get that working that would be really cool.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- craggyteeth
- Hatchling
- Posts: 1
- Joined: Tue Mar 24, 2015 12:21 am
Re: SporeModder - The new Spore modding tool!! [WIP]
Awesome!
Will there be a function how we can hear Spore sounds? Even Music?
Will there be a function how we can hear Spore sounds? Even Music?
- Darhagonable
- Admin
- Posts: 394
- Joined: Mon Feb 23, 2015 9:37 am
Re: SporeModder - The new Spore modding tool!! [WIP]
Will we be able to wiew the models in the sporemodder without open blender?
Re: SporeModder - The new Spore modding tool!! [WIP]
YesDarhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - The new Spore modding tool!! [WIP]
Well, I'm working on that xDrob55rod wrote:YesDarhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP]
My point exactly.Emd4600 [ASR] wrote:Well, I'm working on that xDrob55rod wrote:YesDarhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- BentLent98
- Creature
- Posts: 28
- Joined: Tue Sep 21, 2010 5:48 am
Re: SporeModder - The new Spore modding tool!! [WIP]
This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
Re: SporeModder - The new Spore modding tool!! [WIP]
Why would a tool meant to replace SporeMaster be dependant on it? .___.BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- BentLent98
- Creature
- Posts: 28
- Joined: Tue Sep 21, 2010 5:48 am
Re: SporeModder - The new Spore modding tool!! [WIP]
Excuse my tired brain, lol.rob55rod wrote:Why would a tool meant to replace SporeMaster be dependant on it? .___.BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
Re: SporeModder - The new Spore modding tool!! [WIP]
Sorry. I suppose I was being a bit blunt about it :/BentLent98 wrote:Excuse my tired brain, lol.rob55rod wrote:Why would a tool meant to replace SporeMaster be dependant on it? .___.BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - The new Spore modding tool!! [WIP]
[youtube]http://www.youtube.com/watch?v=aizjNfn7W2Q[/youtube]
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP]
I need that ships importer NOW!
Re: SporeModder - The new Spore modding tool!! [WIP]
O_O
Buen trabajo Emd, aunque, ¿por qué nunca mostrás estas cosas en la S2? D=
Buen trabajo Emd, aunque, ¿por qué nunca mostrás estas cosas en la S2? D=