SporeModder - Animated parts, custom effects, skinpaints and much more!

Download tools like Sporemaster and get the latest patches.
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SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #1 by Emd4600 [ASR] » Sun Mar 22, 2015 2:28 pm

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SporeModder

Effects


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User interfaces

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Other features

- It has automatic updates, so you can always have the latest update without having to worry about anything.
- A fast workflow. Convert the files, pack the mod and run the game in just one click.
- Texture viewer, including most of the ones SporeMaster couldn't convert. Supports viewing .rw4, .dds and .raster textures.
- Can convert .tlsa, .pctp, .raster, .spui files.
- Some bugfixes SporeMaster needed. For example, now 'string8s' and 'transform' properties work correctly.

To download the program, you just have to go to https://github.com/Emd4600/SporeModder/releases/latest and download the file "SporeModder.BETA.1.0.0.zip".

To open the program execute the file SporeModder Launcher.exe. This one will check for updates and download them as necessary. Your antivirus/firewall might complain about SporeModder trying to connect to the internet; it's just connecting to GitHub to check for updates, so there's no danger.

SporeModder is still in a beta stage, and it can contain bugs and errors; please, if you have any suggestion or bug report, comment and report it here or in GitHub.

The program is still a bit slower searching files, so it's recommended to use SporeMaster for that instead.

Here you have some example projects (just put them in the Projects folder) so you can see how to use SporeModder: http://www.mediafire.com/file/1wyhirfpp ... ojects.rar




Blender Add-ons

The addons for the 3d modelling program Blender allow us, among lots of other things, to export animated parts to use them in Spore. This is what the addons include:

- A RW4 Exporter, allowing you to export models into Spore to use them for your mods, with lot more functionality than SporeMaster provides. Its features have been listed below!
- A RW4 Importer, allowing you to import .rw4 models into blender.
- A GMSH Importer, allowing you to import .gmsh models into blender.
- A GMDL Importer, allowing you to import .gmdl models into blender, that is, Spore creations. Mind you, texture support isn't available yet.

FEATURES:




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Support for MORPH HANDLES
Support for MOVEMENT ANIMATIONS






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Support for EDITOR BACKGROUNDS
Support for BUILDING/VEHICLE PARTS
Support for OBJECT MODELS


INSTALLATION:

1. Download the .rar provided and unzip it.
2. Go to your Blender installation folder. There, find the folder YOUR_BLENDER_VERSION\scripts\addons, for example 2.75\scripts\addons.
3. Drop the sporemodder folder there (the folder itself, not its contents!).
4. Open Blender, and go to File -> User Preferences. In the Add-ons tab, find SporeModder Add-ons and enable them.

The addons work fine with the latest Blender versions (2.7x).

Download: http://www.mediafire.com/file/6d9hh1o5vybrtww/SporeModder_Blender_Addons_29-01-17.rar


Here you have a basic tutorial about how to use the addons: viewtopic.php?f=6&p=27585#p27572

If you want to see this modding tool in action, check this mod!
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #2 by Botifier » Sun Mar 22, 2015 6:20 pm

I say RELEASE A BETA.
It looks awesome!

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #3 by rob55rod » Sun Mar 22, 2015 6:56 pm

Botifier wrote:I say RELEASE A BETA.
It looks awesome!


Looks awesome?

Looks awesome?!?

Looks awesome!?!?!



IT IS AWESOME!!!!!!!!!!


No, just kidding :lol: . But really, it isn't just all pictures and no...er...functionality...? You get the idea :7

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #4 by CamBen » Sun Mar 22, 2015 10:09 pm

Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?
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Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #5 by rob55rod » Mon Mar 23, 2015 5:55 am

Camßεn wrote:Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?

That will be decided soon...probably...

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #6 by Emd4600 [ASR] » Mon Mar 23, 2015 9:22 am

Camßεn wrote:Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?

.raster files don't seem to be a very complicated format, so I might try. Anyways, textures and models don't get packed into .pngs, so that would only work for your game.
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #7 by CamBen » Mon Mar 23, 2015 4:37 pm

True, but creations with modded textures could possibly be packed into a mod and shared that way, right? Anyway if you get that working that would be really cool.
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Now currently making content for the Life is Strange community. Check me out on YouTube

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #8 by rob55rod » Mon Mar 23, 2015 7:40 pm

Camßεn wrote:True, but creations with modded textures could possibly be packed into a mod and shared that way, right? Anyway if you get that working that would be really cool.

The game recalculates the names of the creations every time a new piece of content is created, so...no, not really...unless you're sharing the textures with users who know how to rename the textures as necessary :/

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #9 by craggyteeth » Tue Mar 24, 2015 12:25 am

Awesome!

Will there be a function how we can hear Spore sounds? Even Music?

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #10 by Darhagonable » Wed Mar 25, 2015 1:15 am

Will we be able to wiew the models in the sporemodder without open blender?
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #11 by rob55rod » Wed Mar 25, 2015 5:07 am

Darhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?

Yes

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #12 by Emd4600 [ASR] » Wed Mar 25, 2015 9:18 am

rob55rod wrote:
Darhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?

Yes

Well, I'm working on that xD
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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #13 by rob55rod » Wed Mar 25, 2015 9:24 am

Emd4600 [ASR] wrote:
rob55rod wrote:
Darhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?

Yes

Well, I'm working on that xD

My point exactly.

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #14 by BentLent98 » Thu Mar 26, 2015 6:35 pm

This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #15 by rob55rod » Thu Mar 26, 2015 7:14 pm

BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?

Why would a tool meant to replace SporeMaster be dependant on it? .___.

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #16 by BentLent98 » Thu Mar 26, 2015 8:34 pm

rob55rod wrote:
BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?

Why would a tool meant to replace SporeMaster be dependant on it? .___.


Excuse my tired brain, lol.

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #17 by rob55rod » Fri Mar 27, 2015 4:27 am

BentLent98 wrote:
rob55rod wrote:
BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?

Why would a tool meant to replace SporeMaster be dependant on it? .___.


Excuse my tired brain, lol.

Sorry. I suppose I was being a bit blunt about it :/

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #18 by Emd4600 [ASR] » Sun Mar 29, 2015 11:29 am

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #19 by Mx3 » Sun Mar 29, 2015 12:40 pm

:shock: I need that ships importer NOW! :shock:

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Re: SporeModder - The new Spore modding tool!! [WIP]

Unread post #20 by Wigazo » Mon Mar 30, 2015 6:12 am

O_O
Buen trabajo Emd, aunque, ¿por qué nunca mostrás estas cosas en la S2? D=


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