SporeModder - Animated parts, custom effects, skinpaints and much more!
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
- Darhagonable
- Admin
- Posts: 394
- Joined: Mon Feb 23, 2015 9:37 am
- Security-Bot500
- Cell
- Posts: 9
- Joined: Wed Feb 17, 2016 8:56 pm
- Age: 22
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Thanks I will check it out now!
Why are you reading this, unbeliever?
lol I don't like spoders but I like their phrases.
lol I don't like spoders but I like their phrases.
- Darhagonable
- Admin
- Posts: 394
- Joined: Mon Feb 23, 2015 9:37 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
can you or anyone else make a tutorial on how to put the models into the game the right way?
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Yeah, I've been writing one.Darhagonable wrote:can you or anyone else make a tutorial on how to put the models into the game the right way?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- Darhagonable
- Admin
- Posts: 394
- Joined: Mon Feb 23, 2015 9:37 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
cool!rob55rod wrote:Yeah, I've been writing one.Darhagonable wrote:can you or anyone else make a tutorial on how to put the models into the game the right way?
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
This is amazing! I can make animated mouths now!!!
I'll start by importing a mesh to see how it works.
EDIT1: The exporter returns an error when I export a mesh to rw4
I'll start by importing a mesh to see how it works.
EDIT1: The exporter returns an error when I export a mesh to rw4
Thanks for killing me
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Could you please show me a picture of the error, so I can try to fix it?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I think I already helped her resolve it...we'll see soon. I hope.Emd4600 [ASR] wrote:Could you please show me a picture of the error, so I can try to fix it?
(I hope I did - she's amazing at making part models O.O )
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Congratulations of your first pre-alpha release it is working great for me. I was wondering whether you have implemented animated parts into it yet and if so how to use said feature.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Yes, it's already implemented:
1. Add a skeleton and rig it.
2. [url=https://www.youtube.com/watch?v=Gb152Qncn2s]Use the action editor to animate the models (the name of the animation is actually important, look at what other parts use).
3. In the right panel, go to the Scene tab () There's a RW4 Config panel at the bottom, there you can choose which animations will be used as morph handles:
1. Add a skeleton and rig it.
2. [url=https://www.youtube.com/watch?v=Gb152Qncn2s]Use the action editor to animate the models (the name of the animation is actually important, look at what other parts use).
3. In the right panel, go to the Scene tab () There's a RW4 Config panel at the bottom, there you can choose which animations will be used as morph handles:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Thanks I am really looking forward to making some great parts with this.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
And we're looking forward to seeing what you make ^-^SpoffitMaster wrote:Thanks I am really looking forward to making some great parts with this.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I am still having trouble getting the animation to work. I followed you steps and when I try to place it into the game the model gets weirdly stretched.
Thanks in advanced for any help you may have.
Thanks in advanced for any help you may have.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Yeah...this is why Emd didn't really want to release SporeModder this early in development. Think you could post the .BLEND file so Emd or I can take a look?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Sure here is the mesh in blender.
- Attachments
-
- Grimlock head.zip
- (175.69 KiB) Downloaded 212 times
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Well you haven't normalized the bone weights, for starters. Do that (make sure "Subset" is set to "All groups" and "Lock Active" is NOT checked), then we'll see what's left to try.SpoffitMaster wrote:Sure here is the mesh in blender.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Thanks but that didn't change it very much it just seems to have changed the distorted shape to a different one.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Okay...select the mesh and go to edit mode, then press SPACE to open a menu. In the menu, search for "print unk2". If that value is more than 4, that's probably the issue. The easiest solution is to go back to weight paint mode and click Clean. Set "Subset" to "All groups", make sure "Keep Single" is checked, and play around with "Limit". I suggest you start with 0.100 . Then go back to object mode, deselect the mesh, reselect it, enter edit mode, and check the result of "print unk2" again. If it's still above 4, go back to weight paint mode, use "Clean" again, and increase the "Limit" a bit.SpoffitMaster wrote:Thanks but that didn't change it very much it just seems to have changed the distorted shape to a different one.
Also, all of your animations need to start at frame 0 and end at frame 30, and they need to have keys for all bones present at those two frames.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.