SporeModder - Animated parts, custom effects, skinpaints and much more!
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I have tried it at Unk 2s of 1-4 and now only the one of the jaws appears (I think it is the bottom one as it apears to animate slightly).
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
So, the model works correctly now?SpoffitMaster wrote:I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- SpoffitMaster
- Cell
- Posts: 17
- Joined: Tue Aug 18, 2015 1:58 am
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Yes the model works properly and animates in the correct direction what was happening was that the bones for the top jaw were not attached to the bones for the bottom jaw and that was causing the top part to be removed when spore loaded it.
It animates in the editor but it doesn't move outside the editor.
It animates in the editor but it doesn't move outside the editor.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
UPDATE: Uploaded a newer version which fixes an important bug which caused the model to explode if it had mroe than 4 bones.
http://www.mediafire.com/download/eqa5v ... 6-2016.rar
SpoffitMaster, about your problem, you have to include the model in part_models_lod1~ too so they animate outside the editor.
http://www.mediafire.com/download/eqa5v ... 6-2016.rar
SpoffitMaster, about your problem, you have to include the model in part_models_lod1~ too so they animate outside the editor.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
SporeModder will have support for new skinpaints!!
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
So custom skins? In the same way you can have custom parts?Emd4600 [ASR] wrote:SporeModder will have support for new skinpaints!!
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Skinpaints, yes.grandrice wrote:So custom skins?
No, the method is completely different.grandrice wrote:In the same way you can have custom parts?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I know for sure I am making more contour line skinpaints for the Coat section.
Thanks for killing me
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
New tools and part abilities are things you can already make with SporeMaster.grandrice wrote:What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.
About UI editing, SporeModder makes it possible (although it's still quite undocumented and therefore, complicated).
And it will have more features, like custom effects.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Imagine all of the cool skin paints that could be made.
Galaxy print, sparkly skin, nasty looking scabs since making the creepy and cute wound paints dark brown looks nothing like scabs, etc...
Galaxy print, sparkly skin, nasty looking scabs since making the creepy and cute wound paints dark brown looks nothing like scabs, etc...
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
When do you think you will release custom skin paints???
Thanks for killing me
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I downloaded the pre-alpha, it works great for the most part but how can I put my models into Spore so I can throw them into an adventure or something
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Hype for release :3
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
SporeModder has been officially released. Go check it out! viewtopic.php?f=108&t=5458&p=22616#p22616
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
It's released!!! I am the happiest person alive! *gets to work on skinpaints*
((DAMMIT ANTIVIRUS.. This is a good program!!!))
((DAMMIT ANTIVIRUS.. This is a good program!!!))
Thanks for killing me
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Does not work at all for me. Unpack is bugged; creating projects are bugged; references to main spore files are bugged. Editing is impossible, too.
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!??!?!?!?! WHY ALWAYS MEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!?!?!?!??!??!!?!?!?!?!?!
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!??!?!?!?! WHY ALWAYS MEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!?!?!?!??!??!!?!?!?!?!?!
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Could you show me pictures of each of the errors thrown in each case, please?fungus3 wrote:Does not work at all for me. Unpack is bugged; creating projects are bugged; references to main spore files are bugged. Editing is impossible, too.
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!??!?!?!?! WHY ALWAYS MEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!?!?!?!??!??!!?!?!?!?!?!
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
I've been running into some issues with packing and unpacking as well. Just to test it out I tried unpacking a mod I had (Strange and Beautiful Unique Creature Parts) by selecting the mod .package file and telling it to unpack into a test project. A green loading bar pops up for a split second but nothing gets unpacked. Second, I took one of the example projects (the Custom Adventure Music one) and attempted to pack it, but it threw up an error:
Also on occasion when opening a project it won't show all the contained folders inside it, just the name of the project, like this:
It seems to happen mainly after I've already opened a project and then go to open another one. Notice how the top bar says I have "Project 5" opened (the first project I had opened) but in the contents window it shows the project I just tried to open afterwards.
Also on occasion when opening a project it won't show all the contained folders inside it, just the name of the project, like this:
It seems to happen mainly after I've already opened a project and then go to open another one. Notice how the top bar says I have "Project 5" opened (the first project I had opened) but in the contents window it shows the project I just tried to open afterwards.